You know what I think would be an interesting duo? Cold and Contrarian.
Think about it: They're basically different ends of the same spectrum. Neither are inclined to do what the Narrator said. Neither care about the consequences of your actions. Neither of them take the situation seriously. Neither of them get along with the other voices. The only difference is that Cold does it out of apathy, while Contrarian does in the name of resistance.
I wish we could've had a chapter where it's just them, because the dynamic would be great, and the Narrator would be driven up the wall.
Coop choice :3
Both Selfish; you each lose 2 points
You Selfish, prev Cooperative; You gain 2 points
You Cooperative, prev Selfish; You lose 1 point, prev gains 1 point
Both Cooperative; You Each gain 1 points
(ps make sure to say what you voted)
Making this post long so you have to scroll to see prev's tags.
People
Who
Like
Narrator
Have
Daddy
Issues
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something i’m fascinated by creatively is the negative space of game design. how just the knowledge that a mechanic or story path exists can fundamentally change your relationship to the work even if you never experience it directly. bad endings that most people don’t get. characters in multiplayer games that dictate the meta despite never being played. a hundred secrets in a game where most players will only find five. games are the only medium where this kind of non-content can haunt and infect everything else and i love them for that
I have been waiting all year to post this.
sketches of spectre princess and some skulls
and to all neo-nazis alive today,