Needs some VFX, but at least how I built my system lets me turn any rigid body into something you can push around like this. Just need to set up another system to encourage you to move stuff around...
So I was really happy with this. Then, I spent some time on other stuff. And when I came back, I found one of my shaders was broken... So the current version is a tiny bit different.
Oh nyo
Just some old Juice FX testing I found on my drive.
So uh scroll bars and the scroll container node suck. I just kinda hate them. This is probably the first time I got them to work the way I wanted lol. I also got it to do this which I think was pretty cool:
added some big windows to my train station
posting videos on tumblr seems to be a billion times more enjoyable than trying to post them on twitter. oh and yea now the characters move a bit when they do stuff.
a few locations to say the least. I think there are 9 major cities, 10 small towns, and a lot of dungeons... I might cut some towns...
voila, house. These ones are pretty simple but now I understand what my workflow is for when I make a nutty one. The tall one needs a balcony 100%. I should make that... but then do I have to let the player onto the balcony, and if I let the player on the balcony, do I let them jump off it into some hay on a horse cart conveniently placed below the balcony? decisions decisions.
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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