Second, do you have any good fantasy RPGs set in a non-european focused or at least not medieval-European world? It can be based off of a real-world culture or something brand new
Hello friend! For this recommendation, I wanted to highlight games made about non-western fantasy by authors who hail from the cultures that inspire the games. For that purpose I really want to shout-out to rpgsea and rpglatam, two community/movements that have made it much easier for creators from Southeast Asian and Latin American cultures to advertise and publish their games. Not all of my recommendations come from these communities, but they’re a great jumping-off point to find more games with unique settings, fresh ideas, and beautiful, beautiful art.
Nahual, by Miguel Angel Espinoza.
Nahual is a tabletop roleplaying game about brjos nahuales, humans of mestizo and indigenous ancestry that have the power to shapeshifter into an animal form. These nahuales hunt angels to make a living, running a changarro - a business - together to sell the products they make from the bodies of the angels they have killed. These are stories about underdogs, struggling to find their place in a Mexican world of fantastical and overwhelming forces.
Miguel Ángel Espinoza is a Mexican layout artist and game designer, and the head of Smoking Mirror Games. His ttrpg Nahual really picked up steam on Kickstarter, unlocking stretch goal after stretch goal. At its core, this game is PbtA game about underdogs going up against celestial parasites. Angel Dust is a potent drug, and angels are used by corporations, politicians, and the Church to lure in worshipers and make money. You play the labourers at the bottom of this pyramid, aching for freedom but trapped inside a concrete jungle. Your biggest asset? The special gifts you’ve inherited from your ancestors, watered down as you’ve lost your cultural memories.
This game is more urban fantasy than anything else on this list, but if you want to explore a game about reclaiming something that you’ve almost lost, you should definitely check out Nahual.
ARC, by momatoes.
Ready Yourself. For Tonight, we save the world.
The RPG to slay the apocalypse. Capture your imagination with near-inescapable dooms that threaten infinite worlds. Be a hero or be the guide to facilitate a heart-racing story to remember.
ARC enables people wishing to run a game with limited experience. The Doom and its Omens help create tension and manage the story’s pacing. The rules are approachable so you can focus on helping make the best story for the table. Additionally, the last chapter of the full book is filled with tips for building a good experience for you and your friends.
The creator, Momatoes (aka Bianca Canoza), is from the Philippines, and is the custodian of RPGSEA, as well as a Winner of the Diana Jones Emerging Designer Award. Her game, ARC doesn’t have a lot of setting decided for you - instead, you decide elements of the setting yourself. There's even a license for creators who want to publish their own content! The biggest selling point of ARC is the Doom, a terrible event that the Heroes want to prevent at any cost. The GM will set up Omens, which are pieces of the story that advance the Doom - pieces the characters will need to investigate and interact with in order to resolve. Finally, the Doomsday clock is a tool that can be used to keep the sessions tight and focused: every moment on the Doomsday clock has the GM roll 1d6 per unresolved moment - the higher the roll, the closer you tick towards catastrophe! If you want a beginner-friendly game that allows maximum creativity, you should definitely check out ARC.
Arunika, by Anonymocha.
Darkness and gloom threaten to shroud the entirety of this world you call home. Or perhaps, it already had. However, there's hope.
You are a Light Bearer. This beacon of light you hold is the key to reviving the world's gleam and hope, through your own. You are bestowed with the pursuit of rekindling the world, forging bonds with its inhabitants along the path, and freeing it from the murk with what you can offer.
Arunika is a TTRPG of maintaining hope, sharing it with the world, and most importantly, caring for yourself while you're at it.
The rulebook reflects a world's journey towards revival from the characters who escalate it. It is made with the vision of a game that has a non-violent, narrative-first, and feelings-focused system which can be interpreted in many optimistic, creative, whimsical, melancholic, or introspective ways.
Mocha, the creator, is an Indonesian artist with a beautiful and unique art style, visible in the projects they create and contribute to. One person plays the Light Bearer, a character who holds the Light, a beacon that needs to be used to rekindle the world. Other players can play the Companions, friends and old foes that accompany the Light Bearer on their journey. This game can be run with just a GM and one player, with all of the Companions as NPCs. The stats of your character will fill or deplete depending on the events of the game, so Heart will increase when the party has a positive interaction, while Hurt will increase from suffering harm, or decrease when your character is comforted. If you want a game that is easy on the eyes, gives you the basic premise and lets you build your own world, you should check out Arunika.
Hearts of Wulin, by Lowell Francis and Agatha Cheng.
Hearts of Wulin is a game of wuxia melodrama, Powered by the Apocalypse. Players take the role of skilled martial artists in a world of rival clans, conspiracies, and obligations. The game emulates films like Crouching Tiger, Hidden Dragon, Chinese wuxia TV series like The Smiling Proud Wanderer and Fox Volant of the Snowy Mountain, and Chinese martial arts novels from the second half of the twentieth century. In these tales, romance is as dangerous as a blade. Everyone has ties to factions, loves they can’t quite express, and secrets which will shake them to their core. As in the source material, stories in Hearts of Wulin are driven by the characters’ duties, romantic desires, and entanglements with other characters.
You get everything you need to play the game in three different styles: Core, Courtly, and Fantastic. The core game is as described above: a game of wuxia melodrama featuring wandering wulin warriors. The courtly style of play sets the game in a world of politics and factional scheming. The fantastic game adds strong elements of the superrnatural to the story. Each style of play has its own playbooks and moves—it's like having three games in one!
Agatha Cheng is a cultural consultant and a podcast host, on top of being a co-author of this wuxia-inspired game, in a genre she’s loved since childhood. Hearts of Wulin is an homage to melodramatic stories about protagonists, torn between equally treasured relationships. You may be in love with your teacher’s greatest rival, or perhaps your master and your father despise each-other. The PbtA system that Hearts is built on prioritizes emotional conflict and failure that moves the story forward, while slimming down the mechanics to simple 2d6 dice rolls. If what you’re looking for is story beats that rip your heart up and make you feel all of the feelings, you should check out this game.
Gubat Banwa, by makapatag.
Gubat Banwa is a game of rapid kinetic martial arts, violent sorcery, heartrending convictions and bouts of will. Warriors that channel gods face sorcerers that master black arts, martial artists who have unlocked a new form of cultivation clash swords with those that perfect the night alchemies.
Gubat Banwa is a Southeast Asian fantasy martial arts Role-Playing Game, inspired by the refulgent cultures of Southeast Asia. Raise your spears, KADUNGGANAN, you elite warrior-braves and asura-knights who travel The Sword Isles to prove their conviction and dictate the fate of the world. Revel in larger-than-life war drama like in Asian Dramas, ballistic tactical martial arts grid gameplay in the vein of Lancer or Final Fantasy Tactics, and find glory beyond heaven. Wield the Thunderbolt of Liberation! Rejoice! In the Glory of Combat!
Makapatag, or Waks, is a Filipino creature who loves creating tactical ttrpgs. All of their games have strong Southeast Asian inspiration, but Gubat Banwa is what you’re looking for if you want good old fantasy. Rules-wise, the author credits Lancer, Pathfinder 2e, ICON, Ryuutama, Apocalypse World, and so many more iconic, well-loved games for their inspiration. This game is made to specifically centre Southeast Asian cultures, and the setting is not solely based in a specific historical setting, but is rather inspired by many cultures and stories of these cultures. I strongly recommend you read the Note On Intended Audience on page 4 if you get this book.
And what a book it is. 400 pages, with maps, roll-tables, an extensive dive into the lore and terms created for this book, and pages and pages of gorgeous gorgeous art. Character creation is heavily involved, incorporating the culture you hail from, the ideal you’re fighting for, major life events and debts, as well as different Disciplines, combat arts that each have their own styles, weapons, and techniques. Fighting in this game is not just a matter of survival - it is a science. If you want a game that gives you in-depth characters and hours and hours of material in a world in which every piece of lore has been carefully thought out, I heavily recommend Gubat Banwa.
Mangayaw, by goobernuts.
Mangayaw is an RPG for one facilitator (the Mangaawit) and at least one other player. Players act as Binmanwa, adventurers and survivors in an archipelago of bloodshed and goldlust. This game is inspired by Philippine legend, folklore, culture and history. The game and its setting is still a work-in-progress. Based on and inspired by Cairn, Into the Odd, Mausritter and numerous other games.
Benj, the creator, is a member of RPGsea, and draws heavily from Philippine folklore and history for this game. This is absolutely for OSR fans, with delay fast combat, class-less and level-less characters, and a ton of equipment and magic items inspired by Philippines folklore.
Whereas many OSR games present the rules with the assumption that the GM knows what they’re doing, Mangayaw contains a page of principles for the Mangaawit, outlining narrative focus, the purpose of danger and treasure, and advice on how to present the characters with choices, NPC motivations, and the benefits of random generation. It also contains principles for the players, and principles of the World, providing guidance for folks who may be unfamiliar with the culture that inspires this setting. There’s suggestions for names, descriptions of unique items, and tables for magic and sorcery. If you love roll tables, you’ll love Mangayaw.
Brave Zenith, by Roll 4 Tarrasque.
Brave Zenith is a post-fantasy tabletop RPG, set in a world inspired by Brazilian culture and long summer nights playing JRPGs on a pirated PS1. With a set of simple interpretative rules, that focus on player creativity and imagination, explore the ruined world of pastpresent, meet colourful (and deadly) creatures, see the sights of the Second City, partake in delicious Monkey Oil and become an adventurer.
Roll 4 Tarrasque is a team of Latinx creators whose efforts won Game of the Year for 2022 at the Indie Groundbreaker Awards with this game. Brave Zenith is a game about fantasy odd-jobs, rather than epic quests - your characters are cleaning up houses, hunting ghosts, stealing from the rich, etc. The people and creatures of the world are unique and enchanting, from the friendly Jelly shopkeeper to the slippery butter construct, to little porcini goblins.
Characters have 3 stats, gain abilities based off of their occupations. There are three suggested origins to help you determine what your character looks like, but you’re also welcome to create your own! There are typical hallmarks of dungeon delving here, such as loot tables, monsters to fight, and spells to cast. For the GMs, there’s a chapter full of advice on how to prepare for a session, quick NPC generation, and tables to help you write an adventure on the fly. Finally, the rulebook itself is bright, colourful, and fun - perfect for communicating the kinds of games it’s designed to run!
Lutong Banwa by Sinta Posadas (Diwata ng Manila).
We, the Tamawo, we have no concept of hunger, food, or of a nuclear family. We wandered aimlessly for a long time. Then, we met a Giant Grab. She took us in like her own children. Clothed and sheltered us like we were her kind. We call her Mama Kasag. She showed us more about the people that came before us. The ones she calls “Humans”.
Lutong Banwa is a cooking game, where you set out to adventure and find ingredients from Spirits and recipes from old civilizations. Embark on this anti-canon storygame adventure with its own custom system and play to find out just what sort of zany adventures you can get up to in this weird, wild world. Do whatever you want.
Sin is a Filipino game designer who loves designing games that incorporate magic realism. Lutong Banwa is no different. You play Tamawo, who have bodies that appear similar to humans, but live in an age in which humans are long gone. Humans are strange beings of a past age, with unfamiliar customs, such as cooking. You’ve picked up cooking as something to explore, and thus go out on errands to find new ingredients for Mama Kasag. This game is charming and small, quick to learn and easy to play. It even includes recipes to get you in the cooking mood! If you like cozy games with low stakes and a charming setting, you should absolutely check out this game.
A Thousand Thousand Islands.
This is not a game, but rather, a collection of system-agnostic zines for use in fantasy tabletop games. This collection is designed by a trio of Malaysian designers, and contains places such as Mr-Kr-Gr, a river kingdom ruled by crocodiles, Korvu, a maritime nation of tenant mercenaries, and Ngelalangka, a market inspired by Southeast Asian bazaars. If you have a game system that you’re already comfortable with and you want to explore fantastical places within that system, I heavily encourage you to check out these zines.
No matter how cold the north wind blows, the pain of old injustice burns hotter.
Setup: The Frontier kingdom of Volskolt sits on the edge of a vast wilderness, the last bastion of so called civilization against the vast territories where no sovereign save winter can rule. Given that the kingdom was only established and its populace converted to the dominant faith less than two centuries ago most on the continent regard the Volskoltans to be little more than backwater heathens, feigning piety in polite company while practicing barbaric rituals while at home. This attitude is reflected by the urban Volskoltan population towards their rural neighbors, and by those rural neighbors towards the migratory tribes that live in the hinterlands.
It is this tension that sits at the heart of the kigndom’s current troubles, as the elders among their people remember that their now sedate nobles came to their land as militant holy orders seeking to crusade against their heathen neighbors, burning what villages they did not take for their own and building stout stone walls as a sign of their dominance. While the elites now consider themselves one people with the “common Volskoltan”, few who keep to the old ways have forgiven them for the bloodshed, or the merciless suppression of their ancestral rites in favor of the continental faith.
And so we come to the crossroads of fate, nearly two hundred years of injustice and resentment reaching a boiling point during the coldest winter in generations. Rebels gather their power, giants stir in the mountains, and the destiny of a kingdom may hinge on a single life.
Adventure Hooks:
After rescuing a waylaid caravan of holyfolk out in the hinterlands, the party arrives in a village just in time to interupt a group of villagers being burned alive in their home by a priest and his mob. Though there is no secular law against worshiping other gods in the kingdom, the church takes folk worshiping both the new and ancesteral ways as the greatest affront. Now the party must decide between preserving their in with the church and doing the right thing and saving the townsfolk from a mob that could just as easily turn on them.
The party is called together by noble allies who have become aware of a grim secret. The young heir to the throne of Volskolt has been kidnapped while hunting near the Rimebough forest. Some ready themselves for ransom, while others cultists are behind the dead, others are worried that political dissidents are behind these actions and expect him to be used against the royal family some time soon. All that matters now is that the boy be returned home unharmed, a deed that will require the party to brave the harshest wilderness, but will see them royally rewarded.
While everything else is happening, a normally sedate clan of giants have decided to start marauding down into civilized lands. Is this mere chance? A plot by a faction of the Rimebough rebels? or do these giants answer the call of something even more ancient?
Keep reading
Hello all and welcome to Subclass September! Or Subtember, Subclasstember, anything you'd like to call it!
As explained in my most recent post, for the next 31 days I'll be creating and posting a different subclass for D&D 5e, with each inspired by a different prompt! I have my own that I'll be following (also posted recently on my blog), but @homebrew-a-la-traumaverse also made a very lovely one to check out!
For today's subclass, I've made the Oath Of The Sunrise paladin, following the prompt "Sun"! It's a hybrid subclass focused around maintaining hope throughout any periods of doubt and escorting society through whatever dark ages may arise. A few of the more video game-oriented people may be able to pinpoint my source of inspiration, but I also think it does a really good of standing with its own identity!
I can't wait to browse the Subclass September tags to see what everyone else made, and I'll see everyone here tomorrow!
Some fun ideas for warlock pacts. You can see the rest of this series on my Kofi! I appreciate all tips.
Looking for a random cause of death for a character? Click here.
Looking for a random city? Click here.
Looking for a random city that people have actually heard of? Click here.
Need a random surname for a character? Click here. (They also give prevalence by race, which is very helpful.)
Helpful writing tips for my friends.
I often struggle with creating distinct characters, so I came up with some questions about your OCs that I haven't seen in any other lists.
I recommend answering these for each character once you've already spent some time with them on the page.
What irks other people about the way they converse?
What kind of conversations do they usually have?
Are they a good listener?
How do they react to confrontation?
How do they react to being corrected?
How do they correct others?
Do they tend to speak in long sentences, short & clipped sentences, or somewhere in between?
How likely are they to heed social cues when talking to others?
How likely are they to use body language rather than words to express discomfort and other emotions?
Do they care more about getting their way, or more about how others feel?
What's their favourite skill?
What niche thing are they competent at?
What trait immediately draws them to other people?
What trait immediately repels them?
Even if they haven't met (or even if they're not even in the same universe!), what would your other OCs' first impression of them be?
What makes them angry?
What makes them sad?
What makes them happy?
What's their posture like?
How do they want others to see them?
How do they move through a room?
Do they prefer being barefoot, and if not, what kind of footwear do they usually like best?
What kind of climate do they prefer?
What would make them distrust somebody?
What would they consider the greatest betrayal?
With the continued expansion of 5e through new subclasses and races, the ability to create new unique characters continues to grow. Though, in my mind, one of the faults to this is that, every time you make a new subclass or such, it's just 1 more character archetype, which can sometimes feel a little lacking in terms of new possibilities.
Now of course, there's the option to just make a lot of content, which was the style of older editions, but that eventually lead to the issue of content bloat, with there just being too much content for a single person to reasonably deal with.
Though recently in my own homebrewing, I've found what I feel is a pretty good solution for such a thing: Multiplicative, rather than additive content.
This was the idea behind my Prestige Classes document, with each single prestige class being designed to be applicable to a wide number of classes at any time, meaning that with each PrC, each would add a new potential character option for each class it could interact with (or even 1 for each subclass).
So, long rambling on thought processes, Variant Classes. The idea for this is to, by adding one new class, add new character options equal to the number of subclasses a class already had, essentially being a x2.
Variant Classes are new classes that modify an existing class to varying degrees, replacing some or many of their features with new ones, creating a whole new character option. It's sorta like a Tasha optional feature, but the optional feature messes with your entire class.
So above, there are the two Variant Classes of this post: The Archivist and the Eldritch Sage
The Archivist takes inspiration from a 3rd edition class of the same game. They are scholarly mages, though they focus on divine magic rather than arcane. As such, mechanically they are very similar to the wizard (Even having a spellbook equivalent in their 'Prayerbook'), but differing from them is their spell list: rather than the wizard list, they use the Cleric list.
In comparison to the Cleric, the way they interact with spells is a bit different. The Cleric has access to their entire spell list for free, alongside their domain spells. The Archivist however, needs to learn spells, only gaining 3 per level and needing to pay for more. To make up for this is their Domain Studies, in which they initially learn a set of Cleric domain spells of their choice. At later levels however, they can learn additional diving domains, and choose which set of domain spells to prepare from each day. Yet later they even gain the ability to prepare two domains at once.
As such, while a Cleric will often have to focus on a single theme when it comes to their spells, an Archivist is more a multi-tool, able to have a wide number of domains and prepare whichever they might need for a given day.
The Eldritch Sage is a researcher into the otherworldly. They like Wizards use their intellect to fuel their magic, but rather than from direct study of the arcane, their application of magic comes from the study of the extraplanar.
Mechanically, the eldritch Sage is a warlock, with their patron instead representing ehat type of otherworldly entity they focus their research upon. Unlike the regular warlock, they use Int instead of Cha. Most differently is that they use regular Spellcasting rather than the warlocks Pact Magic, making them more of a traditional long rest based caster.
The Eldritch Sage also interacts with Invocations differently. Rather than having a number of invocations at will they instead learn a number of invocations, and can prepare a few of them at the end of a long rest. This means that they will often have more total invocations, but less active invocations.
Woops yeah, lots of text today.
Ah, you may have noticed the Pt.1 at the top of the post! That's because I actually made 4 variant classes, it's just that the other 2 will be posted seperately (very much my own choice, totally not because tumblr didn't like me dropping 20 pages into here). So yeah, I guess look forward to seeing in maybe a few days time the Mentalist and the Mountebank.
Honestly imo they're more my favourite out of the bunch, being the more radical in their changes to their classes. (Or maybe it's bias, since I am in the process of playtesting both of them in campaigns I'm in x) )
Edit: oh hell I forgot to put in the art credits, since they were all part of the images originally, but they'd be on the last page of the second set. My bad
Art credits:
Archivist.
- Clever Distraction from Innistrad: Crimson Vow by Andrew Mar
- Conspiracy Theorist from Strixhaven by Svetlin Velinov
Eldritch Sage.
- Contact Other Plane from Adventures in the Forgotten Realms by Alix Branwyn
- Magus of the Moon MtG from Time Spiral Remastered by Milivoj Ceran
Edit: Part 2 is up, and can be found here
The swirling blade glows with flame, imbued with powers of metallic magic powered by the genasi’s ancient ancestors. As she chops the treants to bits with her scorching magical strikes, the smell of bonfire reminds her of home.
I have always loved forge-based subclasses, and really I think only forge domain cleric currently does the theme much justice among official classes. I figured that sorcerer becoming a whirling gish of metal and magic seemed like a good way to start! The updated homebrewery link is here, while the permanent PDF of the above image is here. Hope you all enjoy, and please leave your comments and feedback!
OP: When demonstrating dance moves, it's crucial to execute the actions precisely. (cr 爵士舞柳柳老师)
My latest Terrible* DnD Campaign idea:
Scaling Hard "Nuzlocke" Mode.
We're gonna take the entire XP mechanic and through it out the fucking window.
Everyone starts at level one, but they make a backup character at the next level. They play that first character at level one until shit gets too hard and they die. No rezzes. Next available opportunity, bring in the backup level two character. Player makes a new backup, at level three.
So on, so forth.
The only way to level up is to die. The core goals/challenges are:
be the lowest level character to make it to the end of the campaign
get to explore a whole lot more classes and characters than you would normally
conversely, deal with the gritty reality of how dangerous this life of adventure is as so many of your party keeps falling
meta-wise, built in scaling system for less skilled players: die a lot? wind up stronger and stronger more quickly to balance it out
something something Ship Of Theseus adventurers guild?
DETAILS ABOUT OCS !
send an emoji/description of emoji to learn more about a writer's oc! many of these are taken from my munday asks meme, because i thought it would be fun to make a version for characters too! the prompts are categorized by emoji type and given descriptions in case anyone can't see the symbols. can be used for roleplayers and any general writers alike! for roleplayers, these can also be used for your interpretations of canon characters if you so desire as well!
𝐎𝐁𝐉𝐄𝐂𝐓𝐒. 💭 THOUGHT BALLOON — what is your oc's MBTI, enneagram, and/or other personality aspects (if known/interested in)? 🚗 CAR — does your oc have a driver's license? can they drive/operate any automobiles/machinery besides cars? ✈️ AIRPLANE — does your oc like traveling, or do they consider themselves a more homey person? 🎮 VIDEO GAME CONTROLLER — what are three of your oc's favorite hobbies? 💍 RING — does your oc have any piercings? do they want any (more) piercings? 🖊️ BALLPOINT PEN — does your oc have any tattoos? do they want any (more) tattoos? 📚 BOOKS — what level of education has your oc most recently completed/is currently in (GED, undergraduate, grad school, phd, etc)? 🎻 VIOLIN — does your oc play any instruments? what is their skill level (beginner/intermediate/advanced/virtuoso/etc)? 🩹 ADHESIVE BANDAGE — does your oc have any physical and/or mental disabilities? 🩸 DROP OF BLOOD — what is your oc's blood type?
𝐒𝐘𝐌𝐁𝐎𝐋𝐒. 🎶 MUSICAL NOTES — what type of music does your oc like? do they listen to music very often? 💯 HUNDRED POINTS SYMBOL — share three random facts about your oc that others may not know. 💤 SLEEPING SIGN — is your oc a light sleeper or a heavy sleeper? how are their sleeping habits? 🔱 TRIDENT EMBLEM — can your oc swim? do they enjoy swimming? 🔺 RED TRIANGLE POINTED UP — does your oc know how to use any weapons? 🔶 LARGE ORANGE DIAMOND — does your oc know cpr? do they have any other medical expertise? 🚫 PROHIBITED — does your oc drink/smoke? do they do it regularly, or is it more on occasion or for special events?
𝐍𝐀𝐓𝐔𝐑𝐄. 🌈 RAINBOW — what is your oc's sexual orientation/gender identity? what pronouns do they use? 🎄 CHRISTMAS TREE — what is your oc's favorite holiday? 🐶 DOG FACE — does your oc have any pets? 🐈 CAT — does your oc prefer a wide circle of friends or a few close friends? 🐷 PIG FACE — what is your oc's favorite animal? 🐉 DRAGON — what is your oc's favorite mythical creature? 🍃 LEAVES FLUTTERING IN WIND — what is/was your oc's favorite subject in school? 🌴 PALM TREE — does your oc have a green thumb? do they enjoy gardening? 🍎 RED APPLE — where was your oc born? do they still live in/around their place of birth or do they live somewhere else? how do they feel about their birthplace?
𝐇𝐄𝐀𝐑𝐓𝐒. ❤️ RED HEART — what are three of your oc's positive traits? 🤍 WHITE HEART — what are three of your oc's neutral/questionable traits? 💔 BROKEN HEART — what are three of your oc's negative traits? 💘 HEART WITH ARROW — what and/or who do(es) your oc consider the most important to them? 🧡 ORANGE HEART — does your oc tend to prioritize family or friends? 💛 YELLOW HEART — how many languages does your oc speak? what language(s) are they learning, if any? 💚 GREEN HEART — does your oc prefer being inside or outside? 💙 BLUE HEART — does your oc have any cool/special powers and/or abilities? how are they with magic, if it exists in their world? 💜 PURPLE HEART — what is your oc's ancestry/genetic background? 🖤 BLACK HEART — has your oc killed or seriously wounded anyone before? have they broken someone's heart and/or broken someone's trust?
𝐅𝐎𝐎𝐃𝐒. 🎂 BIRTHDAY CAKE — when is your oc's birthday? how old are they? what are their sun, moon, & rising signs (if known)? what about their tarot card, ruling planet, & ruling number (if known)? do they fit the typical traits of these sun, moon, & rising signs? 🍝 SPAGHETTI — what is/are your oc's favorite food(s)? 🍰 SHORTCAKE — what is/are your oc's favorite sweet(s)/dessert(s)? 🍦 SOFT ICE CREAM — what is/are your oc's favorite ice cream flavor(s)? 🍔 HAMBURGER — is your oc good at cooking? are they good at baking? which one do they prefer? 🥯 BAGEL — what does your oc's typical breakfast look like? do they usually eat breakfast? 🥪 SANDWICH — what does your oc's typical lunch look like? do they usually eat lunch? 🍛 CURRY AND RICE — what does your oc's typical dinner look like? do they usually eat dinner? 🍸 COCKTAIL GLASS — what is your oc's favorite alcoholic drink, if they can drink? ☕️ HOT BEVERAGE — does your oc prefer coffee, tea, hot chocolate, milk, water, or some other drink? how do they like to take this drink (ex. coffee with milk, hot chocolate with whipped cream, a specific kind of tea, etc)?
𝐏𝐄𝐎𝐏𝐋𝐄. 😊 SMILING FACE WITH SMILING EYES — what are your oc's career/general life desires? what do they want to get the most out of life? 😖 CONFOUNDED FACE — is your oc an introvert, an extrovert, or an ambivert? do they let people in easily, or are they more reserved? 🤔 THINKING FACE — what are some of your oc's quirks/mannerisms? 🧐 FACE WITH MONOCLE — is your oc more logical or emotional? 🤓 SMILING FACE WITH GLASSES — is your oc chatty or quiet? are they at ease in social situations, or are they more shy? 🤩 FACE WITH STARRY EYES — is your oc a planner, or are they more spontaneous in their actions? 😥 SAD BUT RELIEVED FACE — is your oc prone to getting stressed out, or is it easy for them to keep their cool? 😓 DOWNCAST FACE WITH SWEAT — is your oc open-minded or stubborn? are they inquisitive or do they prefer to keep to their bubble of knowledge? 😞 DISAPPOINTED FACE — does your oc attract others, or do they tend to be left alone? 🤒 FACE WITH THERMOMETER — does your oc get sick easily? 👨👩👧👦 FAMILY WITH MOTHER, FATHER, SON AND DAUGHTER — how many people are in your oc's immediate family? how many people are in your oc's extended family? do they have aunts, uncles, cousins, grandparents, etc? who in their family are they closest with? are they close with their birth family, or do they have a found family?
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