Sent to seek a water chip.
Went to Shady Sands and rid them of the scorpions.
Nothing but rodents in Vault 15
In Junktown helped Killian get rid of Gizmo.
Peacefully calmed the would-be revolution in Vault 13.
In the Hub, talked to Harold, got work from the Far Go traders, listen to Beth's gossip and asked the water merchants to send water to the Vault.
Killed a Deathclaw with Dogmeat and Tycho. Nasty thing
Side tracking to the Junktown Hospital's Basement
First meeting with the Brotherhood and ask to join.
In Necropolis, sneaked into the sewers and talked to the nice ghoul.
Tricked Harry the Super Mutant into thinking I'm a ghoul.
Fixed the water pump with spare parts and took the water chip from the Vault under the city.
Brought that chip to Vault 13 but now they want me to destroy the mutant lab.
Then went to the Glow.
Retrived the holotape for the BoS.
On the super-computer I turn the power back on, deactivate the security robots and learn details about FEV.
Going back to the Brotherhood. Helped fix a powe armor set.
Boneyard time!
Helped get weapons for the Blades which meant I had to go through multiple Deathclaws in order to get the Gun Runners to let us have them.
Obliterated the Regulators with help from the Blades.
Had parts fixed so I could help with the Hydroponic farms.
After recruiting Katja, I picked cultist's robe for when I go to the cathedral.
Helped the Followers of the Apocalypse and mostly learn about them.
Bought books from the librarian in the Hub and read them.
Freed an Initiate being held captive by thugs.
Help Irwin with his Raider problem. Got a .223 modified riffle cut down to a pistol!
Back to the boneyard to harden the power armor.
Went to the cathedral to investigate in the robes.
Went to the military base west to Vault 13 to scout it out.
Went back to the brotherhood to tell the Elder about what I saw.
Convinced the consol od Elders that something must be done against the super mutants.
With the help of 3 paladins got access to the base.
At the security computer, modified pest control to large living pest.
Locked Dogmeat in a room to keep him from dying.
Took all I could and killed all I could. On the computer searched logs for Grey, Boyarsky, Maxson and Anderson. (Only got Grey and Maxson)
Back to Computer to silent self-destruct the place.
Returned to the brotherhood to see their reaction and it was underwhelming.
Thus left for the Cathedral.
Got info from Laura, symbol to have the nightkin to let me pass and put a bomb in Morpheus' inventory to loot the key from his remains.
Once in front of the Master I reveal that super mutants are sterile.
I then stealth outta there. (Robes on so no one aggros me)
Cathedral goes boom once I leave.
I then am banned from my Vault and must roam forever.
Died a lot and lost 3 compagnions due to bad decisions. At least Dogmeat lives :)
I made it with personality in mind instead of what's statistically better. But could it still work? I know the first game is really unforgiving so I was wondering.
Well, darn...
Horrorsona with my Cowboysona as a bonus!
Create your look here (art by @ummmmandy!)
Discover your role here
AJAJAHAHAHAHAHAHAHAJAHAHAHAHA WOWWWWWWWWWW
Tagging @greenlikethesea @leftofus @marchionessofbones @capriciouslyterminal @friendship-switchblades @andropogonfalons @aidaronan and anyone else who wants to do it! I wasn’t tagged tbh I just YOINKED it ahahahaha
Got the full game lmao
So here's Fizzle full release edition! Changes are minor but whatever...
I've tried the Atlyss Demo!
This is Fizzle(Imp). Curently at lv7 most likely to go the fighter route on this one. :)
Of course, they have different shades (ex.: Lavender and Amethyst). I mean generally/broadly speaking what color I associate with them. o(* ̄▽ ̄*)ブ
Okay! Hello everyone I wanted to take a minute to talk about my personal lore for Purplebloods! I have crafted a pyramid of their hierarchy and today we will be focused on the top two sections!
CW: Mention of Sex and Drugs!
There are two deities in the religion most clowns follow. They are referred to mostly as a duo but there are subsections of the religion that worship or put forward more effort into one or the other.
They are represented most prominently by the Comedy and Tragedy masks, these are considered a religious symbol, alongside bicycle horns, bells, the spectrum of blood colors and traditional jester caps. A modernized way of representing the masks among most younger generations is the :o) and :o( emoticons. Colors prominently associated with them are; black, gold, purple, white, and red. Most followers can be found sporting one or more of these colors.
The separate entities are called many things, moreso representing concepts but these are the most common names
Mirth, Comedy, Sock, Hilarity and The One who Grins
Mayhem, Tragedy, Buskin, Fracas, and The One who Brings Blood
The balance between both messiahs is critical to the universe as a whole, a push and pull, yin and yang. The relationship between the entities is unknown and the representation of it has ebbed and flowed with time, where most sects or even individuals have their own views. Commonly they are considered:
Enemies, locked in eternal combat
Lovers, in a constant state of ecstasy
Siblings, shifting between friendly and aggressive
One Being, Split in two and forever just out of reach of the other
The Messiahs are said to reside in a place referred to as The Dark Carnival, where righteous purplebloods who follow them faithfully will be brought when they pass on. In religious texts, it is often described as being brought into true enlightenment, peace and wholeness, set adrift on a carousel into the blackness of eternity, into The Messiahs’ domain of nothing but pure ecstasy and reverence. A nonstop carnival on the dark edges of the Universe.
The Messiahs are also worshiped in many different ways, the consumption of Faygo, snorting of Special Stardust and an indulgence in all things deep fried are common, representing the gifts The Messiahs themselves bestowed to the first purplebloods. Blood sacrifice is also widely practiced by most sects of the religion, in a quest to paint the walls of their holy sites with the entire spectrum of blood. Crumbling ruins on Alternia, destroyed in wars of the past show evidence that quite a few churches back in the day had the whole spectrum on their walls, but now the only remaining church to hold all twelve colors is on Karnival*.
Acts of community are a very normal form of reverence, purplebloods tend to stick together and help each other out in times of need, referencing how The Messiahs need to work in tandem to keep the balance. Purplebloods establish Carnivals, Circuses and Boardwalks all to stay close and live in a state of constant worship, performing for each other as much as for the messiahs, just as their ancestors did.
Sex and physical intimacy is a lesser spoken of but still widely practiced kind of prayer, either through quadrants, friends or congregations, working together to achieve a state of ecstasy exemplifies what The Messiahs want from their worshippers. Orgies and Swinging are typical especially off planet, but it is mostly limited to purples with other purples, or the occasional faithful of a different hue.
The Messiahs are also responsible for the tradition of face paint, used to mimic the patterns the first purples saw on the visages of The Messiahs when they were originally visited. There is an intense and delicate process of designing and applying your face paint, it is done very young, when wrigglers are without outside influence. They are provided with an assortment of 3 objects and depending on which ones they are drawn too three different scenarios occur:
They are given their first palette and instructed to follow their soul when applying, this is when they select the object associated with individuality
They are sat in front of the Harlequin of their church and the Harlequin asks The Messiahs for a pattern, painting what they see on the wriggler, this is when they select the object representing spirituality
They are instructed to paint the pattern of their ancestor on their face, which have all been documented tediously by Ringmasters, this is when they select the object representing tradition
To be seen without your facepaint after your design is chosen is considered taboo and sacrilegious for anyone outside of long standing quadrants, select members of your congregation and is forgiven under situations involving external circumstances. However, only you should apply your paint, it is a prayer in the beginning of the day to paint on your design, and outside of outstanding circumstances, such as injuries or a disability, only you should be doing it. Letting someone, even a quadrant apply it, is considered absolutely abhorrent and an affront to The Messiahs, in some churches this is even a cullable offense.
The Messiahs are also responsible for selecting a Grand Highblood’s potential successor, there are many signs involved that show a troll’s potential to embody their word, and leaders everywhere are always on the lookout for a member showing the signs:
Mirthful disposition as a wriggler, but with an inherent talent for violence with their bare hands
An interest in the ancient texts and words directly from The Messiahs
Visions when consuming Stardust
Their vibes are just good
Selecting the wrong successor can often spell trouble for that era of the church, and set the very universe off kilter. A challenger however, is an element of spontaneity that The Messiahs greatly approve of, no matter the individual.
*Karnival is a colony that is specifically for Purplebloods, this will be elaborated on in a further post
Still with me? Well up next we have the good ol clope (Clown Pope)
The Grand Highblood is the head of the entire religion, the clown pope, if you will. They can be appointed in one of three ways:
Traditional succession, a successor is chosen and trained for the position by the acting Grand Highblood
Traditional challenge, a purple who believes they will be a better Grand Highblood asks for a duel with the acting one, hand to hand, to the death, the winner claims the title. If the acting Grand Highblood refuses the challenge their position is forfeit.
In the rare event a Grand Highblood dies without a successor, or both the challenger and acting Grand Highblood die from injuries related to the duel, the next Grand Highblood is chosen via Nose Goes
Nose Goes is an ancient instinct baked into purplebloods as a whole through their inherent psychic connection via chucklevoodoos, when The Grand Highblood dies, within the next 24 hours if a successor is not appointed, all purplebloods above the age of 9 sweeps receive a psychic ping, notifying them of the start of Nose Goes, the last troll to touch their nose, is then the acting Grand Highblood.
The duties of a Grand Highblood are extensive, tedious and exhausting, leading to many attempting to find a successor quickly to pawn off duties or retire faster. Their duties include but are not limited too:
Presiding over important court cases
Selecting new jesters if one dies without an appointed heir
Serving as a liaison between the monarchy and the church
Representing the values of the church
Preaching the good word during holy days
Being responsible for organization and allocation of funds and festivities
The most comprehensive surviving documentation about Grand Highbloods lists about 10 trolls that have ever properly held the position, they are as follows from oldest to newest:
Spauld Keivie ‘The Foremost’
Avener Poppov ‘The Demoniac’
Grocki Telini ‘The Balanced’
Zennie Farvex ‘The Funereal’
Kurloz Makara ‘The Mirthful’
Grimal Vester ‘The Reticent’
Ivanar Patera ‘The Ruthless’
Brunhi Dotler ‘The Bloodied’
Quinad Disour ‘The Jubilant’
Sigmar Patera ‘The Stalwart’
Each Grand Highblood held the position for an average of 10,000 years, though some lasted longer or were much shorter lived than others.
A Grand Highblood can be removed from the position and replaced with a temporary counsel consisting of the four jesters in the event of an impeachment. An impeachment is required when The Grand Highblood isn’t performing to satisfaction and the four jesters agree to try them for their lack of action/attention/faith. All four jesters need to unanimously agree to the trial for it to proceed, an impeachment has never been considered for any Grand Highblood until Sigmar Patera*.
*This boy has featured and will feature further in @/stellarparallaxcomic check us out!
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Well! that was a lot, hopefully you enjoyed reading my ramblings, I'll post the next part when its all finished up! Thanks!
Found this thing on Reddit and decided to do it.
700.. I think I can see light at the end of the tunnel
The journey to a 1000 boop is absolutely brutal. I'm 4/10 way there
The base game had me fall in love with all four characters but DDLC+ has me fall even deeper.
This game has caused me so much anxiety. 10/10 game
It's important for me to tell you that you can boop the kitty on the boop-o-meter.
thing I'll never finish but posting to show I do art sometimes