Alleged - asserted to be true or to exist
Argued - to give reasons for or against something
Articulated - to utter clear and understandable sounds
Asked - to seek information
Asserted - to state or declare positively and often forcefully or aggressively
Babbled - to talk enthusiastically or excessively
Bellowed - to shout in a deep voice
Bragged - to talk boastfully
Commented - to explain or interpret something by comment
Communicated - to convey knowledge of or information about
Complained - to make a formal accusation or charge
Cried - to utter loudly
Declined - to refuse especially courteously
Demanded - to call for something in an authoritative way
Denied - to declare (something) to be untrue
Encouraged - to attempt to persuade
Expressed - to represent in words
Giggled - to utter with a giggle
Growled - to utter angrily
Inquired - to ask about
Mentioned - to make mention of; refer to
Moaned - lament, complain
Nagged - to irritate by constant scolding or urging
Rebuked - to criticize sharply; reprimand
Rebutted - to contradict or oppose by formal legal argument, plea, or countervailing proof
Rejected - to refuse to accept, consider, submit to, take for some purpose, or use
Replied - to respond in words or writing
Retorted - to answer back usually sharply
Roared - to utter or proclaim with a roar
Scolded - to censure usually severely or angrily
Shrieked - to utter a sharp shrill sound
Shrugged - to raise or draw in the shoulders especially to express aloofness, indifference, or uncertainty
Stated - to express the particulars of especially in words; report
Taunted - to reproach or challenge in a mocking or insulting manner
Voiced - to express in words; utter
Vowed - to promise solemnly; swear
Warned - to give admonishing advice to
Whined - to complain with or as if with a whine
Whispered - to speak softly with little or no vibration of the vocal cords especially to avoid being overheard
Yelled - to utter or declare with or as if with a yell; shout
More: Word Lists
Y/N : I’ll do anything you want
Ghost : anything?
Y/N : anything.
Ghost : drink more water
Y/N : what?
Ghost : go outside, get back on your workout routine, stop procrastinating—
Y/N : wait—
Ghost : continue pursuing education, achieve acclamations, manifest the best version of yourself.
Y/N : WAIT— NO— PLEASE—
everything looks like a nail when you've got a hammer and every song is actually about the character when they're on your mind 24/7
i’m realizing that i have so much time. i have time to grow my hair long. i have time to cut it all off and then to grow it back again. i have time to discover new hobbies and give up on things that no longer serve me. i have time to grow and change and travel and change my opinions and live differently than how i am now. i have so much time. take a deep breath and slow down
Day 1: reference sheet
Day 2: wardrobe
Day 3: emotion chart
Day 4: having their worst day ever possible (for both s/i and f/o)
Day 5: having their best day ever possible (for both s/i and f/o)
Day 6: mini comic detailing their routine
Day 7: asleep
Day 8: personal belongings
Day 9: song lyrics
Day 10: younger and older
Day 11: closest to media style as possible
Day 12: representing their culture/s
Day 13: poster (both s/i and f/o)
˗ˏˋ ★ ˎˊ˗
get off dating apps. the love of your life is from a video game!
Who Do You Let Go?
A character faces an impossible decision, Two people they care deeply about are in a life-threatening situation, but they can only save one.
How do they decide who gets to live and who must die? What factors influence their choice? How do they carry the burden of this decision going forward?
Betray Your Best Friend
Betraying their closest friend could save countless lives, but this betrayal would forever destroy their friendship.
How do they weigh the lives of many against their loyalty to one? What happens if their friend learns the truth?
The Painful Truth
A character uncovers a deep and painful truth that could shatter the lives of those they love.
Do they choose to reveal this truth, despite the potential devastation it could cause? Or do they protect their loved ones by keeping it hidden?*
The Sacrifice
The protagonist is faced with a choice to sacrifice something of immense value – be it their greatest dream, their freedom, or even a part of themselves – to save the life of someone they love.
What are they willing to give up? How does this decision change their life and relationships?
Thief or Desperate?
To survive, they have no choice but to steal.
How do they justify this action to themselves and others? Can they maintain their humanity while betraying their principles?
Forgiveness or Eternal Pain?
A character is confronted with the possibility of forgiving someone who has caused them deep, unforgivable pain. This person pleads for forgiveness, but the wounds run deep.
Does the character choose the path of forgiveness, which might bring healing, or do they hold on to their pain and the desire for revenge?
Loyalty Tested by Fire
A character is placed in a difficult situation that challenges their loyalty to their friends, family, or beliefs. A tempting offer could lead them to betray everything they once stood for.
Do they remain steadfast, even if it means losing everything? Or do they succumb to temptation and betray their principles for personal gain?
Couldn't find a lot of whump prompts I liked, so I decided to compile a few of my own! Here's a jumbo list of prompts for superheroes and enhanced characters:
Powers Stripped Away (permanent)
Powers Blocked/Forgotten (temporary)
Powers Enhanced/Too Much Power
Powers Out of Whack
New and Unwanted Powers
No Longer Human
Healing Incorrectly/Healing Around Embedded Object
Allowed to Heal... Just Enough to Survive
Loss of Healing Factor (first time healing at a normal pace)
Anesthesia/Painkillers Burned Off Too Quickly
Awake Through Surgery
Forced to Watch Loved Ones/Sidekicks Injured
Confronted with their Weakness/Kryptonite
Betraying their No-Kill Rule
Put Under Hypnosis/Mind Control
Coming Out of Hypnosis/Consequences of Hypnotized Actions
Telepathic Torture (it's all in their head)
Forced to Relive Trauma/Memories/Nightmares
Forced to Defeat/Kill a Former Ally
Downfall into a Supervillain
Chronic Pain from a Lifetime of Hero Work
Deemed a Villain/Public Scrutiny
Wrong Choice, Right Reason
Trolley Problem (risk a loved one to save civilians)
Dangerous Powers/Forced to Isolate
Alter-Ego Friend is Super-Ego Villain
Superpowered Sleep Deprivation
Starved Until Their Powers Shut Down
Made Into A Lab Rat
Identity Stripped Away/Living Weapon
Loss Of Limb/Eye/Something That Won't Regenerate
Enduring Extreme Temperatures
Physically Unable to Die
Supersuit Melts into their Skin
Child Mistakes Them for a Monster
High-Tech Imprisonment
Alien Disease/Parasite
Unwanted Tech/Cybernetic Enhancement
Adapt or Die/Powers Emerge
Grieving their Normal Life
Outliving Friends/Loved Ones
Accidentally Hurting a Teammate/Innocent
Died and Revived
Working for the Enemy/Undercover/Forced to Defy Moral Code
Foresight/Too Predictable/Can't Get Ahead
Trying to Escape Superhero Life/Tracked Down
Emotions Manipulated
Injected with Paralytic
Dazed, Drugged, or Concussed
Fighting Until They Tear Themselves Apart
Exposition is a trap that writers fall into all the time, even without intending to do so. I critiqued a story recently that started about where the story began, as it should—but then nosedived into a montage of flashbacks to explain things that didn’t need explaining yet. I suggested the writer rip it all out to sprinkle into the story later, but let’s start with this:
What is exposition?
Simply put—exposition is the act of explaining things. This can be done piecemeal, or in massive doses, or anything in between. Exposition can be used to explain a character’s history, the background of a particular setting, why the cat has a shaved stripe down its spine—anything.
All summed up, the dictionary says that exposition is “designed to convey information or explain what is difficult to understand.”
But let’s take a look at that word “explain”. I like to think that “explaining” is best used in a technical essay. For those familiar with the mantra of “showing versus telling”, exposition falls into the category of telling the story instead of showing.
Yes, a reader will have to know an event that occurred in a character’s history if it impacts the plot. Yes, the reader will have to know about the history of a fantasy setting if it impacts the plot (or sets up the plot, of course). However, there are ways to do it without directly telling the readers “Main character shaved a stripe down the cat’s back because the cat was his nemesis.”
(Why did I choose cat harassment as an example? Cats and I are like the same people.)
A different example:
Erin gave the spider a wide girth. She hated spiders ever since she’d been threatened by one in the mall when she was six. It had lured her into a quiet hallway and pulled out a knife on her.
This is telling and follows the same formula of a technical essay: bringing up a topic sentence and unloading the information.
Erin gave the spider a wide girth. Marcus erupted with laughs and turned to watch. “Afraid of spiders? How unlike you.”
She shot him a glare. “Have you ever seen a spider pull out a knife? I have, and I was only six.”
Dialogue is an awesome tool for showing history and spiders with knives, and because it involves character interaction, the writer also has a chance to propel the character arc or allude to different character traits, what with how Marcus says “How unlike you.”
Be careful, though. “Reader feeder” is another trap that a writer can fall into. Reader feeder is when characters unload information to each other that the characters themselves would already know, only for the sake of the reader. Here’s a fancy example:
“Hey, Erin, remember in our math class a half hour ago when you saw the spider?”
“Yeah. I freaked out and told you a spider pulled a knife on me.”
“When you were six, at the mall, right?”
“That’s right, Marcus.”
Avoid this. It’s poison. It’ll make the spider take out an AK-47 next time.
(W-W-Why did I choose spiders instead anyway? That’s a terrible visual to have.)
Now, exposition doesn’t have to be labeled as a bad thing, but like dialogue tags, a story can be written better with as few uses of it as possible. As I mentioned in the beginning, the story I critiqued unloaded a mantra of flashback scenes to explain why the character’s setting was the character’s setting and why her relationship with her mother was the way it was. In this case, the exposition cheats the reader out of wondering WHY. If you’re aiming for a fast-paced story, abstain from exposition wherever you can and leave the question of “Why is this the way it is?” for the reader.
Why is Erin so afraid of spiders?
Why is it unlike Erin to be afraid of spiders?
Why did the spider pull a knife on her?
(Why am I still using this as an example?)
A reader will read on to answer questions. If done correctly, exposition can tease a reader with the answer, or even ask more questions that’ll have to do with the plot. Bits and pieces of exposition can create riddles, in a sense, which was why I suggested the writer sprinkle these bits of history throughout the narrative.
Flashback scenes in general also serve as exposition to explain things—HOWEVER, flashback scenes can pull its weight to be a strong proponent of the plot if not used as a gimmick.
What’s a gimmick?
I like to refer to a plot gimmick as something that’s included as a theatrical act to enforce drama. Michael Bay uses a grotesque amount of explosions to enforce drama. Prologues often do this, and flashbacks can as well. Again, if you intend to have a fast-paced story, setting your reader back in time is the exact antithesis of what you want to do, generally. A fast-paced story must always be moving your reader closer and closer toward the climax of the story. Throwing your reader into a time rift instantly slows down the propulsion.
However, flashbacks don’t need to be exiled. I’ve written a story that essentially utilizes flashbacks to set a separate story arc concurrently with the present story arc, and by the end, the two collide for a greater climax. The two arcs intertwine and feed off each other throughout the story, so it’s not like reading two different stories in one book, but two different halves of one story. Both halves constantly move the reader toward the same big question, so both halves generate a quick pace. In a sense, it follows the same formula as having two separate narrators.
Exposition and flashbacks can harm your story, but they can also be made into a great and unusual feature to your story if you don’t treat them as gimmicks. And if you’re doing something atypical with exposition or flashbacks, make sure you have the right critique partners to objectively tell you whether it’s working or not working. Whatever you do, learn the rules, rehearse the rules from memory, then break all of the rules.