I've created the construction menu. But it has a lot of bugs yet. I've also added fps and mem statistics.
I improved scrollbar and now it works just like scrollbars in browsers. Also added a reset button to the bots tab in the settings menu
"War & Economy" is my first big project. It's the game about two city-states at the war with each other. Nobody knows the reason for this war. For their rulers, it's just very exciting game. And you act in the roles of these rulers. But nobody thinks about habitants of these city-states...
Now the game is in closed alpha testing. To take a part, send me a private message.
I plan to start beta testing on Steam and/or Google Play this summer.
Added the main menu. Now its background is temporary.
This bot attacks random enemy cells and displays distance from border to every cell (the darker is cell, the closer it's to border).
The algorithm for calculating distance from border (enemy cells) is needed to find the safest cell for constructing buildings on them
Currently its algorithm doesn't work very well and doesn't calculate diagonal distance. I could have time to do this but i'm too lazy. This is very hard and i have to do this later ;-)
Hi there!
It's summer (wow!) which means i'm not studying. But this doesn't mean i'll develop my game more often because i want to rest like a normal person.
Before the release of 1st interim i spent every day developing to release it as soon as possible. Now i'll rest more but try to maintain a frequency of one post per week.
I also thought i'll learn javascript to create a web-site for my game and multiplayer based on it. But now i realize more likely i'll just rest: walk outside and play games (maybe even read books!).
Have a nice summer and good luck!
Disclaimer: all of the below are my subjective opinion and it may not match yours
Hi there!
Day before yesterday i completed Irredeamable and i want to rate this game according to 5 criteria: plot, gameplay, control, graphics, audio. So make yourself comfortable, and i'll start.
Unfortunately i've missed a lot of the plot due to an issue i'll get to later. But based on what i've not missed, i can say the game has the deep plot and dialogue.
Rating: 10/10
Gameplay: fight enemies (including bosses). And everything seems to be fine: there are a lot of weapons and enemies.
But there are 2 issues:
Why must i fight enemies? After all i can just run past them
Bosses of too different difficulty levels:
Some are very hard. It isn't bad but still.
Some i can defeat by cunning: just climb higher and shoot them with stormbolt (machine gun)
Rating: 8/10
Classic control type:
Move: arrows
Jump: Z
Attack: X
Weapon swap: C
Heal: V
Interact: Up
Or:
Move: WASD
Jump: Space
Attack: Left button
Weapon swap: Right button
Heal: Wheel
Interact: E
And also:
Open almanac/skip dialogue: Enter
Open sub-menu (in the almanac)/continue dialogue: Z
But there are also some issues:
Where does it say i can continue dialogue by pressing Z? And this is the main reason why i've missed a lot of the plot (because of it i just skipped most of dialogues)
Where does it say i can open sub-menu in the almanac by pressing Z? This is the 2nd reason of that i've written above
Due to the inconvenient button placement (weapon swap button is located between attack and heal) often i swap weapon by accident (this reeeeeally bothers me)
Rating: 7/10
Nice high-pixel graphics
Rating: 10/10
Good sounds and well chosen background music
Note: audio are mostly not owner by the developer
Rating: 10/10
Irredeamable is a nice game but there are issues with controls and gameplay (but the latter is on the player's conscience)
My favorite boss is Robber King because he isn't too hard but not too easy either: You must shoot him with stormbolt but at the same time dodge his bullets. You can defeat him the first time (if you has a strategy). And his track is my favorite track from this game.
Added a full debug menu that can be turned on/off. Also added settings for simultaneous sound playback. Currently turning the debug menu on/off is the only setting on new Other page but i'm going to add more useless settings to this page.
I released funlutab 2.2. Added max, min, reverse, sum and multiply functions; error messages; fixed a small bug with unpack function.
PS: don't worry, i'll update my modules not too often, so there won't be many uninteresting posts like this
Hi
Drew animations for shelling and bombing, shelling animation have 4 variants for 4 sides. Decided to experiment and added a "wave" animation for conquering attacks (storm, tank battle and landing)
Also now when it's bot's turn, you can't select cells, tools and attacks, use undo and redo buttons
And yes, i added price tags to the attacks menu
And also...
this is my 100th post!