I started alpha game test. If you want to take part, send me a private message. But currently the game doesn't have a tutorial, so you'll have to learn to play on your own.
Hi there!
I started developing new version, i decided to number it beta 0.0 (i know, it's weird version number)
I renamed attack stats:
attacks left -> attacks
attacks -> attacks will be
Also renamed 2 buildings:
Line of defense -> Defense line
Air defense system -> Air defense
And fixed bugs:
I can save player name if it's incorrect
After shooting/bombing cell the attack cost doesn't change
Hi! Sorry for the delay, i didn't have much time to develop the game last week
I decided it's not necessary to teach bots to build defense lines because them are not always effective. But i taught bots to "invest" money in building factories at the beginning of game.
I also decided to delete the cooperation page in the settings menu because i think it's not nice to ask for help directly in my game. At the moment this page is just hidden but i'm going to delete it completely in the future.
I'll publish the 1st interim on my discord server within an hour
Hi
I decided i want to rename this blog and my studio from Nava and Mantyi respectively to Chapa
Why? Because it's my nickname in some online games. It's familiar to me and i think it sounds better than Nava or Mantyi
In the next few days i'll be renaming this blog, my itch.io and github account and creating a new youtube channel. I already renamed my discord account
Now i'm CHAPA
Also i'm going to release beta 0.0 next week
New links: itch.io, github, new youtube channel
I'm going to continue developing my game. This week i'll update my funlutab module and next week i'll be working on game.
There is an issue with stats names 'ground/air attacks left' and 'ground/air attack'. They look similar but 1st means '... attacks you have now' and 2nd means '.. attacks you'll have next turn'. Because of this, you may misunderstand the game.
What they look like now:
So i decided to come up with new names for these stats:
'tt' (this turn) and 'nt' (next turn):
2. 'this' and 'next':
3. 'are' and 'will be':
I'll post this same poll on my discord server and then i'll sum results
PS: in these both polls i'll vote on behalf of people who are not subscribed on my tumblr and not on my discord server
Now it's available on itch.io. Pre-beta because i'm going to release a beta version on Google Play/Steam in the future
it's very nice to know there are people who like my work!
Thank you everyone!!! ❤️
Added players customization window, now you can set players names. I've not created any icons for save and customization buttons yet, so they are just green.
This bot attacks random enemy cells and displays distance from border to every cell (the darker is cell, the closer it's to border).
The algorithm for calculating distance from border (enemy cells) is needed to find the safest cell for constructing buildings on them
Currently its algorithm doesn't work very well and doesn't calculate diagonal distance. I could have time to do this but i'm too lazy. This is very hard and i have to do this later ;-)
Disclaimer: all of the below are my subjective opinion and it may not match yours
Hi there!
Day before yesterday i completed Irredeamable and i want to rate this game according to 5 criteria: plot, gameplay, control, graphics, audio. So make yourself comfortable, and i'll start.
Unfortunately i've missed a lot of the plot due to an issue i'll get to later. But based on what i've not missed, i can say the game has the deep plot and dialogue.
Rating: 10/10
Gameplay: fight enemies (including bosses). And everything seems to be fine: there are a lot of weapons and enemies.
But there are 2 issues:
Why must i fight enemies? After all i can just run past them
Bosses of too different difficulty levels:
Some are very hard. It isn't bad but still.
Some i can defeat by cunning: just climb higher and shoot them with stormbolt (machine gun)
Rating: 8/10
Classic control type:
Move: arrows
Jump: Z
Attack: X
Weapon swap: C
Heal: V
Interact: Up
Or:
Move: WASD
Jump: Space
Attack: Left button
Weapon swap: Right button
Heal: Wheel
Interact: E
And also:
Open almanac/skip dialogue: Enter
Open sub-menu (in the almanac)/continue dialogue: Z
But there are also some issues:
Where does it say i can continue dialogue by pressing Z? And this is the main reason why i've missed a lot of the plot (because of it i just skipped most of dialogues)
Where does it say i can open sub-menu in the almanac by pressing Z? This is the 2nd reason of that i've written above
Due to the inconvenient button placement (weapon swap button is located between attack and heal) often i swap weapon by accident (this reeeeeally bothers me)
Rating: 7/10
Nice high-pixel graphics
Rating: 10/10
Good sounds and well chosen background music
Note: audio are mostly not owner by the developer
Rating: 10/10
Irredeamable is a nice game but there are issues with controls and gameplay (but the latter is on the player's conscience)
My favorite boss is Robber King because he isn't too hard but not too easy either: You must shoot him with stormbolt but at the same time dodge his bullets. You can defeat him the first time (if you has a strategy). And his track is my favorite track from this game.
Added the ability to undo and redo actions. I also fixed some bugs with attacks. I don't know what color the buttons should be, that's why they are green.