Hi, as you know i'm going to release current version (beta 0.0) on Play Market or Steam so i want it be as good as possible
So i'm asking for your help with translations and maybe music and art. I need people who are interested in my game and who can at least be testers
Currently i don't know if i can make any money from my game so maybe your work won't be paid (and mine too)
I know i'm more likely writing this post in vain but i hope i'm wrong
Thank you for reading
Added different line of defense variants. Purely aesthetic change.
Added attacks and their descriptions. But I still can't decide on the names of stats.
I realized it would be difficult to scale gameplay screenshot. So, I created a sketch of the new game icon:
But it doesn't tell new player about my game, unlike the old icon:
If you like the new logo, I'll improve it and it will become the new game icon
Hi there!
I have 2 ideas that i want to release: save game function and bots
Initially i wanted to add first save game function and then bots. In this case i'll number versions as beta 1.0, beta 1.1 (or 2.0) (1st number will be changed if new game is unable to read save files created by the previous version).
But maybe i should add bots first to increase the number of players? But how to number game versions in this case? Beta 0.0, beta 1.0?.. beta 1.0, post-beta 1.0?.. beta, pre?.. difficult question
So i ask you:
I'll post the same poll on my discord server. At the end i'll post results of poll in discord here and add them up with results of this to get the final result.
After i released the last update i tried to play RimWorld. I liked it. Maybe it'll become my favorite game...
Added background for entry field errors. Also name entry field has become taller and now they can accommodate the letters j, g, q, y (yes now you can tell q from g 🥳)
And now entry field don't disappear in release bundles (yes this problem wasn't only on Android)
This is interim-2 and i'll post it in my discord server within the next hour
Disclaimer: all of the below are my subjective opinion and it may not match yours
Hi there!
Day before yesterday i completed Irredeamable and i want to rate this game according to 5 criteria: plot, gameplay, control, graphics, audio. So make yourself comfortable, and i'll start.
Unfortunately i've missed a lot of the plot due to an issue i'll get to later. But based on what i've not missed, i can say the game has the deep plot and dialogue.
Rating: 10/10
Gameplay: fight enemies (including bosses). And everything seems to be fine: there are a lot of weapons and enemies.
But there are 2 issues:
Why must i fight enemies? After all i can just run past them
Bosses of too different difficulty levels:
Some are very hard. It isn't bad but still.
Some i can defeat by cunning: just climb higher and shoot them with stormbolt (machine gun)
Rating: 8/10
Classic control type:
Move: arrows
Jump: Z
Attack: X
Weapon swap: C
Heal: V
Interact: Up
Or:
Move: WASD
Jump: Space
Attack: Left button
Weapon swap: Right button
Heal: Wheel
Interact: E
And also:
Open almanac/skip dialogue: Enter
Open sub-menu (in the almanac)/continue dialogue: Z
But there are also some issues:
Where does it say i can continue dialogue by pressing Z? And this is the main reason why i've missed a lot of the plot (because of it i just skipped most of dialogues)
Where does it say i can open sub-menu in the almanac by pressing Z? This is the 2nd reason of that i've written above
Due to the inconvenient button placement (weapon swap button is located between attack and heal) often i swap weapon by accident (this reeeeeally bothers me)
Rating: 7/10
Nice high-pixel graphics
Rating: 10/10
Good sounds and well chosen background music
Note: audio are mostly not owner by the developer
Rating: 10/10
Irredeamable is a nice game but there are issues with controls and gameplay (but the latter is on the player's conscience)
My favorite boss is Robber King because he isn't too hard but not too easy either: You must shoot him with stormbolt but at the same time dodge his bullets. You can defeat him the first time (if you has a strategy). And his track is my favorite track from this game.
Added players customization window, now you can set players names. I've not created any icons for save and customization buttons yet, so they are just green.
It's so fine to see somebody playing my game. Thank you very much ❤️. You found some bugs that i and testers don't notice (that's why i rescheduled the update)
I played @navadev's game with my friend cooper. This game was actually really fun and I'll probably play it again tomorrow.
Hi! Sorry for the delay, i didn't have much time to develop the game last week
I decided it's not necessary to teach bots to build defense lines because them are not always effective. But i taught bots to "invest" money in building factories at the beginning of game.
I also decided to delete the cooperation page in the settings menu because i think it's not nice to ask for help directly in my game. At the moment this page is just hidden but i'm going to delete it completely in the future.
I'll publish the 1st interim on my discord server within an hour
Hi! It's been almost a month since i released War & Economy beta. During this time the game was downloaded only 3 times. This is less than the number of downloads during the month after the release of pre-beta 2.0. More likely this means that my game is uninteresting. And i agree with this.
I think the reason for this lies in the concept of the game. War & Economy is essentially a board game, like chess or Monopoly. It's interesting when you play it but there's no reason to play this game again. The game hasn't long term progression. It hasn't a plot or development. So it's almost a one-time game. One-time and uninteresting game. Which even I'm not interested in playing.
So i think i won't continue to develop War & Economy. I'm tired of it, and maybe you're too.
After i started playing Beholder (late october), i come up with a new concept for a game. A dystopia where the main character is a judge in a country where corruption and violence rule, in a country when almost daily appear new stupid and senseless laws making life even harder. And all this is seasoned with a ton of propaganda of war and hatred. I was also inspired by my country for this concept. Yes, sometimes quite often i feel like i live in a dystopia where even youtube is blocked.
But this concept is a hard to release. So i won't implement it anytime soon.
What will i post? Maybe content about my favorite games: Beholder and RimWorld, maybe something else, maybe nothing. You can write in comments what you would like to see in my blog. Maybe i'll listen to your opinion.
But for now bye...