Rykard social media feed:
“Only by embracing the strength of the Great Serpent may we throw off the shackles of the gods. Click HERE to donate to the Church of Eiglay, or sign up to give yourself up as a sacrifice!”
“Introducing the ABDUCTOR VIRGIN: a new, never-before-seen, cutting-edge innovation in weapons of war, designed specifically for the Volcano Manor’s noble struggle against the armies of the Erdtree.” [most horrifying image you’ve ever seen]
[pic of the minor erdtree on fire]
[art commission of the erdtree burning]
“Through strength, unity, and taking by force, we shall claim our freedom from the gods’ tyranny once and for all. If we must descend into blasphemy and sin to end their reign of terror, then so be it.”
[thirst trap]
[quote retweet of Elden Lord Radagon Official’s post] you should kill yourself… NOW
[retweet of General Radahn celebrating Leonard’s birthday]
GUYS? Martin Scorsese’s daughter Francesca told him about Goncharov and he said he made that film years ago I’m fucking crying.
Y’know, after a certain amount of rent-lowering gunshots, it starts just being a dangerous neighborhood.
Hell’s Chicken Sinner Sprites
Played with the endings of Elden Ring and ai-generated arts, and since it combines surprisingly well, here it is. All six endings.
Elden ring or God of war for game of the year?
Oh boy, it's a close close call. I’m gonna rant.
In some ways, Ragnorok is an infallible game, it’s so perfect that poking holes in it seems so nit-picky that you just come off looking like a little jackass creature. I loved every second I played of it and I can't think of a better written, better performed, more charismatic experience. I've seen morons complain that the game has too many cutscenes, as if they didn't know what type of game they were buying into. I would whine about the cutscenes more if they sucked or if the game lacked actual gameplay but it most certainly does not. This game is CHOCK FULL of things to see and do, and all the flavor-text and optional dialogue is insane, on top of that, the game feels amazing to play and the move-set is sexy. When everything is going crazy, there are few games as exciting as this one. At the end of the day I can't think of a more satisfying experience, with one of the most thematically satisfying endings ever in a game.
Elden Ring on the other hand has its problems. It has a difficulty-scaling issue, it's buggy on every platform, it most certainly looks worse than Ragnorok, it has less endearing characters, and what little dialogue it has is pretty mediocre. That being said, Elden Ring is my GOTY. This game is kinda like my dream-game made real, an open world souls-like made by Hidetaka Miyazaki the legend himself - a game with the mystique of Breath of the wild without the shortcomings of content and variety. This game, in my eyes, is the single best example as to why a game should be open-world. So often in games I feel like an open world is a crutch. -- In ghost of Tsushima the open world disconnected me from the pacing and character-growth of our MC, the objectives felt so systematic and ubisoft-esque that it 'gamified' itself as you played, removing the atmosphere and experiential qualities of the experience over time - this effect can also be seen in Horizon Forbidden West, and Dying light 2. Elden Ring uses the open-world to surprise you, you learn so much, you need to be aware of your surroundings, understand the lay of the land, and find things without guidance. It does what Dark Souls did to adventure games and it removes the handrails from the experience, in this case, Elden Ring unlocks the open-world experience. As a result, there aren't many games that evoke such a CANDID experience in me. I've never had so much fun exploring a world, and I've never been so surprised by a game's sheer amount of content. I could go on and on but ultimately it removes the burdensome systems that typically plague games of this scale. I think the game has the best reward-feedback-loop ever, where every item is invaluable, versus the generic inundation of materials in other games, etc etc etc... At the end of the day, Elden Ring just another valuable lesson for the gaming industry; I feel like Fromsoft pops up and teaches the whole industry a new lesson every once in a while - like they know what people want at a fundamental level.
On paper, Ragnorok could be seen as the better overall package but as a result of it being linear, it lacks the candid experience that Elden Ring delivers in spades and I think, despite Ragnorok being one of the best-ever narratives put into a game of this caliber, Elden Ring captures what it means to be a video game better.
stickers for cosplay carnival 2024. see you all lol
Those are Marewill flowers!
You are the villain’s right hand man and you are the true power behind their criminal empire. The villain would never have achieved their status as a super villain without you, so when the hero finally arrested the villain, nothing actually changed.