the Docks house the majority of the tattoo trade on the Isle, so the Sea Three grow up treating tattoos more casually while they've got more of a rebellious vibe for VKs living inland, like the Core Four.
to the VKs on the docks, tattoos most often serve as a show of ownership or as self expression.
for the Core Four and AKs, I imagine it's more common to see tattoos as individual pieces of art.
there's a lot of blurring that line, but seeing tattoos as self expression vs art can carry a lot into both how a person perceives tattoos in general and how they tend to design and place their tattoos.
Jay shows up at the Dragon's Den one day with a large, traditional, fully shaded, badass cobra curling around his bicep.
Evie and Carlos are fascinated but also a bit uncomfortable.
Mal immediately feels challenged, artistically, and starts designing a badass dragon design that she wants to get on her back someday.
Evie and Carlos don't get tattoos until years later, when they're in Auradon and comfortable in their own skin and are able to go to a nice, clean, entirely above-the-board tattoo studio.
Evie gets a little crown on her ankle.
Carlos ends up getting a number of random, small designs over time. Jane's name, a silhouette of Dude, the date that he last saw his mother (the date from when he's been free).
Evie gets a second tattoo eventually, on a dare, and gets a small ruler design on her wrist that's perfect for helping measure hems and edges for her projects.
Mal waits until getting settled in Auradon, too - first because she doesn't trust the skill of the tattoo artists on the Isle to do it "right," and then because she doesn't think her tattoo would be viewed as appropriate for the future Queen of Auradon.
once everything has settled out post-D3, though, and she's confident in her skin she brings it up with Ben (because having the Sea Three around is making her remember how much she really wants to get a tattoo, not that she'd ever admit to that).
Ben totally supports her and she gets a fantastical dragon across her back, painstakingly done by one of the finest artisans in Auradon.
Harry started tattooing himself when he was a kid, messing around with stick-and-poke techniques he saw the older kids using.
they didn't have great ink and stick-and-pokes usually fade pretty fast anyway, even faster when you're constantly in the sun, so he had a lot of fun with the canvas of his hands, arms, and thighs and did a lot of experimentation.
once he and Gil got closer, Harry did a lot of small designs on Gil when he was bored.
Uma got the first real tattoo of all of them.
she showed up at one of the tattoo shops dragging a bag full of tips and left several sessions later with a full sleeve of ocean waves crashing against a ship that was surrounded by tentacles.
she was pleased by how the artist had gotten it to look like the tentacles could either be pulling the ship to its doom or just giving it a hug.
Harry absolutely loved it and began going to get himself a new tattoo every time he scraped together enough tips and stolen coins.
a compass on the back of his hand; a dagger down his thigh; constellations dotting his arms; a menagerie growing one by one of seahorses and sharks and gulls.
he gets a traditional pinup on his hip; a grand, proper pirate's ship on one knee and a kraken mirroring its style on the other; he has multiplication tables and other memorization tricks done on the inside of his wrists to help him on tests.
months after his first (and only) hesitant, respectful request, Uma lets him get her name tattooed as a tramp stamp.
she goes with him and directs the artist and he ends up with her name surrounded by tentacles; they're strategically positioned to curl around the letters but also draw the eye to where they disappear beneath his waistband.
Uma didn't get tattoos as often but they were always grand and befitting her rank as Captain.
she adhered religiously to her colors and aesthetic, creating a map of black, turquoise, cyan, and purple whirls and lines that made her look ever inch the magical being she should be.
Uma complemented the heavy linework with little skulls and bones, sea creatures, and rolling waves.
I've seen some people say that "Wharf Rats" is just an insult Carlos called the crew, but I like the headcanon that it's the actual name of Uma's crew and that everyone who joined up was required to get a tattoo as a promise of loyalty.
Harry totally designed it himself.
Uma and Harry have the largest versions of it, so they added some extra detail and flare to theirs. Uma's on her chest and Harry's across his upper back.
most of the crew have theirs on a bicep but Gil got his on the back of his neck.
Gil didn't get any ink until he came back to the Docks and joined the crew.
once he was back, though, he tagged along and got something done every time Uma or Harry went.
he liked to get Harry to help him come up with ideas for designs that would draw attention to his arms and muscles.
Gil got lots of flowers and plants and birds on his arms, eventually tying the designs together into full sleeves.
Uma and Harry would roll their eyes but loved how badass Gil could manage to make a bunch of flowers.
colored tattoos were far less common than black linework and shading because it was much harder to come by substantial quantities of colorful ink on the Isle.
having his flowers colored made Gil's sleeves pop out and draw attention even more.
he got roaring waves and sharks and sea monsters on his back, pulling up into his Wharf Rats tattoo, with everything perfectly designed to flatter the flex of his shoulders and back.
on his trip around Auradon with Jay, Gil had a lot of fun getting a new tattoo in each kingdom, coloring in his chest with new kinds of flowers and filling up his legs with a variety of designs that reminded him of his favorite stops.
once she escaped the barrier and was restored access to her magic and heritage, Uma learned that her she could make her tattoos glow and reflect her natural magic.
she waited a long time for the day when she, Harry, and Gil were all free from the Isle and she was able to casually take her shirt off and enjoy Harry tripping on his feet and falling on his face at how extra stunning her tattoos were now.
Harry took advantage of the better resources for tattoos in Auradon and had his tattoos relined, as a lot of them were beginning to fade.
he had red lines and shading worked into the designs to give them an extra bit of pop, cohesiveness, and general Hook aesthetic.
for AKs, the most common tattoos were small and easy to hide, like significant others' names, important dates, and little minimalist designs.
Harry won a dare once and coerced Jay and several of Jay's tourney friends into going and getting larger, more artistic designs, though.
to Harry's surprise (and Uma and Gil's delight), some of Harry's first AK friends ended up being heirs from kingdoms like Matinui and DunBroch, with whom he bonded over tattoos after they approached him with admiration for his ink and for his opinions on design.
kingdom pride and fairytale tattoos are definitely a thing. an artist would have a lookbook with glass slippers and well known castles and glass covered roses.
just. TATTOOS guys.
There are three schools on the isle, Dragon Hall, Serpent Prep and Crow Academy (Witch School). However, there is a lack of education on the Isle, classes focus on how to be evil instead of things like English, Math and Science. This means that most people can only do basic math and reading. Even children whose parents do know how to do math or read properly aren't likely to teach their kids that, as they will prioritize survival skills.
Books are rare on the Isle, those that come on the barges are either to damaged to read or are taken to Dr Facilier's Library. Having books is a sign of power.
Originally Dragon Hall was the only school but as more children were born Serpent Prep and Crow Academy were opened. Not all children attend school some are homeschooled, and some simply don't go to school at all. If you attend school you are expected to turn up late, and not partake in lessons.
By the time children are 9-10 they are expected to be in some manner of employment by or for their families, the age children are put to work varies between households, by the time they are teenagers they are given harder more demanding jobs or are made to do the backbreaking physical labor that the adults don't want to do.
It isn't required to go to school, but there isn't actually that much to do so the kids go anyway to learn about scheming, fighting and general wickedness. Detention and punishments are given out for things like helping someone pick up their books etc.
Skipping class happens often though the teachers don't make it easy for the kids, Bill Sykes has provided the school with several vicious dogs around campus. Fighting happens often and is encouraged by the teachers as way of solving arguments. There is also a lot of gang activity that happens, properly more so than anywhere else.
Known Classes Underwater Science History of the Wharf Selfishness 101 Enrichment Villainy Through the Ages Tall Tales and the Tellers who Tell Them Evil Schemes and Nasty Plots Evil P.E Wickedness Advanced Vanities Artists and Thieves Scheme management 101 Unnatural Biology
Known Teachers Dr Facilier Lady Tremaine Yen Sid Mother Gothel Madam Mim Queen of hearts
Legal Name: Claudine Frollo
Nicknames: N/A
Aliases: Lady of the West
Gender: Female
Age: 18
Height: 5'6
Hair: Brown
Scars/Birthmarks: Scars on hands and back of thighs, birthmark on right hip
Other Distinguishing Features: Freckles, gold moon pendent, shattered crown tattoo on left hip
Appearance: Purple and Black clothes, gold jewelry, long skirts/dresses, veils
Birthday: 1st November
Gang: Lost Children
Known Family: Helga Sinclair (Mother), Claude Frollo (Father), Frederick Frollo (Brother), Catherine Frollo (Sister), Mason Gothel (Brother), Holiday Sinclair (Sister), Steward Sinclair (Brother), Richard Ratcliffe (Brother), Harold Badun Brother (Brother), (Other Sinclair Relatives)
Legal Name: Mallory Mim
Nicknames: Mal
Aliases: N/A
Gender: Female
Age: 19
Height: 5'5
Hair: Dark Pink
Scars/Birthmarks: Light Pink magic birthmark, small scars on hands
Other Distinguishing Features: Pink eyes, evil eye jewelry, Shattered crown tattoo on left shoulder
Appearance: Dark Pink and Purple dresses with corsets, star motifs, flowing sleeves
Birthday: 26th August
Gang: Lost Children
Known Family: Mae Mim (Mother), King Runeard (Father), Morwenna Mim (Brother), Matther Mim (Brother), Paul Runeard (Brother), Richard Runeard (Brother), (Other Mim Relatives)
Legal Name: Esme Ayres
Nicknames: N/A
Aliases: The Bronze Chains, Gypsy Queen
Gender: Female
Age: 17
Height: 5,7
Hair: Red Hair
Scars/Birthmarks: Small scars on hands and feet
Other Distinguishing Features: Gold jewelry, Caravan tattoo on lower back
Appearance: Green and dark red clothes, layered skirts, headscarves, chunky gold jewelry
Birthday: 30th September
Gang: Gypsy Kids
Known Family: Kezia Ayres (Mother), Duke Ayres (Father), Fenix Ayres (Brother), (Other Unknown Relatives)
Might fuck around and revamp my entire version of descendants
Got any hc for Tiger Lily x Lampwick in your au?
A few, I think they met after Tiger Lily came to Auradon with Peter Pan when Beast was trying to join all the kingdoms and lands together, they became friends, they started dating when they were 16. Alexander in their oldest child and he wasn't planned, they were 21-22 when Tiger Lily got pregnant, about four years later they had, Tiger Peony. When they got married, they had both the kids as parts in the ceremony. I imagine that they'd be the cool young parents, who everyone got along with. Tiger Lily is a fashion designer, and Lampwick owns a restaurant.
What do you think of Lonnie + family?
Thanks for the question. So, I renamed Northen Wei on the Auradon map to China, and on my map it is a separate landmass. Mulan works as an advisor to the emperor, and Shang is a general in the army. Lonnie has an older brother, who I renamed Li Sheng. He was a student at Auradon Prep but graduated before the core four came. He is now attending Uni in Auradon City. Lonnie is one of my favourite characters, she deserves more rep I think she is very athletic and knows martial arts. Overall love Lonnie and her family.
Due to Maleficent's position as ruler of the Isle, Mal is automatically considered at the top of the food chain. Mal first came onto the streets at 10 as an enforcer for her mother. As the years went on she made a name for self by being ruthless, Mal also started to put a gang together and went off on her own, Maleficent's territory slowly became more known as Mal's. Though Mal does still live in Bargin Castle and does report to her mother, however she has stopped being an enforcer and has made her own name for herself instead of just being Maleficent's enforcer. The Fae Syndicate is one of the most dangerous gangs on the isle and controls a large territory.
The Fae Syndicate is closely followed by The Burbers and the two Pirate Crews The Burbers are a large gang and they hold a lot of territory, they are lead by Yasmine daughter of Jafer and Jay's twin, Yasmine is a formidable woman who earned her place by killing the former leader of the Burbers after he broke sanctum. Her second is Hugo Rourke, who is know for his sheer strength and the fact that he is loyal to the bone.
Both Uma's and Harriet's Pirate Crews have a decent amount of territory, they also have access to the only fresh food supply and they control all the docks on the Isle. Uma's crew control the left side of harbour town from the dark cliffs and Ursula's to the barge docks in the centre of harbour town. They also stretch up enough to control some of the edges of the town proper. Harriet's crew control the right side of harbour town from the Jolly Rodger and Hook's Inlet to the barge docks. They also control some of the edges of the town proper
The Lost Children and the Merchant Punks are next, they garner a lot of respect and fear. The Lost Children, led by Anthoney Tremaine, because they are the oldest on the Isle and had to cut their place out, to be seen as more than just extensions of their parents, the Lost Children are also different because they only except those who were born with the first two years on the isle.
The Merchant Punks, led by Leo Silver, are a large gang with a large territory, they control the majority of the Bazaar and the shops so you don't wan to anger them less you lose access to most things on the isle.
The gangs are mainly on equal footing though and as things like territory and supplies and allies are always changing there is no sure fire way to know who is better than the others, though all the gangs like to say they are the best.
Hey, I saw your post about gangs of the Isle: Are you still planning to elaborate on some of them?
It looks very interesting!
Yes, I'm still figuring out some of the details, but I have some things saved in my drafts the I plan on finishing and posting soon.