No matter what anyone tried to tell you, no one from the Isle can ever consider themselves fully good. Everyone who has survived the Isle has done so because they've done something at bare minimum morally gray to survive.
Dead body on the street? Take their clothes. They don't need them, and it'll help keep the warmth in during the winter.
Robbing a house and there's food cooking? Take all of it - the person you're robbing clearly has ways and means of acquiring more, otherwise you wouldn't be robbing them.
Your boss demands more than you can physically give and is threatening you with death? It's gonna end in your death or his, and is that really a choice?
Your sibling/lover/best friend is sick and dying, and someone can trade you the medicine but are demanding a favour like murder or grand larceny? Buckle up buckaroo if I'm staying in this hellhole you are too.
No one on the Isle is 100% good. They're too jaded and traumatised to ever be able to believe in other people enough to be good. Everyone ends up manipulating, cheating, sacrificing others just a little to ensure the comfort and lives of their inner circle. It's accepted on the Isle, but bizarre in Auradon.
Since the founding of the Isle twenty years ago, the behaviour of the inhabitants has been questioned intensely by residents of the mainland. 15 years ago, I, Yen Sid, volunteered to be sent to the Isle, with no crimes to my name, in an observational manner. Since my voluntary incarceration, I have been compiling files on the kinds of villainous behaviour and behavioural anomalies I have seen in this unique environment - files that I believe should be looked at in depth for an evaluation of the effectiveness of the Isle. In this document, I call for an overhaul of the Isle system, removal of children from the Isle, and if not those two options, increased contraception, medical care and food supplies sent to the Isle, as well as the incarceration of the most dangerous villains in a separate system.
As was established prior to the creation of the Isle, locking every villain on a sole island with a barrier to keep them in was never going to result in the rehabilitation of these villains. In fact, it would only serve to cause them to become more bitter, more unstable, and more evil. Despite these warnings, the Isle was created regardless, and all villains - including the mentally unstable, the victims of circumstance, and the truest sadists known to man - were incarcerated upon it.
It is important to note that the Isle already is an unpleasant place to live in. The buildings are dilapidated, infested with bugs and growing so much mould that you feel the very spores travelling down your throat with every breath. The soil is infertile, and will withstand no growth, leaving inhabitants to rely on exports from Auradon. The barrier causes so much cloud coverage that inhabitants born on the Isle will likely never see the sunlight in their life, and sometimes these clouds are so dark it feels like a permanent night.
Now take this location, and throw in every villain you can think of. All the named ones from the history books - Maleficent, Evil Queen, Jafar, Cruella De Vil, Captain Hook, Ursula, Gaston, Scar, Stromboli, Ex-Prince John, Ex-Prince Hans, Lotso, Edgar Balthazar, Madam Mim, Shan Yu, Yzma, Mother Gothel, Ex-Judge Claude Frollo, The Horned King, so on and so forth. Now throw in the sidekicks - some of whom didn't even deserve incarceration in the first place. Mr Smee, LeFou, Kronk and Diaval among many others. However, that is not it.
Auradon has continued to send 'villains' to the Isle, but they are not on the same level of villainy. There is no scale set in place - The Isle is deemed as housing 'The Worst of the Worst', however it also houses the Best of the Worst. Here is a list of offenses people have been sent to the Isle for in recent years;
Kidnapping, robbery, terrorism, bribery, computer crime (I believe the words used were words like 'haking' and 'skamming'), arson, war crimes, assault, drug abuse, stalking, driving under the influence, murder, manslaughter, rape, domestic violence, extortion, aiding and abetting, child abuse, fraud, disorderly conduct, solicitation, embezzlement, disturbing the peace, child pornography, telemarketing fraud, white collar crimes, identity theft, indecent exposure, harassment and forgery.
Several of these crimes should not have resulted in full banishment to the Isle. However, others certainly do, which leads me to my next point.
When you send everyone to one place, regardless of degree of villainy, you end up with a completely lawless place. In the last 15 years, the populace of the Isle has raised from a mere 500 people to nearly 30,000. Many of the women sent here bear multiple children before their bodies give up, due to the amount of rape on the streets. On the Isle, there is no less than 30 brothels, some of which are filled with children. Whenever one of Gaston's 'conquests' births a baby girl, I have seen them often drown the child to prevent them being sent to Gaston's own brothel. Engaging in sexual intercourse with a minor, in Auradon, merely gets you sent to the Isle - where there are plenty of minors to force into submission with no consequences.
Of course, other Villainous Behaviours are quite common as well. Theft, for example - while a crime in Auradon, on the Isle it is a way of life. You steal to survive. You steal gold, jewellery, food, medicine, the least mouldy slice of bread that comes through on barges filled with rubbish (not fresh food, never fresh). You also engage in prostitution, if you are an untalented thief. There is a common form of prostitution among the teens of the Isle - usually between 13-16 - that has been colloquially termed as 'rape prostitution'. For those villains who are not strong enough to subdue an actual victim, they can pay a fee and have someone fight against them without ever winning. I am sure you see my concerns with this form of work. These teens are of all genders - while there is always a market for frail young girls, I have heard several villains laughing about 'bringing strong young men to their knees'. No child is safe on this island.
However, I do suppose that the Isle did what it was meant to do - contain the Villainous Behaviours so that they do not taint Auradon Proper. However, this has come at the expense of young children, who have done nothing wrong except the simple act of being born.
This segment of my report largely relates to what the Auradonian media has lovingly called 'Villain Kids'. This is by far the most detailed segment of my report, and thus will look deeply into several 'Case Studies'. These children specifically are - Maleficent 'Mal' Bertha the Second, Jadir 'Jay' Jafar, Evelyn 'Evie' Grimhilde, Carlos De Vil, Uma Triskelion, Gaston 'Gil' Legume the Fifth and Harrison 'Harry' Hook.
The reason for this segment of my report is due to the fact that, despite their terrible environment, these children have managed to form a somewhat coherent society. While the adults are running amok doing whatever they wish, the children are establishing trade agreements, protection details, and are organising food and water rations. While these actions are largely restricted to those within their crew or gang, I thought these actions interesting, and wish to bring them to the citizens of Auradon's attention. Please note that the images attached are not necessarily of the best quality - I hired Rowena Ratcliffe to take the photos, and while she is undoubtedly the best 8 year old to sneak around, her photography skills are unfortunately lacking.
Upon first glance, Maleficent Bertha the Second (commonly referred to as 'Mal', as her mother has not allowed her the usage of ehr full name yet) seems to be a miniature copy of her mother. With her shock of purple hair being the only physical difference, one might assume that Mal is her mother's child through and through.
And indeed, Mal knows how to make you believe that. She engages in minor actions of evil - henceforth referred to as 'mischief' - such as disturbing the peace and disrupting daily functions (the laundry day seems to be her favourite - while the ladies bemoan the muddy boot prints on the not-quite-white-anymore linens, they often admit that it could be worse). However, these acts of mischief cannot in and of themselves be classified as evil. She is a menace, sure, but not quite evil.
This is where the beauty of 'The Heir' archetype come into play. On the Isle, 'Heir's like Mal are heavily under their parents thumbs. They engage in acts of mischief to keep up the appearance of 'evil', while discretely doing things their parents would certainly disapprove of behind their backs.
In Mal's case, my sources have discovered that she provides protection for many of the orphans in her territory by marking their houses with her mother's symbol. Though Maleficent is no longer magical, she is certainly powerful on the Isle, and many would not wish to step on her toes. Should any of the people under Mal's protection go missing, the stronger members of her crew will go and search for them, often raiding brothels and strongholds in order to rescue them from sexual slavery. She also offers the best medical care the Isle has, as she has access to the Evil Queens poultices and potions. While it is not Auradon level, the allure of having a strong person (regardless of her being a teenager) looking out for you on the Isle is hard to ignore. Despite the fact that she can only engage in these activities when not under the scrutiny of her mother, she does her best to ensure that all under her protection are safe.
'The Princess' archetype, as I have called it, is one that Evelyn 'Evie' Grimhilde embodies quite nicely. She carries herself like a noblewoman, reportedly due to her mother's intense training for gaining a husband, and would likely be able to adjust to Auradonian society with ease.
This archetype, however, never breaks their mask when outside. She may be polite and coy, but you will never know what Evie thinks of you genuinely until she is safe with people who know her. However, this kind of archetype is usually in a privileged position.
In Evie's case, the Evil Queen wishes for her to be beautiful to win an Auradonian husband to get her off the island (according to my sources). Therefore, Evie is privileged because she will never end up being placed into a brothel, and she has access to food and makeup and medical care. While this comes with a price - the girl appears to be losing weight every day, and her face is better painted than some of these houses - she is undoubtedly privileged.
That allows her to utilise her privilege. When ten year old Desdemona 'Dizzy' Tremaine was about to be sold to Gaston's brothel for 10 silver pieces, Evie managed to convince her mother to buy Dizzy's permanent services for 15 silver pieces, claiming that only Dizzy knew how to handle Evie's hair correctly. Similarly, when her mother had an excess of food that she would hoard, Evie would steal items and then 'drop' them, never acknowledging the fact that these 'drops' would always happen in front of crew or orphans. Similarly, she would obviously keep a purse on her hip, and ignore when small hands stole silver pieces out of it. While if you brought these situations up to her, she would undoubtedly deny it, it goes to show that being airheaded and ditzy, even when you are not actually so, can actually be an effective mask on the Isle.
Jadir 'Jay' Jafar is what I have termed 'The Money-Maker'. Effectively, Jay's entire purpose is to bring in money, with his secondary archetype being 'The Protector', which I shall go into more detail with later.
From a very young age I have seen the young Jafar on the streets stealing. My sources confirm that he has a specific quota to hit before he is allowed to stay in Jafar's 'Junk Shop' - which is a necessity as the nights on the Isle can be bitterly cold. Jafar will only accept things he believes can be sold on - jewellery, for example, alongside technology. However, Jafar has an insatiable urge to collect lamps, hoping to find a genie.
This part of my report is purely based on rumour, however it has been said that Jay indeed presented as a genie. However, Mal used her three wishes to effectively lock his magic for good, freeing him and protecting him from abuse in the same breath, leaving the boy with an empty lamp. He frequently presents the lamp as a 'new lamp' when he needs to be inside for the evening, before stealing it back and waiting until his father forgets.
However, Jay's position as The Money-Maker doesn't just apply to theft. In fact, Jay is regarded as one of the 'Best Conquests' on the Isle for any villain with an attraction to men. He charges high prices, of course, and Mal as the leader of his crew establishes rules that he must not be physically damaged in any way or they will face her wrath, but for those who can afford him, they extol his virtues. Jay as The Money-Maker archetype puts his own comfort aside in order to bring in money and favours for survival.
Jay's secondary archetype, The Protector, also feeds into a specific part of The Money-Maker archetype. Jay will often get into fights, not only to protect his crew, but to gain money. That is right - Jay is a part of a not-so-underground fighting ring, and is the champion. This means that while he often comes back injured, he receives a good amount of money from the bets placed upon him.
The importance of the Money-Maker, of course, is clearly obvious. Money can be used not only for purchasing food and water, but also blankets in the winter and extra clothing. It can be used to buy materials to re-stabilise buildings or to hire people to chip all the mould off your walls to try and prevent getting ill. In this sense, The Money-Maker is the most common archetype of Villain Kid found on the Isle.
While the young De Vil does not quite have the same privilege as the others in Mal's crew, Carlos has found a way to prove his worth.
The Scientist archetype concerns people who have found a way to prove themselves through their intelligence. Usually they are somewhat prodigal in nature, as Carlos demonstrates here.
Let it first be said that the Isle's education system is far from great. While books do come over on the Auradon rubbish barges, they are often used for kindling during the bitter night. If you can steal a book, they often have pages missing or water damage, making them difficult to read. However, if you manage to surpass the hurdles and teach yourself a useful skill, you can be heavily protected by nearly everyone you help.
Carlos's skill is technology. He is a prodigy when it comes to this, which is great to have on the Isle. Figuring out safety systems for bases, and rigging up new weapons to use for defense if required to do so are merely two of the things Carlos will do on a daily basis. He has also shown extreme intelligence in other areas too, including working with chemicals (and creating new explosives) and medical care.
While Carlos, due to his size and demeanor, could be seen as a soft target, his skills make him a valuable asset for any crew. In fact, I have heard from my sources that Carlos very nearly accepted to join Uma Triskelion's pirate crew before Cruella and Maleficent joined forces, causing him to join Mal's instead. While these children can often be targeted for kidnapping, they are more often approached with bargains for specific favours they need doing.
To come away from children who are still heavily under their parents thumbs, we now have Uma Triskelion, who embodies the archetype of 'The Protector'. Uma is the captain of a pirate ship, and the only employee of Ursula's 'Chippe Shoppe', however that doesn't mean that she obeys her mother. Aside from her work (which is unpaid), Uma works entirely separately from her mother, and has no qualms about saying such to her face.
The Protector archetype is largely due to their abilities. Uma not only acts as a physical protector to those in her crew, but often an emotional protector too. As a physical protector, she will go out and fight anyone who attempts to subdue her crew, and often removes crew members from abusive household to live entirely on her ship as long as they contribute to the crew. She even extends this offer outside of the crew, offering a 'Sanctuary' program where all the victim has to do is invoke Sanctuary on the Lost Revenge or in the Chippe Shoppe and they are now crew for as long as they need protection.
As an emotional protector, Uma has been known to take aside crew members who have recently had something happen to them - like a bereavement, or kidnapping - and take them to her quarters for a 'debriefing'. I have it on good authority that this session actually acts as a discrete therapy session, allowing the victim to talk through anything bothering them and either come to terms with it or get the captain's help.
The Protector archetype often ends up as a 'Provider' as well - Uma has a team of people who she uses to get early access to the barges, getting a lot of the food, medicine and other items that come over, before distributing them to her crew. She does this evenly and fairly, and similarly promises fresh fish at the Chip Shoppe at least twice a week for the lowest level grunts in her crew, which is an amazing promise on this island. She also makes sure to keep that promise, making her a popular person to dedicate yourself to. Many of my sources actually come from Uma's crew, as she has the largest territory due to her honesty and practices. Despite often hiding her more 'heroic' practices under the cryptic 'Pirate Code' excuse, she is indeed a protector of those weaker than her, despite her attempts to deny it.
'The Loyal Servant' archetype is a rather interesting one. This person on the Isle can be either the most dangerous person alive, or your best chance at survival, and I believe Harrison 'Harry' Hook illustrates exactly what I mean.
Harry has been labelled by most of the Isle inhabitants as 'crazy', and indeed he does not seem to be the most mentally stable. While I myself attribute that to what appears to be a hereditary curse constantly fighting against the magic dulling effects of the barrier (he has moments of lucidity and moments of insanity, leading me to this conclusion), many of the Isle inhabitants choose to stay out of his way for fear of inciting his wrath. However, one thing that is known about Harry is his devotion to Uma.
Harry's loyalty to Uma is often mocked, and he is often called a 'sidekick' or her 'bedwarmer'. However, while in one breath they mock him, they do have fear when they talk about him. It is well known that if Uma says 'jump', Harry's next question will be 'how high?' This means that, while he appears to be on a leash, should Uma tell him to do something, he will stop at nothing until that task is completed.
For example, Uma once took offence to a brothel run by ex-Judge Claude Frollo. Despite not having allies in this brothel, she could see that patrons were highly sadistic, and that Frollo took no care for the people within. So she instructed Harry that by daylight that next morning, the prostitutes would be in her crew, and the brothel gone. It is reported to me that over 60 rapists were murdered viciously in the span of 5 hours, and the brothel was consumed by flames. It is this level of blind loyalty and devotion that causes the residents of the island fear.
However, this archetype can be the most taken advantage of. While Uma herself is a rather benevolent 'master', preferring to have Harry audibly prove his devotion to her and 'treating' him to gentle acts of physical affection, others of this archetype can end up coerced into acts that cause them discomfort, and sometimes beatings. However, due to their loyalty, they are likely to assume that they deserve this, and will not leave their chosen master. This archetype is rarely found on the island, but it is one I find endlessly intriguing.
The final case study I have is what I term 'The Brawn'. Gaston Legume the Fifth is not dissimilar from his brothers in terms of mental ability, however where he is different is in outlook.
Often The Brawn archetypes end up tailored towards picking fights. They initiate brawls, and can be mistaken for Protectors but their primary function is to act as a distraction. However, despite their lower mental abilities, that doesn't mean they are stupid.
Gil in particular has an amazing set of street smarts. My sources confirm that when thought to be alone, his dopey grin often fades to one more genuine, and that infallibly optimistic demeanour becomes one that is much more suited to the environment. This is distracting for most people on the island, because despite their muscles, many think that Brawn archetypes are easy targets. The assumption that they are brainless airheads who's only function is to fight the battles they are told allows them to fly under the radar, acting almost like spies. Brawn archetypes are often highly valued in crews, as people do not tend to hide their intentions around them, or if they do, it is to a lesser degree. This makes them the most reliable source of information on the Isle - at least, for the children. This archetypes strengths are held under severe lock and key, barely even acknowledged in polite society. That dopey mask never falters when outside of a safe place, and they make sure to keep this secret hidden.
I, Yen Sid, was asked to take part in this observational study 15 years ago and report on what I found. What I found, however, is that Auradon was content to forget about the people it didn't want and their children, and allow them to live in conditions that would be considered inhumane at the best of times. For the simple crime of being born, these children are sold, raped, starved and beaten, and forced to grow up and become adults before they even hit ten years of age.
I urge the populace of Auradon to think long and heavy upon what we are doing. How long do we have before one of these prodigies breaks the barrier from the inside? What do we do when a generation of people break out into Auradon Proper? A generation of people we abandoned? A generation of people who are bitter, angry and miserable, and with good reason to be so? What do we do when we finally face a new generation of villains - villains that we made by ignoring their cries for help, and allowing them to be tortured and exploited by the very villains we fought to ensure our kids wouldn't have to deal with?
When did these so-called 'heroes' become so cruel and callous? When did our heroic duty to protect the young and weak end?
Abolish the island and create new prisons. Create homes for these children to work through their trauma in a safe environment, and do not treat them like villains. They are lost children, that we abandoned. This is not their fault - it is ours, and we should work to rectify our mistake.
Do you think the descendants franchise will ever acknowledge the book kids or kick them into the vault?
I don't they will, with the new movie maybe, but I doubt it.
Legal Name: Mallory Mim
Nicknames: Mal
Aliases: N/A
Gender: Female
Age: 19
Height: 5'5
Hair: Dark Pink
Scars/Birthmarks: Light Pink magic birthmark, small scars on hands
Other Distinguishing Features: Pink eyes, evil eye jewelry, Shattered crown tattoo on left shoulder
Appearance: Dark Pink and Purple dresses with corsets, star motifs, flowing sleeves
Birthday: 26th August
Gang: Lost Children
Known Family: Mae Mim (Mother), King Runeard (Father), Morwenna Mim (Brother), Matther Mim (Brother), Paul Runeard (Brother), Richard Runeard (Brother), (Other Mim Relatives)
This is amazing I love it. Claudine’s appearance, Harry asking who Jesus is. The feels. ❤️
Written for @descendantsworldbuilding for @descendantsgiftexchange ! Enjoy <3 AO3
"I don't think this is such a good idea."
Uma tramps up the hillside, the frosty grass crunching underneath her feet. The wind seems to get colder and colder as she and Harry traverse closer to the forest.
"We're just going on the edge," she calls back to her not-quite-officially-first-mate (after all, you need a ship to have a first mate, and all Uma has right now is Murphy's dinghy, which he uses every day but Tuesday to fish, so it's not much use). "And we'll get a bush."
Harry frowns. "But it was a tree on the TV," he says. "But okay. If you say so, captain."
The two slip and slide down the muddy hill, down to the creepy forest. Uma hasn't gone here before. She's explored every corner of the Isle, from Scar's "Pridelands" to every nook of the dock. Here it is a mystery.
But she's not here to explore--she's here to get a bush for a Christmas tree.
The Isle doesn't celebrate Christmas. Why would they? All that nonsense about being good and nice--Uma had thought it was hilarious. Nevertheless, commercials from Auradon played on the small TV at the Chip Shoppe. Both Uma and Harry had seen how Gil's eyes had lit up when he saw the decorated tree, complete with candles (fire hazard, Harry had pointed out, which was rich coming from a Hook of all people. But maybe he meant it like a good thing.) and glittery glass balls.
Since Gil is not-quite-but-technically-her-second-mate, Uma decided she would give Gil a Christmas tree. Or bush.
Uma takes the knife she smuggled from the kitchen and glances around, looking for an appropriately sized bush. The two children remain at the edge of the forest, unwilling to go much further.
"I heard Madam Mim lives down here," Harry says, picking up a stick and swinging it experimentally around.
"Uh-huh," Uma says.
"Come here, Harry, I found it," she says, pointing to a scraggly, thorny bush that was appropriately sized for them to carry around without looking too weird.
"That doesn't look like the tree we saw on TV."
"They don't grow here," Uma says. Indeed, the only trees that grew on the Isle were bare and black and thorny. They had once been green, the older kids always said. Uma never believed them.
"Not even the trees like us," Harry says.
"It's missing something," Harry says. They managed to lug the bush without getting too many thorns in their hands, and without Gil spotting them. It is meant to be a surprise, after all.
"Yeah, those glass balls," Uma says. Where could she find something similar...? Glass balls themselves wouldn't be here, on the Isle, but if she found colourful glass of some sort that she could string onto the prickly branches...
"And those candles!" Harry has that fire-loving look in his eye.
"No," Uma sighs. A thought strikes her. "Hey, Frollo has those fancy glass windows in his church, right?" The windows of the church itself are boarded up, but Uma is fairly the old bastard has some fancy glass somewhere. Harriet says he does, she remembers when he hadn't boarded up the windows, and Uma doubts he would've gotten rid of them entirely.
Harry glances at her. "I'll get the bat," he says, immediately catching onto what she's suggesting. The bat, of course, being the weapon of choice when going anywhere near Frollo.
.
.
Uma and Harry, who is now armed with a bat he had to wrestle away from CJ, walk towards the church, which is really just a stone building with a fancy entrance. The only reason why Frollo hasn't been ransacked is because of his stupid guards who hunt down anyone and anything. Loyal like dogs, is what Ursula had said. Was being loyal like a dog a bad thing? Well, Frollo's guards were a nuisance anyway.
They walk through the streets of the Isle, the wind still cold and nipping at their bare hands and faces. Luckily for Uma, she won't have to deal with Mal, because Frollo's church is just bordering on Mad Maddy's territory, and Mal has made an enemy of the Mim, so Uma is safe--as safe as she can be, that is. Mad Maddy and Uma are on decent terms, but Uma doesn't trust Maddy as far as she can throw her.
"No guards today," Harry says happily, when the stone church comes into view.
"Good," Uma says. Guards would have just been an obstacle to overcome, but she wouldn't have let them stop her. She is determined to get this for Gil.
Harry stands guard while Uma climbs up onto the window ledge and kicks down the wooden boards, rotting and poorly placed. Almost like a child put them up. Oh well, all the better for Uma, it just means it's easier for her to get through.
She lifts Harry into the empty, musty church, immediately muffling a sneeze. It is completely empty, devoid of life. There's one pew--either because there weren't enough when Frollo initially claimed this building as his or he just expects everyone to stand--and some sort of table up at the front, with a little cross nailed onto the wall, and a door leading to another part of the building. Uma doesn't see any stained glass here.
"What do we do if we don't find any?"
"I bet the Tremaines have some," Uma says in response. And if not the Tremaines, then Ginny Gothel. And if not her, then...Uma could figure something out. Maybe she could die some pieces of fabric.It didn't matter, she would make this tree for Gil.
They head down the hallway, peering into the rooms for these stained glass windows. There's a room with a cot--does Frollo sleep here? Uma wishes she had brought some rotting fish--and a room filled with--
Stained glass windows!
Uma gestures Harry over and they head into the room, Harry swinging around his bat to smash them into decent sized chunks. They're harder to smash than they look, and it takes them a good few minutes to get the pieces into a decent size.
"Uma?"
Uma kicks aside some boring shards of yellow glass and looks up at Harry. "What?" she asks. Harry simply points, and Uma turns, and there's a girl dressed in a drab grey dress, dark eyes comically wide as she witnesses Uma and Harry destroying the glass. Uma and the girl look at each other for a few seconds, Uma wondering if she'll ever start talking.
The girl clears her throat, and summons a righteous look of anger on her face. "Why are you desecrating the art of this church?" she demands, her voice hoarse. Uma tilts her head.
"We're celebrating Christmas," she says haughtily, fully aware she has been caught at the scene of her crime by who Uma assumes is Frollo's child. She pities the woman who had to bear this kid, and put up with Frollo of all people, who is definitely worse than ninety percent of the Isle.
The girl sputters. "By destroying things?!" she demands. "By destroying the visage of the blessed saints?!"
"We're decorating our tree," Harry says, holding up a bag with multicolored glass shards.
The two begin to stroll out casually, their mission complete. Uma steals a glance at the girl, who's mouth is opening and closing like a dying fish, following after them, like a scolding schoolteacher.
Finally, she gathers her words. "The tree isn't--that's not Christmas! Christmas is about out Lord and Saviour Jesus--"
Uma and Harry close the heavy wooden door to the church, cutting of the girl's voice.
"That was weird," Harry says.
"Yeah," Uma agrees. "Next stop, the Tremaines."
"...Hey, Uma," Harry says. "Who's Jesus?"
Uma shrugs. Probably someone from Auradon.
.
.
The Tremaines are closed, but Uma doesn't care and marches straight in. Harry is slightly reluctant to go in, perhaps worried he might see his sister and Anthony...ahem, passionately intertwined. But the only ones there are Diana and Dizzy Tremaine.
"Can't you all read the sign?" Diana asks, not glancing up from the mess of craft materials she and her sister have dragged out.
"No," Harry says. "I'm illiterate." He drops the bag of glass onto the table. "Can you make some ornaments out of these?"
"Where'd you get this?" Diana opens the bag and peers inside. She whistles in surprise. "You got your hands on some stained glass. Is the barge in town or something?"
"No," Uma shakes her head. The barge won't come until the spring, she knows. They already received their autumn-winter garbage drop off. "We got this from Frollo."
"He gave it to you?" Diana blinks. "He must have been in a really good mood. Christmas spirit, maybe."
"No, we stole them," Uma says, narrowing her eyes. As if she'd ever make a deal with Frollo. "Can you make them into ornaments or not?"
"What's in it for me?" Diana crosses her arms. Dizzy is still completely absorbed in gluing together two pieces of gold chains. Harry is eyeing the pile next to her, perhaps an idea brewing.
In the end, Diana takes all the green and purple coloured bits of glass, citing she wants them for earrings, which leaves the two pirates with the red, the white, and the blue. It's fine, but Uma wishes she still had the green. It is, after all, supposed to be a Christmas tree, and green is a Christmas colour. At least Diana did a good job of smoothing down the edges of the glass so that Uma doesn't cut her fingers every time she handles them.
And, just as Uma thought, Harry bartered with Dizzy to get some of those gold chains to string around the bush. It wasn't a fair deal, but hey, Dizzy is four, she would be fine.
Having secured the decorations, their next stop is Big Murphy's dinghy (which is Uma's on Tuesdays), where the teen is getting ready to go fish before it gets too cold. "Hey, Murphy," Uma says. "Can we get some fishing twine?"
Murphy peers at them, then the stuff they're holding in their hands, and then back to them. "Why?" he asks suspiciously.
"Why do you want to know?" Harry says.
Murphy raises an eyebrow. "I don't know, you look like you're up to no good."
"We're," Uma glances around, searching for Gil. She can't see him, but she lowers her voice anyway. "We're making a Christmas tree for Gil. We need the twine to hang up the decorations."
Murphy doesn't look very convinced, so Uma decides she'll throw in a deal to sweeten it.
"If you give us one roll of twine," Uma says. "You get free meals at the Shoppe for a weak." Ursula would make her do double shifts for a month for this deal, but it would definitely be worth it.
Murphy blinks at her sudden generosity. "Three meals a day?"
"One."
"Two," Murphy counters.
"Deal."
He hands over the twine. "Have fun," he says.
"Ursula's gonna kill you for that deal," Harry say.
"Yeah, and?" Uma retorts. "Let's go decorate the tree."
Honest thoughts on Lonnie?
Love Lonnie, she is my favourite AK, she deserves more rep.
There are three schools on the isle, Dragon Hall, Serpent Prep and Crow Academy (Witch School). However, there is a lack of education on the Isle, classes focus on how to be evil instead of things like English, Math and Science. This means that most people can only do basic math and reading. Even children whose parents do know how to do math or read properly aren't likely to teach their kids that, as they will prioritize survival skills.
Books are rare on the Isle, those that come on the barges are either to damaged to read or are taken to Dr Facilier's Library. Having books is a sign of power.
Originally Dragon Hall was the only school but as more children were born Serpent Prep and Crow Academy were opened. Not all children attend school some are homeschooled, and some simply don't go to school at all. If you attend school you are expected to turn up late, and not partake in lessons.
By the time children are 9-10 they are expected to be in some manner of employment by or for their families, the age children are put to work varies between households, by the time they are teenagers they are given harder more demanding jobs or are made to do the backbreaking physical labor that the adults don't want to do.
It isn't required to go to school, but there isn't actually that much to do so the kids go anyway to learn about scheming, fighting and general wickedness. Detention and punishments are given out for things like helping someone pick up their books etc.
Skipping class happens often though the teachers don't make it easy for the kids, Bill Sykes has provided the school with several vicious dogs around campus. Fighting happens often and is encouraged by the teachers as way of solving arguments. There is also a lot of gang activity that happens, properly more so than anywhere else.
Known Classes Underwater Science History of the Wharf Selfishness 101 Enrichment Villainy Through the Ages Tall Tales and the Tellers who Tell Them Evil Schemes and Nasty Plots Evil P.E Wickedness Advanced Vanities Artists and Thieves Scheme management 101 Unnatural Biology
Known Teachers Dr Facilier Lady Tremaine Yen Sid Mother Gothel Madam Mim Queen of hearts
Do you have any theories as to who Ally's father is?
In my AU, Ally's father is the Mad Hatter.
ohhh the vks crave approval so much :( my poor babies
Legal Name: δικαιοσύνη Olympian
Nicknames: N/A
Aliases: N/A
Gender: Female
Age: 16
Height:6'2
Hair: Black
Scars/Birthmarks: Scar across nose, slash marks on left cheek
Other Distinguishing Features: Fingers stained black from magic buildup, White horns and wings, Peaks outline tattoo on chest
Appearance: Black and Gold Clothing and jewelry, Cloaks
Birthday: 23rd June
Gang: The Exiled
Known Family: Nyx (Mother), Ignorance (Father), Charlie Hannon (Sister), Megara Olympian (Sister), Bella Faire (Sister), (Other Olympian Relatives)
ENCHANTED MAGAZINE 2019 EDITION “Catch the June issue of Auradon’s go to fashion and lifestyle magazine featuring the whole creative team in our pride series!” It’s not pride anymore but finally here’s the updated version of the 2018 edit