So, There's No Official Place Im Aware Of That's Compiled The Names Of Every Music Track In Rain World

so, there's no official place im aware of that's compiled the names of every music track in rain world which includes DLC, unused tracks, alpha tracks, and includes every location those tracks can be found, so! i made one :) mostly just for my own fun bc i love cataloguing things.

sadly i cant include links bc there's a limit on tumblr, but these should all be pretty easy to find with a quick google search. to find the rooms listed here, since room names aren't necessarily very descriptive, you can use the interactive map!

black text = track plays in vanilla game (these songs may appear additional times with blue text in other sections)

purple text = track is unique to the downpour ost

orange text= unused vanilla track, from the files or james' soundtrack albums, which was added in-game in downpour

blue text= track used for a new location in downpour, but also appears somewhere in vanilla (these songs also appear with black text in their original vanilla locations)

all in-game tracks are sorted by the regions they appear in. some tracks play in multiple regions- these will appear on the list multiple times, sorted into each region they play in.

Trailer and promotional music (Can all be found on Youtube)

RW dayns: promotional material (Remix of Sundown)

Threat - Superstructure (Trailer Remix): Switch trailer

What Fate A Slugcat: Release trailer (Alt version of Urban Jungle)

Together: Co-op trailer

Overskog: Downpour launch trailer, creatures teaser

Downpour: Downpour teaser trailer

Triptrap: Downpour regions teaser

Landmarks: Downpour lizards teaser

Task: Challenge mode teaser

Unused threat layers (can be found on Music page of RW Wiki)

Threat - Outskirts: with unused layer SU_4

Threat - Farm Arrays: with unused layer TH_LF - CHORDS

(note: listed on the wiki are two additional unused layers for Threat - Garbage Wastes and Threat - Heavy Industrial, but listening to them I can find literally zero difference from the original release. maybe it's just my ears idk)

Alpha tracks (from the original Alpha release of the game, called Alpha_8, later added to Alphas, Gems and Junk)

RW_2: Alpha_8

RW_3: Alpha_8

RW_4: Alpha_8, Alpha Trailer Music

RW_5: Alpha_8

RW_6: Alpha_8 (titled Deathpit in James Primate's Soundcloud)

RW_11: Alpha_8

Album Exclusives

RW_12: Alphas, Gems and Junk (titled 3 Moon Sunset on James' Soundcloud)

Illegible Neon Signs (RW_17): Alphas, Gems and Junk

Beat (RW_21): Alphas, Gems and Junk

Beat (RW_22): Alphas, Gems and Junk

Beat (RW_23): Alphas, Gems and Junk

Sky Islands (RW_24): Alphas, Gems and Junk

Night City (RW_25): Alphas, Gems and Junk

Free Mind Loop (RW_30): Alphas, Gems and Junk

Sub Sub Sub (RW_31): Alphas, Gems and Junk

Frost Reaper (RW_98): Downpour OST album

Threat - Rubicon (TH_HR): Downpour OST album

Arena music

Noisy (RW_10): Arena

Action Scene (RW_13): Arena (titled Breakbeat Bonebreak on James' Soundcloud)

Weyuon (RW_33): Arena

Slaughter (RW_34): Arena

Wired (RW_68): Arena

GREY CLOUD (RW_32): Arena

Rooftops (RW_7): Arena (titled Skyline in James' Soundcloud)

Menu and cutscene

Sundown (Theme I) (RW_8): Main menu and credits (Technically combination of Sundown (no rain) and TitleRollRain) [titled Adagio for Rain World on James' Soundcloud]

Pictures of the past (RW_Intro_Theme): Survivor and Monk intro cutscene

Passages: passage screen

Reclaiming Entropy (RW_92): Saint end cutscene and credits (Was formerly named Theme V - Credits pre-Downpour)

Outro Theme (RW_Outro_Theme_B): Survivor, Monk, and Gourmand end cutscenes

Satellite (RW_72): SI_A07 (Spearmaster end cutscene)

BM_SS_DOOR: Saint intro cutscene

Train Tunnels (RW_27): Expedition menu

Garden (RW_65): Expedition loss screen

Halcyon Memories (NA_19): CL_AI, RM_AI (Music pearl), Rivulet end cutscene and credits (Spelled Halcon Memories in OST album)

BM_CC_CANOPY: Artificer end cutscene

Deep Light (Theme IV): Ascension end cutscenes (Technically combination of Deep Ghosts/VS_E_DEEP_GHOSTS, The Core/VS_F_THE_CORE and Outro Theme/RW_Outro_Theme)

Game Music

Outskirts (SU)

Threat - Outskirts (TH_SU)

Unseen Lands (NA_40): SU_A53

Urban Jungle (RW_1): SU_B04

Proxima (NA_01): SU_A07

Frosted Festival (RW_80): SU_A53 (Saint only)

Distance (NA_30): SU_PUMP03

Drainage System (DS)

Mud Pits (RW_09): DS_B02

The Wet Moist (RW_38): DS_B04

Old Growth (RW_15): DS_B01

Swaying Fronds (RW_51): DS_A26

Breathing Hyometer (RW_81): DS_GUTTER01

Industrial Complex (HI)

Threat - Heavy Industrial (TH_HI)

BM_HI_GATE: HI_B04

Bio-Engineering (RW_43): HI_B04, HI_A07

Mist Engine (RW_50): HI_A18

Sheer Ice Torrent (RW_91): HI_A07 (Saint only), HI_B04 (Saint only)

Garbage Wastes (GW)

Threat - Garbage Wastes (TH_GW)

Garbage Worms (RW_52): GW_B01, GW_TOWER02, GW_TOWER03

Lack of Comfort (RW_39): GW_D02, GW_B09_PAST

Garbage City Shuffle (RW_37): GW_C02, GW_C04, GW_TOWER15

Albino (RW_43): GW_E01

Stone Heads (RW_19): GW_C03

Overcast (RW_79): GW_A25

Accidented Condition (RW_83): GW_E01 (Saint only)

Eyes of Iron (RW_90): GW_C03 (Saint only)

Shoreline (SL)

Threat - Shoreline (TH_SL)

BM_SL_SHORE: SL_B02, SL_D05, SL_F01

Lonesound (RW_46): SL_D06

New Terra (NA_21): SL_A06

The Captain (RW_18): SL_A05

Moondown (Theme II) (NA_11): SL_AI, SL_WALL06 (also called Digital Sundown)

Vast Unlife (RW_89): SL_D05 (Saint only), SL_F01 (Saint only), SL_TUNNELA (Saint only)

New Else VIII (NA_42): SL_WALL06 (ECHO) (Saint only)

Veiled Northstar (RW_93): SL_TUNNELA

Shaded Citadel (SH)

Black Moonlight (RW_26): SH_D01

Demonic Riser (NA_25): SH_B17

Dripping Time (NA_17): SH_A05

Lantern Mice (RW_58): SH_C10, SH_A21

Floes (RW_40): SH_E05

ELSE III (NA_34): SH_A08 (ECHO)

Dark Sus (NA_08): SH_B05, SH_A24

BM_SH_CRYPTS: SH_B12 (Vanilla, patched out)

The Exterior (UW)

White Lizard (RW_55): UW_D02

Underhang (BM_UW_UNDERHANG): UW_C03

BM_UW_WALL: UW_D07

ELSE IV (NA_35): UW_A14 (ECHO)

Stargazer (NA_28): UW_H01

Pictures of the Past (RW_Intro_Theme): UW_J01 (Inv only)

Passages: UW_A14 (Inv only)

Five Pebbles (SS)

Threat - Superstructure (TH_SS)

BM_DS_GATE: SS_B01

Interest Pad (NA_09): SS_A09

Drastic FM (NA_16): SS_F03

Energy Circuit (NA_26): SS_D03

Random Gods (Theme III) (NA_41): SS_E07, SS_L01, SS_E06

Chimney Canopy (CC)

Threat - Chimney Canopy (TH_CC)

Threat - Chimney Canopy (The Gutter variant)

BM_CC_CANOPY: CC_A02, CC_H01 (Saint only)

Wind Chimes (RW_48): CC_B06

Sky Sprite (RW_55): CC_C11

ELSE I (NA_32): CC_C12 (ECHO), SB_A14

Cracked Earth (NA_39): CC_OUTPUT

Sky Islands (SI)

Threat - Sky Islands (TH_SI)

Lovely Arps (RW_29): SI_D03

Kayava (RW_42): SI_D01

Speaking Systems (NA_23): SI_C06

Crystalline (NA_20): SI_B11, SI_D05

ELSE VII (NA_38): SI_B11 (ECHO)

Silicon (NA_04): SI_B12

BM_SI_STRUT: SI_B13, SI_F01

Chillblain Grace (RW_84): SI_C02 (Saint only)

Farm Arrays (LF)

Threat - Farm Arrays (TH_LF)

All Thats Left (RW_14): LF_A14

ELSE V (NA_36): LF_B01 (ECHO)

Distance (NA_30): LF_D01

Nest in Metal (RW_49): LF_A01

Maze of Soil (RW_47): LF_D08

Raindeer Ride (RW_54): LF_H01

Emotion Thread (NA_24): LF_J01

Subterranean (SB)

Ferrous Forest (RW_28): SB_G02, SB_G03

Leviathan Cave (RW_53): SB_J02

Grumblebum (RW_41): SB_A03, SB_H02

Deep Energy (RW_45): SB_F03

ELSE II (NA_33): SB_A10 (ECHO)

Silent Construct (NA_27): SB_D04, SB_F02, SB_I01, SB_B04, SB_E07

Gold Swim (VS_A_GOLD_SWIM): Upper void sea

Big Open (VS_B_BIG_OPEN): Central void sea

Worm Inferno (VS_C_WORM_INFERNO): Central void sea

The Ride (VS_D_THE_RIDE): Void sea

Deep Light (Theme IV): Bottom void sea (Technically combination of Deep Ghosts/VS_E_DEEP_GHOSTS, The Core/VS_F_THE_CORE and Outro Theme/RW_Outro_Theme)

BM_SB_FILTER: SB_J03

BM_SB_SUBWAY: SB_C10, SB_F01, SB_H03

Orange Lizard (RW_62): SB_TESTB, SB_TESTC

BM_SH_CRYPTS: SB_D04

Else I (NA_32): SB_A14, SB_D03

ELSE VII (NA_38): SB_D01

Pipeyard (VS)

Rooftops (RW_7): VS_A01

Rain (RW_61): VS_B02, VS_B10, VS_C13

Veiled Northstar (RW_93): VS_A09

Fragments (RW_96): VS_F01

Threat - Pipe Yard (TH_VS)

Metropolis (LC)

GREY CLOUD (RW_32): LC_GIRDERWALK

ELSE VI (NA_37): LC_highestpoint (ECHO)

Dustcloud (NA_02): LC_TEMPLEENTRANCE

Phasing (NA_06): LC_C08

Lost City (RW_59): LC_ENTRANCEZONE

Threat - Metropolis (Day) (TH_LC)

Threat - Metropolis (Night)

Train Tunnels (RW_27): Can play when cycle ends

Outer Expanse (OE)

Sparkles (NA_05): OE_RAIL01, OE_TOWER09

Reminiscence (NA_11): OE_TREETOP

Bloom (RW_60): OE_JUNGLE05

Wandering Cut (RW_63): OE_RAIL02

Daze (RW_64): OE_RUIN14

Ancient (RW_69): OE_RUIN02

Open Skies (RW_97): OE_RUINBACKHALL

Threat - Outer Expanse (TH_OE)

Threat - Outer Expanse (Night)

Pictures of the Past (RW_Intro_Theme): OE_CAVE02

Waterfront Facility (LF)

The Coast (RW_16): LM_D06 (also called Shoreline)

BM_UW_UPPERWALL: LM_WALL01, LM_WALL02

Metal Canopy (RW_66): LM_TOWER09

Trusted Component (RW_82): LM_BRIDGE02, LM_BRIDGE03

Threat - Waterfront Facility (TH_LM)

BM_SL_SHORE: LM_D05, LM_F01

New Terra (NA_21): LM_A06

Veiled Northstar (RW_93): LM_TUNNELA

The Rot (RM)

Wormpad (NA_03): RM_GSB1

Qanda (NA_07): RM_D02

Sparkling Pendulum (RW_71): RM_B04

Flicker (RW_73): RM_I03

Not Your Rain (RW_76): RM_ROT01

Threat - Superstructure (TH_SS)

BM_DS_GATE: RM_B01

Interest Pad (NA_09): RM_A09

Energy Circuit (NA_26): RM_D03

Looks to the Moon (DM)

Glass Arcs (NA_18): DM_I02, DM_I05

Flutter (NA_29): DM_WALL06

Scapeless Doubt (RW_70): DM_LEG01

Obverse of the Old Wind (RW_78): DM_ROOF01

Reflection of the Moon (RW_95): DM_ROOF04, DM_MOONCHAMBER

Threat - Looks to the Moon (TH_DM)

Underhang (BM_UW_Underhang): DM_LEG07, DM_U09

Silicon (NA_04): DM_VISTA

Silent Construct (NA_27): DM_CROSSOVER02

Random Fate (RW_67) DM_I11

Undergrowth (UG)

Past Echoes (NA_06): UG_C02 (ECHO)

They Say (NA_22): UG_B02, UG_B10

Breathing Hyometer (RW_81): UG_GUTTER01

Weathered Steps (RW_94): UG_A05

Swaying Fronds (RW_51): UG_A26

Submerged Superstructure (MS)

Garden (RW_65): MS_BITTERENTRANCE, MS_SPLITSEWERS

Random Fate (RW_67): MS_LAB14

Aquaphobia (RW_74): MS_I06

Onto A New Dawn (RW_75): MS_FARSIDE

Fragile (RW_77): MS_BITTERAERIE2

Ascent (RW_85): MS_ENTRANCE

Flux (RW_88): MS_I02, MS_I03

ELSE IV (NA_35): MS_COMMS (ECHO, Saint only)

Silent Construct (CL)

Fading Light (RW_87): CL_D01

Demonic Riser (NA_25): CL_B17

Dark Sus (NA_08): CL_A24

ELSE IV (NA_35): CL_D05

Rubicon (HR)

Pulse (NA_31): Saint ending

The Cycle (RW_86): HR_M01, HR_M02, HR_M03, HR_M04, HR_FINAL

ELSE II (NA_33): HR_C01

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mothis-does-art - Mothis's cocoon
Mothis's cocoon

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