My Body Type Hcs For Kaede, Kaito, And Maki! (also I Made This During Rainy Season And I Yearned For

My Body Type Hcs For Kaede, Kaito, And Maki! (also I Made This During Rainy Season And I Yearned For

my body type hcs for kaede, kaito, and maki! (also i made this during rainy season and i yearned for the beach)

bonus shuichi (bringing their stuff):

My Body Type Hcs For Kaede, Kaito, And Maki! (also I Made This During Rainy Season And I Yearned For

someone please tell me what their 4 person poly ship name is because this is driving me up the wall

More Posts from Ndrv3expert1 and Others

3 months ago

The ending of Danganronpa V3: Not the cliché twist people think it is.

Probably the most controversial part about V3 is the ending. I love it. I love it so much I have a shirt of it. I can see why others don’t somewhat but at the same time I’m like why?

Many people say the fact the game is fiction makes it meaningless, but I strongly disagree. I understand that an 'it was all fake' or 'and then they woke up' ending is annoying and overused and, depending on what happens in the piece of media, just bad writing, but DRV3 isn't one of those endings.

And if you do believe the game was meaningless, then congrats you fell for Tsumugi's lies, hook line and sinker.

In the sixth trial, Shuichi talks about how even though the game was fiction, it still hurt him to see the people he cared about die.

Even though they are being told that everything they went through is meaningless, it is real to them; if they feel sadness and anger and love, it’s just as real; it’s just as meaningful as in the real world.

Another thing is the theme of the whole game is truth vs. lies, so wouldn’t it make sense for the final twist to be that what they thought was the truth is a lie?

In the first two games, the final trial ends with a battle of hope vs despair where hope always triumphs and despair is crushed, but in V3 it’s different.

Tsumugi wants them to continue the game. The fans want them to continue the game.

Choosing hope—sacrificing someone to go on to the next killing game—will just cause the cycle to repeat, but choosing despair is also bad; it causes people to give up and lose everything.

Shuichi doesn’t want Maki (and Kiibo) to have to go into another killing game, but they also don’t want to fall into despair. So he refuses to vote, and as much as Tsumugi begs and pleads, he stands his ground.

The viewers also refuse to vote, proving that fiction does have the power to change reality, a powerful message that is one of the main reasons this ending is so great.

Even though Shuichi Maki, and Himiko were fictional characters, they changed the outside world and stopped a whole franchise, a whole movement, and in real life, fiction can spread ideologies, beliefs, and concepts, and these things can spread to people like wildfire and bring people together in ways that normal methods, (like by mouth,) cannot.

That's why artists try to put messages in their art, musicians in their music, and directors in their movies and TV shows. They know that's the type of media that will have the most reach and spread the fastest.

Or even social media spreading information; it might not be the best source, but it still spreads rapidly.

Media has influenced our way of life for years, influencing our speech, thoughts, and cultures because of what it says; this is what V3 is trying to show.

Shuichi also talks about using his friends deaths and the lie of the killing game to change the world.

This is why it matters; this is the power of fiction.

Shuichi using his friends' deaths, which may have been seemingly useless anyway, to take down the show that has trapped them in a cycle of deceit and forced them to play their game.

It’s also great when you remember that Shuichi was afraid of finding the truth, and Kaede and Kaito helped him gain more confidence.

He vowed to Kaede he would end the killing game, and this man not only found the biggest truth ever, he not only ended the game, but ended the whole franchise.

If that's not character development, I don’t know what it is.

Another reason people hate the ending is the portrayal of the fans, the fans are portrayed as Danganronpa obsessed, and they are shunned by watching the senseless killing of people for entertainment.

It’s a world where everyone has become so desensitized to kids getting killed on TV that they gather around screens all over the world eager to watch the next installment; that’s why there are 53 seasons.

The fans in the ending are an exaggerated view of what Kodaka feared would happen.

It's not trying to bash the fans of today but the fans of the future if this continues and we don’t care about the deaths anymore, and we just want more because you can have too much of a good thing.

It also has good messaging about fans (and corporations) tearing a TV show or game series apart in compensation for more, deriving it from the original message.

For example, Squid Game a show about the flaws of capitalism and exploitation for entertainment, was remade into a reality show by Netflix, Mr. Beast, and Amazon Prime to capitalize on the success of Squid Game when it first came out, actively hurting real people in the process, just for the sake of making money.

The ending of V3 reminds us that the connections we make and the experiences we have give our lives meaning. And even if we only affect one person with our actions, it will be all worth it, and that's the greatest truth of them all.

It’s about freedom, the problems of beating a piece of media to death just to have more, using deceased loved ones' wishes to help move forward, and finding meaning in the things that seem meaningless.

The V3 ending is a roller coaster of emotions and a masterful experience. It serves as a great ending to a great series that keeps you on the edge of your seat, makes you feel sympathy for some fictional characters, and still holds up even eight years later.

I don't think this rant/analysis will fix the wedge in the fandom this ending has caused (we've argued about much more ignorant things in the past.) But I hope it at least resonated with you and re-kindled elements you remember loving about the ending for people who did enjoy it; and for those who didn't I hope this gives you some insight into why I and many others appreciate the ending.

So before your start to conclude that V3's ending was meaningless think to yourself-is that the truth or just the lie you were meant to believe.


Tags
1 month ago

More Than a Label: Rethinking V3's 'Dumb' Characters

It's weird how the characters that we and the game constantly call stupid are actually some of the smartest.

Well, a lot of characters fit this bill, but seeing as I am a DR rant blog, I'm talking specifically about Tenko Chabashira, Kaito Momota, and Gonta Gokuhara.

Now these characters are now referred to as dumb by the game and particularly the fandom for pretty similar reasons.

Gonta because of his speech pattern particularly is portrayed as Tarzan's speech, and his understanding of normal things we find simple like technology and most famously in chapter 4 where he was manipulated by Kokichi, but the localization, NIS America did change his character a lot they changed his backstory and how the whole killing game buster thing happened in chapter 4.

Which is funny because all three of the characters I'm talking about in this rant were changed pretty heavily by NIS America.

In the Japanese characterization, Gonta's backstory is more ambiguous, being raised by a forest family and developing an extensive knowledge of insect species, his speech pattern is more polite and formal, and the third-person way of speech is culturally associated with child-like innocence and a cute endearing or 'quirky' personality-not dumb.

And in chapter 4 he had more of an idea what was going on in Kokichi's plan from the beginning and acted upon his own decisions rather than just being a blindly lead victim till the end.

But in general, Gonta has a deep knowledge of insects and astrology (for this analysis we are ignoring the ending) and good observational skills that are helpful in class trials like how he noticed that he must be far away from home because the constellations looked different in chapter two and his knowledge about the state of the floorboards and the way the seesaw trick was carried out in chapter three which span both the Japanese and English translations.

Kaito is portrayed as being dumb due to his struggles in trials and his refusal to acknowledge certain truths because they go against his ideals.

But Kaito's intelligence while being shown in some ways on paper by passing the astronaut entrance exams excels in more ways than academically he has emotional intelligence and leadership shown by how he interacts with everyone particularly him supporting Shuichi and pushing him to grow his confidence and seeing past Maki cold exterior and helping her open up emotionally and also in chapter 5 acting out Kokichi's plan which shows strategy and trust.

He also possesses a good amount of street smarts that people overlook.

Tenko is often seen as dumb because of her loud over emotional nature and mannerisms. Some people also don't take her seriously because of her 'man-hating' and her relationship with Himiko.

Tenko also has the same problem as Gonta with localization. In the original Japanese her speech patterns are more elegant and refined, and her male hating is turned back exponentially.

Tenko is however extremely emotionally intelligent her flipping ability which allows her to read people's emotions contributes to this as well as her encouraging Shuichi to build his confidence and Himiko to express her emotions more.

It spans beyond this however in chapter 3 Tenko infiltrates Angie's cult to protect Himiko and avoids brainwashing as well as making it her mission to help Himiko grow from her emotional suppression.

Finally, Tenko allows herself to be the medium for Angie (whom she had a rivarly with) in the seance for Himiko showing her deep empathy self-awareness and willingness to prioritize someone else's emotional healing over her own safety. Is a clear demonstration of her emotional intelligence and wisdom.

In conclusion, whether a character is intelligent or not really depends on how the piece of media portrays the character and how the viewers define intelligence.

I think school systems have definitely skewed our perceptions of intelligence making us think intelligence is just test scores and book smarts rather than street smarts and emotional intelligence.

Gonta Kaito and Tenko- while not in the same as Shuichi or Kokichi- are smart. And I don't think our skewed perception and bad localization should determine how we view them.

Some characters are written to be dumb, and that's fine but Gonta Kaito and Tenko? They aren't.

They're loud, naive, and emotional but they aren't complete idiots.

And I hope this rant helped you realize that.


Tags
2 months ago

The Possibilities of Two Blackends in Danganronpa V3: The Transfer Student Beyond The Grave and the First Come First Serve Rule

This is a rant/speculation about the addition of a second blackend in the Transfer Student From Beyond the Grave, especially with the implications of the first-come, first-serve rule.

"A lot of people talk about the missed opportunity and the idea of having two killers for Tenko and Angie in V3 Chapter 3, and yeah, I agree—having two blackends would’ve been cool.

It would’ve shaken up the trial, with the group debating when (or if) they should even bring up the second victim.

But the thing is, the real interest doesn’t come from the trial itself.

Sure, it might’ve made that useless scrum debate a little more intense, but the real draw for me is what happens after—when one of the blackends gets away scot-free."

Seeing the others having to live with a murder.

Now, you've seen how they treated Maki when she was revealed as an assassin they were nervous scared on edge and she was murdering people they never met.

Imagine how they would act if that were their friend, someone they cared about.

That's the part that would really mess with them. It's one thing to lose your friend, but it's another to know their killer is sitting right across from you.

The blackend might be alive, but socially, they're dead.

Every interaction would be laced with paranoia—the fear they will do it again—and infighting between people trying to pretend everything is normal and those being openly hostile.

Imagine the tension, the ostracization.

Of course, some people would try to make amends, but others would still see them as a potential second killer.

And the blackend, (seeing that with the rule only the first murder counts,) would probably realize they've just killed someone for no reason and are now being isolated from the rest of the group, being labeled a murderer and untrustworthy.

Maybe they would lean into their role as a villain, or maybe they would genuinely try to reach out and apologize, only to be shut down time and time again.

Even worse, what if the real danger isn't the blackend, but the others?

Someone could snap under the pressure and decide that if Monokuma won't bring justice, they will. Because who would care if a previously confirmed killer died?

They're a threat, and they killed somebody someone else cares about, so it's a win-win, right?

And the next murder—before no one had gotten away with it, but now it's been proven that it can work. You have the road map to get away with it.

You wait until someone murders, and then you kill someone who's a threat to you, someone you hate, and get away with it just like the murderer before you.

It turns the situation into not just a killing game, but a discussion about morality, ethics, and motives. Of course, these themes are in place throughout all the blackends, but it's different when you're condemning someone to an inescapable death versus them sitting across from you at the dining table, eating breakfast.

Of course they're still human but what if they killed someone you loved, someone you truly cared about, your only friend in the game.

(The arguements especially between Kaito Maki and Kokichi. chefs kiss)

In the end, having two blackends with the addition of the first come first serve rule would turn the game from a simple survival battle into a psychological minefield, where trust is shattered and the lines between right and wrong blur beyond repair.

The real danger wouldn't just be the killers, but the fear of betrayal, the crumbling of morality, and the weight of survival, forcing everyone to confront their choices of whether to forgive or forget and what they're truly willing to sacrifice.

The true impact of two killers is the emotional fallout—the fractured relationships and shattered trust. It's the heart of what makes the killing game devastating.


Tags
1 month ago

Why Post Game AUs Hit Different

Hear me out, okay? Post-Game AUs in the sense of Danganronpa hold a special place in my heart. They’re what first brought me into the fandom space, they’re some of the first fics and fanart I made, and yeah, I know it’s kind of weird, but there’s just something about them that I can’t shake.

When I first sat down to write this, I stared at a blank screen for hours. I really wanted to talk about this topic, especially since no one else seems to have tackled it in depth before. But I was stuck. At first, all I could think was, "I want the V3 cast to be happy and alive," and, "I love angst."

However, after re-reading some of my favorite post-game fanfictions and really reflecting on them, I realized there’s so much more to this AU than I initially thought.

Post-game AUs are so compelling because they dive deep into themes like healing, found family, rediscovering happiness, self-identity, and the truth about fame.

These themes are what make the stories emotionally impactful and really connect with readers. They make you think, and they allow the audience to resonate with the characters and the world they inhabit.

For example, when I read about Kaede digging her nails into her neck, desperately trying to pry off the chain that dragged her to her execution—a chain she never actually wore—it makes me stop and think. It makes me feel something.

Or when I read about Maki having nightmares about killing people and being tortured, even though she never actually did. Those moments resonate deeply, and I find myself thinking about them long after I’ve finished reading.

Then there’s Kokichi, atoning for his past mistakes and opening up, allowing himself to be vulnerable. And when I see Ryoma discovering that there are people who genuinely care about him, it hits so hard.

It’s like watching that final, epic battle in a movie that everything’s been building toward. It’s satisfying, and it gives you an ending you can feel content with.

I know a lot of people complain about V3’s open ending, but honestly, if there had been a definitive conclusion, we might not have gotten all the creativity that’s poured into post-game fanfics and fanart. The beauty of that open ending is that it left so much room for fans to craft their own narratives—nothing feels too absurd because there was no ending at all.

And I’m not going to talk about every single post-game fan art or fanfic that’s completely changed my view and perception of post-game, but some of these fics have inspired thoughts that go beyond just the post-game world For example, It’s Just Showbiz got me thinking about the reality TV side of fame and made me start headcanoning Tenko as a trans woman, which I hadn’t considered before.

Here Comes the Sun shifted my perception of Kiyo, showing me a different side of him that I hadn’t thought about in the context of the original story.

The Friends We Used to Know led me to a rabbit hole of exploring platonic Chabahara, which opened my mind to new dynamics between characters.

These fanfics didn’t just change how I think about post-game—they expanded how I view the characters and their potential after the events of the original game.

There are so many vastly different takes on what happened to the V3 cast after the events of the game. (Well, all the casts, but V3 is the most prominent in the post-game space, followed by SDR2.) Some interpretations focus on the survivors struggling with guilt, forced to carry the weight of everything that happened. Others bring back the dead students in different ways—some with injuries reflecting how they died, some as puppets controlled by Team Danganronpa for publicity, and some just living happily together in a one-bedroom apartment.

Some fics depict V3 as the final game, while others frame it as just the beginning of something even bigger. Some characters signed up willingly; others had no idea what they were getting into. Post-game AUs are completely open to interpretation, with no right or wrong answer. Sure, you could say the same for Hope’s Peak, non-despair AUs, or even pre-game stories, but there’s something about post-game that just hits different. Maybe it’s the characters. Maybe it’s the themes. Maybe it’s the perfect balance of angst and healing. I can’t fully explain it—but it works.

Post-game AUs are more than just a way to keep the story going—they’re a way to explore what happens after the cameras stop rolling, after the killing game ends, after the characters are left to pick up the pieces. They allow for healing, for growth, for alternate interpretations that make us rethink everything we thought we knew. And maybe that’s why they hit so hard.

No matter how many versions exist, no matter how different the interpretations may be, post-game AUs will always be special to me. They take everything I love about these characters—their struggles, their resilience, their ability to change—and push it one step further. They remind me why I fell in love with Danganronpa in the first place, and why I keep coming back.

I love post-game aus so much and I can’t wait to see what other incredible stories and art will come from this space, because if there’s one thing I know for sure, it’s that post-game AUs aren’t going anywhere.


Tags
3 months ago

The impact of Tenko’s ability on Maki and Kokichi's character arc: a continuation of me rewriting Tenko’s flipping ability.

This is a more indepth analysis of Tenko and Maki and Tenko and Kokichi's relationships. It might not make sense without the first part, but you don't have to read it to enjoy this.

Introduction

Tenko is the sun, bright, loud, beloved, and emotional, Maki and Kokichi are the moons, the liars, the ones who build up walls to hide their true selves, the loners.

Realistically, that analogy was supposed to be with Kaito, but we’re not talking about him, and I think Tenko could in some ways be a better mentor figure for Maki (Kokichi and Shuichi.)

Tenko is like Kaito but soft in the ways he is rough, less abrasive. Tenko relates to Maki and Kokichi in a different way than Kaito, of course. Kaito Maki and Kokichi are like three peas in a pod, but Tenko would be able to listen to help to heal in a different way than Kaito can.

Tenko’s flipping ability doesn’t take away from Kaito’s role; it adds to it and gives more time for Kokichi and Maki to flesh out before or during their development with Kaito.

Kokichi’s mask doesn’t have to break like it did in chapter five, but we can see him become more defensive and isolated.

Maki doesn’t have to shed her stone-cold assassin behavior and break down like in chapters five and six, but she can start to become more vulnerable.

Maki's growth with Tenko

Maki and Tenko could spar together and have chats about Maki’s past that even though Tenko didn’t agree with murder, she knows that Maki was forced into it and is still a good person deserving of love and affection and would be like a second Kaito there for her, especially since Kaito is deteriorating because of his illness.

I believe that Maki could also help Tenko, especially since their backstories are so similar, talking about her crime and opening up about her distrust for the men she saw on the streets and the ones her master told her about, and Maki would help keep Tenko grounded and help her open up more.

I always thought it was a missed opportunity only giving Maki and Tenko one interaction in the game.

I love the parallels between her and Maki's backstories and their characters as a whole.

From the get-go, both didn’t really have a say in their lives; their childhoods started out similar with both getting abandoned but then had two separate paths: a savior and a killer, one embracing their role and the other rejecting it.

I want Maki and Tenko to have long, profound talks about strength and being vulnerable. I want Tenko to flip Maki and give her a whole new outlook on her life.

I want them to talk about Tenko’s vigilantism, Maki's childhood friend, the burden that they both place on themselves to protect those they care about even if it means harming others.

I want Tenko to grab Maki's hands, which have been coated with blood countless times, even with her strong morals against murder, and tell Maki she trusts her and cares about her.

Kokichi’s arc with Tenko

With Kokichi after flipping him, making him vulnerable and out in the open, Kokichi runs away at first but soon realizes the strength of Tenko’s ability and has her help him with his plans, he being the one that suggests she flip Tsumugi.

They would hang out, even though the others give them weird looks, especially since Tenko knows Kokichi’s true intentions. But like everyone else, Kokichi pushes Tenko away, putting back up his facade as a villain, betraying Tenko before her death, leaving him to run right back to Himiko.

Who she still cared about helping but took her mind off the jealousy of Himiko gravitating to Angie more than her by hanging out with Kokichi.

Kokichi would also tell Tenko that she’s lying to herself and too concerned about the others to care about herself and that mentality is going to get her killed.

(While he holds his script to his chest, knowing what’s coming two chapters from now.)

After Tenko died, Kokichi felt regretful but chose to keep it away from the others, still knowing that Tenko was one of his only true friends in the game, the only person who truly understood him (until chapter five), but that having friends in a killing game was a mistake and would only make him more weak and vulnerable.

Kokichi and Tenko’s friendship

Outside the narrative I have created, I want more Tenko-Kokichi shenanigans.

I like the fact that both sacrificed themselves to help/save someone else, and both died in a dark, claustrophobic environment alone.

I also like how they're more like each other than they both realize.

I think Kokichi could point out Tenko's altruism as a flaw and also call her out as a hypocrite, and he would definitely bash her for her relationship with Himiko, and I think Tenko could start to crack the mask, the facade that is Kokichi Oma.

I love their dynamic so much I just don't know how to explain it:

Two people who actively hate each other but have good chemistry and are constantly hanging out with each other to the confusion and expense of the others.

They insult each other all the time, but if anyone else insults either one of them, they would beat that person up.

They're normally making jokes at each other's expense but sometimes get serious with each other and actually give good advice and comfort.

Probably my second, maybe third favorite Tenko-male friendship (my first is Tenko and Shuichi).

They would be so chaotic together; I wish they would have gotten more time to hang out.

Tenko's missed opportunities

Tenko should have hung out with more people who weren't Himiko (and Shuichi) in the game. Her flipping ability and emotional depth could have allowed pivotal shifts in the narrative as well as doing work for her and many others' character arcs and developments.

(And just be really cool; give my girl more screen time, damn it.)


Tags
1 month ago

The Ethics of Murder in Danganronpa: A Breakdown of the Killing Game's Morality

Ethicality is the adherence to moral principles in decision-making and actions, evaluating whether something is right or wrong.

However, ethics in the form of Danganronpa is where the lines start to blur. It's not as simple as right and wrong. When your life is on the line, you can justify killing someone as self-defense, right? But it's not that simple once you add in the psychological and emotional factors—the stakes change.

What's the value of a life, especially one that's a stranger? What happens when that stranger becomes someone you actually care about? The price of their life may change, and suddenly, it's a whole new ballgame. So the questions become: how much would it take for you to kill someone, and is murder ever justified?

That’s what Danganronpa forces us to confront death isn’t just a consequence it’s the game and with every death comes new motives emotions and decisions behind it.

Some characters may seem like their killing to survive others do it for greed and their own personal gain and then you have the people who act out of pure fear and panic.

The physiological pressure the manipulation the backstabbing these aren’t just trivial things and there’s a thing in here somewhere about how being in a killing game environment isolated from the rest of the world with a bunch a strangers who can kill you at anytime would change you as a person effect your morals and such (but this sadly isn’t about that and maybe I’ll touch on that later, ) this is about how the killing game makes us and the characters question whether murder is even okay? Where do we draw the line? and why do we forgive some and ostracize others?

Of course, your first thought would be absolutely not murder is not okay, never under any circumstance. But then the other thoughts start to roll in, you think about your family you think about your life outside the game you think about the value of your own life then you start making friends with with the strangers that you’re trapped with, and you start to think about the value of their life then it becomes a twisted mess and the answer isn’t just a simple no anymore it becomes a no except… a maybe a yes only… your perception becomes skewed as other factors are weighed in.

Should we feel sorry for the murders or should we see them as monsters and what’s the cuff off point where do draw the line for sympathetic killer and heartless murderers

So, with all that in mind, how do we even begin to break down the ethics of murder in Danganronpa? It’s not a simple black-and-white answer. But here’s a framework to think about it:

Murder in Danganronpa: Breaking It Down with MBBCO Motive Brutality Bias Context and Obligation

*For specifically Dr based on the blackened trials and reactions of other students probably not good for use in real world situations*

M. Motive

Why did they do it? The motive is essential because it gives us a reason behind the action. Is it for the sake of others, like Kaede killing to end the killing game, or for personal gain, like Celestia? Some motives may seem more honorable, but it all comes down to perspective. Did they kill out of desperation, or was it a calculated act for personal gain? Understanding the motive helps weigh the ethicality of the act.

B. Brutality

How did it go down? Was the murder violent and grotesque, or was it quick, swift, and painless? Brutality plays a significant role in how we perceive the act. Junko's actions were very gruesome and treated like a spectacle, while Kiyo killing Angie was painless, not very gruesome, and simple. Even though both had reasons, how the murder went down makes a huge difference. Was it cold or heartless, or were there moments of hesitation? Brutality not only shapes the act but also the way we see the killer.

B. Bias

Who is the victim, and who is the killer? Bias can cloud judgment, and while it shouldn't determine ethics, sometimes it still can. Take Kaito vs Kokichi, for example. The majority of the cast is quick to defend and stand by Kaito but ostracize Kokichi. This extends to everything, including murder. These biases sometimes get in the way, skewing the perception of ethicality.

C. Context

Context: What was the situation? This is vital because the surrounding circumstances heavily influence the actions. If a character kills in self-defense, it changes things compared to a murder driven by power. Take Mondo as an example: Mondo killed Chihiro not just because of personal animosity but because of Mondo's fragile sense of pride and guilt. In his case, the context wasn't just survival or revenge; it was deeply tied to his own internal battle of self-worth. Context can either justify or complicate the ethical decision to kill.

O. Obligation

Obligation: Was it a choice? In a killing game, the definition of choice can be murky. Was the character forced into a situation where they had to kill for survival, or was it something they actively chose for personal reasons? In some cases, like Hifumi's, it's clear he was manipulated, while many other characters acted on their own volition. The sense of obligation varies depending on the killer's mindset and circumstances.

Murder is always murder, regardless. But this doesn't mean we should ignore the complexities that determine the ethics and morals of each murder in the killing games. It's not always clear-cut, but that doesn't mean it doesn't exist. Some characters make decisions we might understand, even if we don’t agree with them. Others make choices that are downright horrifying, and no amount of explanation can justify that. But that’s the beauty (and horror) of Danganronpa: it forces us to question the morality of our actions, and whether any of us would really be able to survive in such a twisted situation without crossing a line.


Tags
2 months ago

Why Do We Love Seeing Our Favorite Characters Suffer?

It’s like an unspoken rule in fandom: if you have a favorite character—a “blorbo”—you want to see them suffer. Not in a mean way (we love them!), but in a put them through hell and watch them break kind of way. And then, once they’ve been completely emotionally destroyed, we turn around and say, “Actually, I want them to be the happiest person alive.”

We’ll write fics where they get to be safe, loved, and thriving… but also fics where they’re barely holding it together. We’ll create AUs where the worst never happened, only to still find ways to make them suffer. It’s the duality of fandom.

But why do we do this? Why does suffering make our favorite characters better in our eyes?As a Danganronpa fan, I’ve seen this in action a lot. We’ll create non-despair AUs, but will that stop the angst? Nope. We’ll write post-game fics where the survivors try to move on, but the trauma still eats them alive. And yet, we also turn around and make content where they’re happy, together, and free.

It’s this weird push and pull between wanting them to heal… and wanting to drag them through the worst imaginable pain first.

So what is it about suffering that makes characters so compelling?

1. Emotional Growth and Development

Let’s be real: watching a character go through hell makes them more interesting. A character who’s just happy all the time? Kinda boring. But a character who’s been through the worst and still keeps going? Now we’re talking.

There’s something about seeing them struggle that makes them feel more real. You get to see their vulnerabilities, their breaking points, and how they react under pressure. And when they do manage to grow from it, it feels earned.

Take Shuichi, for example. Seeing him go through all the weight of his friends dying then taking down the game that caused their suffering that's the good stuff. It feels so much more meaningful because we saw what it took to get there.

2. Relatability and Humanity

Characters who suffer just feel more real. Nobody’s life is perfect, and when fictional characters go through tough times, it makes them feel more human. Their emotions—whether it’s grief, fear, or desperation—make them easier to connect with.

Even if we haven’t been through the exact same things, we get the emotions behind them. Seeing them struggle can feel like looking in a mirror sometimes, and that connection is what makes us latch onto them so hard.

Ryoma is emotionally distant and initially refuses to get involved with the other students, but as the story progresses, his humanity shines through. His struggles with loneliness, despair, and his desire for redemption mirror universal feelings of wanting to escape the weight of loss while still searching for a meaningful connection.

His suffering, especially in dealing with his personal guilt and past trauma, can make him a very relatable character for some, as many of his emotional challenges are reflective of real-world emotional battles people face. Ryoma’s journey throughout the game embodies the theme of human vulnerability and the complexities of trying to find hope in the face of overwhelming darkness.

3. The Contrast Between Pain and Joy

The reason we love to make our faves suffer and be happy is because one makes the other hit so much harder. If a character’s just happy all the time, it doesn’t feel as impactful. But when a character has been through hell and finally gets a moment of peace? That’s when we feel it.

Think about it: watching Maki smile after everything she’s been through? That is what makes it powerful. If she was just happy from the start, it wouldn’t have the same weight. The suffering makes the happiness feel earned.

4. Catharsis (AKA, Glorified Therapy)

Let’s be honest, sometimes we just project a little too hard. Watching characters go through emotional breakdowns, trauma, and existential crises is basically free therapy at this point. We put them through pain, watch them survive it, and in some weird way, it helps us process our own emotions

It’s like, “If they can make it through this, maybe I can too.” Their suffering feels familiar, but their healing gives us hope. It’s weirdly comforting, even if we’re the ones making them miserable in the first place.

Take Kokichi underneath all his lies and pranks, there's a longing for genuine connection and understanding, but he’s terrified of being vulnerable.

Kokichi's journey through deception and eventual emotional exposure offers a deep form of catharsis. Fans can project their own feelings of vulnerability, fear, and longing onto him, and when he finally allows himself to show his true emotions, it’s a bittersweet release that resonates on a personal level.

5. Projection (We’re All Guilty of It)

Let’s be real: we see ourselves in our favorite characters. Whether it’s their insecurities, their struggles, or just the way they react to things, we latch onto them because we relate. So when they suffer, it feels personal.

And when they finally win—whether that means healing, finding happiness, or just getting a break—it feels like a win for us too. Seeing them overcome their struggles gives us the tiniest bit of hope that maybe we can too.

Many people can project onto Kaito because, despite his loud personality, he struggles with feelings of inadequacy and fear, particularly surrounding his health and the pressure to be the "Ultimate Astronaut"—a title that weighs on him heavily.

Kaito represents the idea of pushing through hardship while trying to maintain an outward appearance of confidence, which is something a lot of fans can relate to, especially when dealing with their own struggles while trying to appear strong or capable to others. The way Kaito allows his insecurities and fears to be buried under his bravado speaks to the way many people carry their own emotional burdens while trying to stay positive for others. When fans project onto him, they might see aspects of themselves, their own struggles with self-doubt, or the desire to be a source of support and strength for others.

Conclusion

At the end of the day, we love seeing our favorite characters suffer because it makes their stories deeper, more emotional, and more relatable. Their pain makes them feel more real, their growth makes them more compelling, and their happiness—when they finally get it—feels earned.

It’s not just about watching them struggle or giving them a happy ending—it’s about the journey in between. And that’s what makes storytelling (and fandom) so addictive.

So yeah, I will continue to put my favorite characters through hell… but only because I love them. (Sorry Tenko.)

Why do you love "torturing" your favorite character is it one of the reasons above or do you have your own reason?


Tags
3 months ago

(No sound)

Sakura shows a little parlor trick, based on that one DRS interaction.

Happy I finished some animation already, trying to really keep to it :]


Tags
3 months ago

How I would rewrite the utilization and timing of Tenko's flipping ability (That also slightly changes the narrative.)

Tenko's flipping ability had the power to change the entire narrative of DRV3 but the game barely used it here's how it could have made a really impact.

This is an excerpt to a 25 page essay I wrote inspired by @whattheskyknows' post about the underutilization of Tenko’s flipping ability. Check out their original post below.

https://www.tumblr.com/whattheskyknows/766230450261884928/i-wish-drv3-utilised-tenkos-flipping-technique?source=share

The first reveal of Tenko’s ability

The first time Tenko’s power will be revealed is late chapter two early chapter three. Here she will flip Shuichi and Himiko just like in the original game, but this time instead of being the only time her ability is ultilized it will be used to give the player an inclination of Tenko’s power with characters that we already know enough about to deem Tenko’s analysis correct making her ability seem reliable and trustworthy.

The next time Tenko’s power will be utilized is in the middle of chapter three.

Maki's flip

Here she would flip Maki. I know you probably think I don’t know if that would work out, etc., but at this point, Maki is getting closer to Kaito and Shuichi, and even though Tenko was one of the many people who were wary of Maki after her talent reveal she did eventually come around and had a nice chat with Maki in chapter three.

Tenko could guise it as sparring, especially after her dojo opened up and flipped Maki telling her something along the lines of:

“You hide from us because you believe that we’ll all hate you, but Tenko can tell, deep down, you’re a caring girl, Maki. You’re afraid, just like the rest of us, afraid of hurting your loved ones, which is why you lie to build up walls. You don’t want us to shun you, and you don’t want any more blood on your hands, at least not if you don’t have to.”

And then Maki would obviously (and understandably) be shocked, probably asking Tenko how she knew that just by flipping her.

I think the two would grow closer and make that conversation between them before Angie’s death a bit more impactful.

Either Shuichi would have to be in the room or Maki would have to tell him (and Kaito) after the fact since Shuichi is the protagonist and we find out all the information through him, and then he would do that thing where he has a thought or an internal monologue, but it pops up as text that reads:

‘It’s nice that those two are getting along with their combined strength; we might be able to find a way out of here.’

Kokichi’s flip

Next would be Kokichi, which wouldn't be an on screen moment like Maki's because Kokichi dropping his mask is a big reveal for the end of the game.

Tenko would either flip Kokichi out of pure annoyance or reluctant curiosity, then say:

"Tenko can see you're putting up a villainous facade, but she can tell that there’s more behind it."

And Kokichi gets so scared that he’s vulnerable and just runs away.

Maybe he even writes on his little whiteboard an insult under Tenko’s name, then erases it and writes interesting or useful under it.

They can then have little interactions where they talk, combining their skills to try and figure out the mastermind or the truth of the game, and we see them getting closer to each other.

Then I wrote two separate storylines because I love Tenko so much I created two alternate universes for her ability to be used correctly, and I wanted to make this harder for myself because I can't take the easy way out.

Here's how Tenko’s flipping ability could play out in two possible narratives option being closer to the canon and option two deviating further from it.

Option one:

Tenko dies like she was supposed to and all the secrets die with her. Kokichi and Maki are upset, but of course, in typical fashion, don’t show it in front of the others.

After Tenko’s death, Tsumugi looks happy/relieved, and Kokichi gets suspicious, but it’s not enough evidence to determine anything yet.

In late chapter three or early chapter four, before everything happens, Kokichi finds out that Tsumugi was happy Kiyo killed Tenko because she found out too much and goes into his plan even more determined to end the killing game and get revenge on Tsumugi for everything she's done to them (and Tenko).

Option two:

Kiyo kills Angie locked room mystery style, he then tries to kill Tenko but it fails (it still hit her in the arm or a non-vital part of the neck.) Tenko still dies, though, and everyone believes that it was from blood loss.

Later Kokichi discovered that Tsumugi killed Tenko using the power of the first-come, first-served rule to save herself because Tenko flipped her and found out way too much.

Kokichi would then find out and confront Tsumugi in a confrontation that would go something like:

“You did it, didn’t you?” Kokichi said, his voice filled with emotion, Tsumugi turned around, confused and angry. "You killed her."

Here bits of Kokichi's mask would start to drop , the usual mischievous smirk replaced with a rage-filled scowl.

Tsumugi would walk closer, their faces almost touching.

“She was learning too much, sticking her nose into places it didn’t belong. The game wouldn’t have been as fun if there was a reveal so early… I had to get rid of her; she was a threat to me. You understand, don’t you, Ouma?” (referencing chapter four).

Kokichi would then curse her out and say something along the lines of he'll ruin Tsumugi's game for her and everyone watching, either Tsumugi directly or the cameras, and continue his plan to end the game.

Tsumugi would then either be amused that Kokichi would try or genuinely concerned seeing Kokichi as a threat and trying to stop him herself, once again changing the narrative.

This one is especially nice because it shows the parallel of Kokichi and Tsumugi as a sheep in a wolf’s clothing and a wolf in a sheep’s clothing and also them both having scripts and doing whatever is necessary to make their narrative happen.

Kokichi is manipulating Gonta to kill Miu and Tsumugi killing Rantaro and framing it on Kaede.

This also gives Tsumugi more of a role as the mastermind in the game, also allowing Tenko to use her power multiple times without the consequences of an early reveal or boring game.

Then for either one or two, the ending would pretty much go the same except for maybe Tsumugi subtly mentioning that Tenko (and Kokichi) already found out a while ago, but the rest of the ending is perfect and wouldn’t be affected.

Conclusion

And that is a rewrite of how I think Tenko’s flipping ability could have been used to its full potential.

Of course, there were a few things that I couldn’t stress as much as I wanted to, like Tenko and Maki and Tenko and Kokichi's friendship, and the others would be like:

“Tenko and Kokichi/Maki are close these days, aren’t they?”

But this is getting long, so maybe I'll talk about it in another post.

Tenko had a really amazing power that had the chance to change the narrative and be a really cool arc, especially since she's a character that expresses her emotions wholeheartedly and wants others to do the same, but it instead was just like so many other things about Tenko's character overlooked, underutilized, and forgotten about, during and after its reveal.

Tenko deserved better. We deserved better and it's a shame to see such a great opportunity go to waste.

How I Would Rewrite The Utilization And Timing Of Tenko's Flipping Ability (That Also Slightly Changes

And if anyone wants to read the full essay if requested I will make a comment or another post (unlikely though it's very long 😅)


Tags
Loading...
End of content
No more pages to load
  • sketch-phantom
    sketch-phantom liked this · 3 days ago
  • whiskey-draconequus
    whiskey-draconequus liked this · 3 days ago
  • thealmightysouplord
    thealmightysouplord liked this · 3 days ago
  • beearcheops
    beearcheops liked this · 5 days ago
  • vastardly
    vastardly liked this · 5 days ago
  • n4tural1
    n4tural1 reblogged this · 5 days ago
  • n4tural1
    n4tural1 liked this · 5 days ago
  • leoquokka
    leoquokka liked this · 5 days ago
  • gwyndolins-boyfriend
    gwyndolins-boyfriend liked this · 5 days ago
  • zombie-grll
    zombie-grll liked this · 6 days ago
  • silentsage89
    silentsage89 liked this · 6 days ago
  • placeholder9281
    placeholder9281 liked this · 1 week ago
  • snowfalldeer
    snowfalldeer liked this · 1 week ago
  • 2001san
    2001san liked this · 1 week ago
  • unfunniestbscotch
    unfunniestbscotch liked this · 1 week ago
  • tamaki-souh
    tamaki-souh liked this · 1 week ago
  • esmyruii
    esmyruii liked this · 1 week ago
  • robotwrangler
    robotwrangler liked this · 1 week ago
  • nounstalker
    nounstalker liked this · 1 week ago
  • mokachino13420
    mokachino13420 liked this · 1 week ago
  • mabosstiff
    mabosstiff liked this · 1 week ago
  • parabox89
    parabox89 liked this · 1 week ago
  • matthewlickers
    matthewlickers liked this · 1 week ago
  • yargui25ji
    yargui25ji liked this · 1 week ago
  • desktopsys
    desktopsys liked this · 2 weeks ago
  • captnnemesis
    captnnemesis liked this · 2 weeks ago
  • brisksketches
    brisksketches liked this · 2 weeks ago
  • nuclear-robotfrog
    nuclear-robotfrog liked this · 2 weeks ago
  • coatguy277
    coatguy277 liked this · 2 weeks ago
  • soulguana
    soulguana liked this · 2 weeks ago
  • kirby-toons
    kirby-toons liked this · 2 weeks ago
  • anotherrluvfool
    anotherrluvfool reblogged this · 2 weeks ago
  • julesthedragon
    julesthedragon liked this · 2 weeks ago
  • rainbowgaykittenchaos
    rainbowgaykittenchaos liked this · 2 weeks ago
  • hampsterempire8973
    hampsterempire8973 liked this · 2 weeks ago
  • koslawaflondra
    koslawaflondra liked this · 2 weeks ago
  • croiw
    croiw liked this · 2 weeks ago
  • sanbell09
    sanbell09 liked this · 2 weeks ago
  • acelikesstars
    acelikesstars liked this · 2 weeks ago
  • bitchlessness
    bitchlessness liked this · 2 weeks ago
  • stinkycouchperson
    stinkycouchperson reblogged this · 3 weeks ago
  • stinkycouchperson
    stinkycouchperson liked this · 3 weeks ago
  • swolfyxd-content
    swolfyxd-content reblogged this · 3 weeks ago
  • swolfyxd
    swolfyxd liked this · 3 weeks ago
  • glitch009
    glitch009 liked this · 3 weeks ago
  • theschosenant
    theschosenant liked this · 3 weeks ago
  • anani-nanu
    anani-nanu liked this · 3 weeks ago
  • starryatiny
    starryatiny liked this · 3 weeks ago
  • magiistar
    magiistar liked this · 3 weeks ago
ndrv3expert1 - Please shut me up
Please shut me up

Mad she/her dr blog

34 posts

Explore Tumblr Blog
Search Through Tumblr Tags