he/she and any neos, a multifandom silly guy autismpebbles.straw.page
86 posts
I didn’t miss that social cue I just thought it was stupid
I love how the Wasp King is introduced as this regal, imposing, super powerful figure you cannot beat and then the further into the game you go after that point, the more you realise everything about your first impression of him was a lie.
The title of “Wasp King” is already suspicious given that wasps don’t have kings and the game is usually more accurate than that with the other kingdoms. And then you have confirmation that he indeed is not an actual king but usurped the queen’s throne (also when you buy his theme from Samira you see it’s literally titled The Usurper)
Then it’s heavily implied he’s not an actual wasp either
And you find out that actually, once you have some protection against fire, he is indeed beatable, implying he probs was a pretty average bug when not relying on fire magic
And when all is said and done and you look through his bestiary entry, you find out his name is literally a pun on “hoax“
I’ve commented before on the whole symbolism behind him still wearing the rags he had from before under his royal cloak. Like royalty is a disguise he put on to hide the nobody that he was.
Hoaxe never got any respect as himself so he made up his Wasp King persona to force everyone into respecting him no matter the cost
something based on an old headcanon of mine
The good ol' Folk, SlugBlues with a wawalaika.
i love fantasy hybrids but i wish more people leaned into the body horror potential of it. dragon hybrids with upsettingly human eyes peering out from their otherwise draconic forms. winged hybrids with back muscles incapable of supporting the weight of their limp, atrophied wings. dhampirs with a crooked, painful clash of human and predatory animal teeth competing for space inside their bloodied mouth, inhibiting their bite and making feeding a grotesquely messy affair. ill-proportioned chimeras that haunt the heroes sent to slay them with how much they resemble those they seek to protect from them. monsters who are shunned by their monstrous and human relations alike, their greatest sin being that they didn't win the genetic lottery and now must bear the consequences of their forebears' union for all to see.
So, I recently had a thought and I kinda wanted to get it out: it seems like the main three heroes and the main villain of Bug Fables all have a theme of moving on from the past, especially past troubles, and how important it is to help each other if we want to do that. Heads up, I’ve been kinda bummed as of late and I’m still kind of bummed right now: I’m also a little tired, and generally not that smart so forgive me if the following is either a) stuff plenty of people have pointed out, or b) nonsensical (the part with Leif in particular I admittedly kind of struggled with). Just thought I’d get the whiny bits out of the way first, forgive me:
Czytaj dalej
Disability HCs! I love them sm you don’t understan d
i know he is ruining outfits with the comfort hoodie
big family yep LTTM and FP seem to really like playing dominoes
Made this cuz I found the original image funny
Everyone should know about the existence of Grapecat, and the fact that he possibly inspired Spearmaster.
Mentioned by Andrew
I wonder, is Grapecat the Spearmaster we play as in the original MSC mod? or perhaps he was spear's secret twin brother all along? This is the hidden Spearmaster lore they didn't want to tell you. But I know for sure he is just a passionate, talented little guy
Yes you get a whole fishstick doodle page, I love drawing the scugs interacting... This was supposed to be for pride month but sadly I was extremely busy so it only got finished now, but hey, better late than never huh?
"Little creature? On the floor of my can? What brings you here?"
"As you can see, I am concentrating to the best of my ability to figure out a very personal problem for us iterators." "What is that in your hand?"
"A pearl?"
"I suppose I haven't read many pearls in a while, so I suppose that I can divert some of my processing power to reading it for you."
"…"
[ The pearl is highly invasive, loud and unusually distressing to decode. As if the message is written in all caps. It details Pebble's inner paranoia and fear, which leaves Moon to realize that her actions were unknowingly causing her brother an inevitable death. ]
[ As this is being processed, the Moon's chamber begins to tremor violently. It seems as though a horrible mistake was made. Something undoable. ] "Oh no, no, no." "What did I do?! My work, Pebbles, I—" [ Her body would fall down onto the ground, as she sat there defeated. ]
"..." "I almost had the answer."
"I could've... helped every iterator."
"…"
"Leave."
(under cut due to being a long post)
I like to label myself "the #1 UI fan and the only person who really gets them" for… probably obvious reasons at this point. My interpretation of them is wildly different from almost everyone else's "mean gossip girl" interpretation of them, which - frankly, in my and some other people's opinion - results fron fandom misogyny due to gossiping's status as a stereotypically feminine trait. When a character's gender is unconfirmed, people default to referring to a character by masculine terms, and oftentimes get angry when the character in question is revealed to be anything else. (See: Seven Red Suns.) However, due to (misogynistic) stereotypes, the overwhelmingly common fanon interpretation of Unparalleled Innocence is a mean gossip girl, as mentioned prior.
I was not exempt from interpreting them as that until I actually began to look into the way they're treated by canon.
Unparalleled Innocence will be referred to as they/them in this essay, due to chatlog Iterators vagueposting about them using they/them pronouns and due to them lacking official confirmation on gender identity in both vanilla and Downpour.
One of the most significant mentions of UI, at least in the context of this essay, is the Shaded Citadel pearl. At the time of the pearl's writing (1514.008)[1], UI is likely still in construction or has only recently been constructed, placing them very, very close to whenever the mass ascension took place (before 1591.290). Unparalleled Innocence never has a line of dialogue in a single broadcast or broadcast pearl, and their characterization can only be inferred by the way other Iterators talk about and treat them.
UI is excluded from the discussion about Erratic Pulse, quite possibly suggesting alienation or distrust in UI by the local group for one reason or another.[2: Sky Islands 3] (Seven Red Suns is also excluded, but that's a result of them being heavily implied to not be a part of the same local group as the rest of the main cast. See: Citation 3) While discussing the leaking of Five Pebbles' rot, the idea that UI is mean is only a theory of Chasing Wind's (hence: "I suppose"), and not explicit fact.[3]
The most likely conclusion is that Unparalleled Innocence is a closed-off individual who doesn't realize the harm their actions bring to others, and is treated as much meaner by fellow Iterators than they actually are. Based on Gazing Stars' and Secluded Instinct's dialogue, it's entirely possible that UI might have leaked the rot images in a valiant attempt to notify others that Five Pebbles wasn't in a great state. They could've wanted to help to try and redeem whatever poor reputation had led to them being considered potentially mean by CW, but messed it up entirely.
Unparalleled Innocence came close to the sunset of their creators. They were abandoned by the so-called "noble benefactors." They were young, and didn't know how to handle it. This also plays in the favor of the idea that one of Rain World's themes is about empathy and understanding[4] - and in this case, it would be the lack of either.
And the fandom continues to mistreat them, just as they are by their fellow Iterators.
drawpile
suns throws it back
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
But let's take a closer look, shall we?
See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
”Oh if we didn’t have xenogenders/GNC trans people/neopronouns/MOGAI/etc etc etc then transphobes would respect us.” Untrue. Most transphobes are so insanely vitriolic that you could be the most standard, decent, agreeable trans person, and they would still hate you.
I’m a fairly basic trans man, online and off. I tone my gender down even more for work. I have short hair, facial hair, I wear pretty standard non-fitted pants and t shirts with some manner of compressive undergarment underneath, and I go by my fairly basic, common masc name. The only difference between me and my cis coworkers is that I openly engage in good-faith discussions about my being transgender when brought up, and I have a “he/him” pronoun pin I like to wear.
I have one coworker who I’m well aware has never gendered me correctly. I have assumed it was an intentional, bad-faith decision (because of other, unrelated-to-me conversations he has had with coworkers), but I’ve never really cared enough to bring it up to him. I figured, “if this is intentional, that’s his issue. I’m not interested in trying to change his mind.” I’ve reached a point in my transition to where I don’t really care that much if some random person doesn’t respect me or my gender, because I don’t need every stranger’s approval to be happy with myself.
With all that being said, I’ve treated him the same as I have every other coworker. I’ve been civil, I’ve been agreeable, I’ve still been friendly to him and haven’t gone around the workplace intending to smear his name. (Yes, I have discussed his behavior to those close to me who have asked, but I’ve kept it very private and said that as long as he doesn’t say anything outwardly malicious, I don’t really care about his behavior.) He has been outwardly friendly to me, too, telling me about his past careers, showing me pictures of his family, we’ve talked about our hobbies and other things we enjoy.
Still, after all of this, he has given up the ghost and decided to gossip about me negatively to coworkers. I won’t go into detail about what I’ve been told he said, but it was all explicitly transphobic and pretty aggressive. I’ve never gone out of my way to make him mad, relating to my gender or not, so it’s a little out of nowhere. I’m not particularly surprised by this, but I’m more surprised that he would be bold enough to say everything out loud when working for a company that has explicit protections for trans people in place. He was reported fairly quickly, without me ever knowing what occurred. The only reason I found out about everything is because I overheard a manager discussing it with a concerned coworker from my department.
So, if you take anything away from this, let it be that no amount of friendliness, gender-conformity, or civilness with stop a transphobe from taking their transphobia out on you, and it’s not your fault or any other trans person’s fault. Don’t victim blame trans people who become the subject of someone’s transphobic hate, because a transphobe is dedicated to harming trans people regardless of whether they blend in with cis people or not. Don’t use a transphobe’s needlessly malicious behavior as a reason to harass other trans, GNC, nonbinary, or otherwise gender diverse people.
Happy (early) Valentine’s Day to all aspec folks!
All aros & arospecs
All aces & acespecs
All aroaces, anywhere on the spectrum
All aroallos (you guys are magnificent btw)
All alloaces
All aphysical, aemotional, and atertiary folks
All anattractional folks
Whatever attraction you feel or don’t feel deserves to be acknowledged. Your identity does not make you lesser in any way.
Happy Valentine’s Day :) <3
Happy valentines for the Milkshake/Trinkets nation!!
Thank for LethalSpaceship for idea
Sasha talking in 3 languages
" Open your mind! "
Play Magazine - April, 2005
Trans father and trans son