(A mini plot, since your players will not follow the main one, that you can use to guide your players to follow the main one)
Poly-wrath
Description: The party antagonised/had a fight with/stole from an NPC, unfortunately for them, that NPC is not a god or the BBEG (those are common things for Adventurers), no that NPC is actually in a polyamorous relationship with A LOT of people, who all treat the NPC like a teddy bear, and when they hear how the players treated their favourite teddy bear, they will be sure to make them regret it.
Functionality: Maybe not all the partners are adventurers/warriors, so the majority of them will not directly attack the players (or maybe the NPC asked them not to and they reluctantly promised). Put them as the tavern’s owner, so the players will either prohibited to enter or would find their stay very uncomfortable (keep it fun tho, it needs to hurt the character not the player); or maybe one of them is a wagon driver and takes the players for a low price ( “A discount for the pretty lady” or “Because you’re a lot I’ll give you a discount” but in this last case be sure to give the players a chance to someone who doesn’t want to give them the discount and to someone who wants, aka the NPC’s partner) but instead of taking them where they wanted they “lost the way” or maybe leaves the party there after having sent camp for the night (maybe also giving the players only a short rest if you make that the Wagon driver offers to do the first round of guarding to “take care of the horses in the meantime”)
Inspiration: this meme of @retrogamingblog2 that my bf sent me ⬇️
Sandwich of Chaotic Layers
Description: A sandwich made of suspicious ingredients and a curious amount of cheese, when eaten it gives random effects to character. If it is kept in the inventory long enough it might attract mice and other rodents, if it is kept for even longer at every rest of the character with the Sandwich of Chaotic Layers in their inventory loses 2d12 of HP while those near a radius of 10 ft lose 2d6 of HP after the rest, due to the radiations that the Sandwich of Chaotic Layers emits.
Functionality: Use a bonus action to eat the sandwich, a normal action if you’re size is smaller than Medium, then roll d for the effects.
Results:
You get teleported inside a radius of 5-20 ft not occupied by another creature, you can decide exactly where
The scent of warm bread surrounds the player and up to 5 allies, they heal 2d10 HP and gain 20 Temporary hit points
You get two charges of a garlic scented breath attack that causes confusion and disadvantage to all roles against you and saving throws to all your enemies in a 15 ft cone, but also repel your allies to at least 5 ft from you
A bread wall circles around your enemy and it blocks their vision and movement. To escape your enemy has to deal at least 10 x S of damage, where S is the size of the enemy (1 is Tiny, Medium is 3, Gargantuan 6…), to make a hole big enough to escape
From the mouth of the player comes out a steam of water that deals 4d6 of water damage to those in a line of 20ft in front of the player, with a roll of Athletics higher than 12 the player can move while spitting water to aim to other enemies, this however will deal 2d6 to all enemies hurt instead of 4d6.
A cheese armour surrounds the player, giving them +2 AC but also giving them a -10ft of movement speed
The player’s movement speed doubles but it may randomly oink even after the effect wears off, until they take a rest
Wheel of cheese. For 17 turns. Aka 289 seconds. Aka 4 minutes and 49 seconds. Aka Wheel of cheese for five minutes.
3d4 mice gets teleported in a 5 ft radius from you, you can control them and give them order for 6 turns, after that they’ll become normal mice
A cloud of lint surrounds an enemy, they’ll suffer 2d6 more fire damage if attacked with a fire spell or fire related attacks, the same goes with 1d12 of lightning damage. Until the enemy is surrounded by the lint cloud it gets disadvantage on rolls to hit. The cloud disappear once a fire or lightning attack successfully damage the enemy
A rideable Large cushion of magical focaccia appears in front of the players. The cushion can fly and has 350 HP but no attacks. After receiving 300 HP, reaching a total of 100 ft of movement or after 7 turns the flying focaccia gently lands and then disappear.
3d8 of radiant damage to all creatures in a radius of 35ft from the player (including) the party gets a -10 to the total damage if they have spent at least 2 rests with the Sandwich of Chaos Layers in the inventory of someone.
Inspiration: this silly reblog list ⬇️
Thanks to @garaks-padded-bra @acrowbyanyothername @buglyteeth @imhaley @ronzyponyo @funnywormz @deepestturtlepielover @willowandthesagaofgayyearning @summer-azure @spacetronomyfan @spocktopodes ❤️
Butterfingers
Description: The target loses the grip of all the things they have in their hands for 1 minute, making them constantly fall on the ground.
Functionality: The caster points with both hands at the target, on a Con fail the target will lose the grip on what they were holding. Every time the target tries to hold something, the object will slip from their hands. If the caster doesn’t use Concentration to maintain the spell it will last for a max of 60 secs during which the target will have one possibility to (with a Con ST) hold one object for one turn (6 secs). If the caster uses Concentration to maintain the spell the spell it will last for a max of 10 mins, without the possibility to hold something for even only one turn. While in this condition the target also can’t cast spells that uses somatic components
Inspiration: I dropped some butter and my mum made a horrible pun about it… thanks mum
Meat worm
Description: A 55 ft long white worm-like creature, able to swallow a 6 ft person in just a few seconds. Along his body there are whiskers-like organs that are able to capture vibrations faster, and that the creature can control to use them as shovels to cover itself in snow or to cover its victim in case there are other people around.
Before the Meat worm attacks, everyone must roll a perception check, those who failed will be surprised (see Ambusher ⬇️)
Abilities:
Ambusher: In the first round of combat, the meat worm has advantage on attack rolls against any creature it has surprised.
Snow body: if it’s snowing or the meat worm is in a snowy terrain, it gains +5 AC, +10ft speed, +5 on Wisdom rolls, it gives disadvantage on all Perception rolls made my other creatures around it.
Actions:
Swallow: spends two rounds swallowing an enemy, at the start of the second turn it finishes swallowing its prey. While swallowing a creature, it can only defend itself using its tail/body and can’t make any opportunity attacks.
Bite: +5 to hit, reach 5 ft, one target, Hit: 15 (2d12+3) piercing damage
Acid spit: +3 to hit, reach 25 ft, AoE, 10 ft radius, Hit: 9 (1d6+6) acidic damage
Tail Whip: +2 to hit, reach 10 ft (from its tail), one target, Hit 7 (1d8+3) bludgeoning damage
After being swallowed the player must do a Strength Saving Throw to exit the worm (either ripping his body or exiting trough the mouth) and take 1d6 acid damage, after 3 turns the damage becomes 2d6, after 6 the damage becomes 4d6, after 9 the damage becomes 3d12, after 12 the damage becomes 6d12, after 15 the damage becomes 12d12, after 18 the damage becomes 24d6. If the character is still alive, the worm vomits them and from now on when attacking using its Bite attack, if the player attacked is the regurgitated one, it will attack twice. If the player is unarmored, they take +Xd4 acidic damage each time. X is the same number of dices that the turn says to roll (first 1, third 2, tenth 3,…)
Inspiration: @weepingwidar’s fabulous art and @sawtheyellowsign
Peter Ferguson (Canadian, 1968) - Pastoral (n.d.)
Journey (yeah it’s bland, but I preferred a simple one for this)
Plot: A group of friends decide to begin a journey around the world to see things that they only read in books or heard the adventurers talk about: the ocean, seas, mountains, snow, goblins, dragons, etc etc. just to fulfil their curiosity
Tip: Add things that the character believe real like the others but actually are just lies that the adventurers or adults told them and they still believe them. Maybe because they’re a bit gullible (for a barbarian to add a little spice to the simple “barbarian=stupid” thing) or maybe because they actually made a list of all the things they want to see and selected, wrongly, those who they have doubts that exist (wizard), etc etc
Inspiration: From this awesome thread above (thanks to @tolkien-fantasy and @lord-westley)
I love hearing stories of people who have never seen snow or mountains. I personally have never seen the ocean before, I've never even been outside the US, but I still can't imagine life without the mountains outside my window or snow on the ground. I just feel the need to share these things with people who have never seen them, just like I've never seen the ocean. How two members of a single species can live completely different lives is something so special to me
So here's some mountains for those who have never been :)
I can hear Geese outside too haha
Cursed Letter
Description: A letter written in a magic language that translates immediately to the language that the creature reading knows the best. The writing is full of grammatical errors and random letters are in the middle of words, the capitals are randomised and the content of the text is unreadable.
Functionality: If a creature knowing how to read at least one language tries to read the letter it has to roll an Intelligence save,
If it fails they’ll have to roll another one, if they fail that too they’ll think that the letter is written in a special code, if they succeed they’ll be confused for 5 minutes
If they succeed they understand that the text as no meaning, but will still be confused at why this letter exist in the first place, becoming confused for 5 minutes.
Note: the 5min confusion can be stopped by a 15+ roll on Wisdom (1 roll only), the effects of the 5min confusion are the same after the spell Confusion
Inspiration: A scam message that was written in some kind of ancient English by someone with arthritis while having a stroke, that a bot sent to me this morning.
God’s Plan
Plot: The party finds a quest to kill a God, that in the quest is described as useless and incapable, and as reward they could obtain the God’s powers and title (the quest is enchanted in a way that only those that have a non-Evil alignment can read it)
They found the God, VERY quickly and slowly realise that the deity is the one who wrote the quest, after falling in a deep depression due to the lack of followers. The party’s new objective will be to be the therapists of the God while spreading their name and doing good deeds in their honour, becoming the God’s first paladins after a long time of loneliness.
Inspiration: The meme above (thanks @jodetesuciaperra)
Duck Of Inspiration
Description: An apparently normal duck, occasionally it glows of a very faint yellow light.
Functionality: Give to all the players in a 10ft, that are in good terms with the duck, the possibility to use +1 to +5 inspiration per long rest. A player can use +5 all in one roll, or two players can use +2 and then +3.
BUT
If someone uses the inspiration of the duck they will not be able to use it until the next long rest. If someone uses the inspiration point that the DM gave them and that sums up to more than a +1 inspiration used, they will be unable to use the Duck until the next long rest.
To be in good terms with the duck you need to feed it, play with it, take care of her, NEVER call her “Quack”, “Goose”, “Silly Goose”, “Duck”, “Chicken” or “Bird” and NEVER say to her to shut up or act angrily towards her if she quacks.
If you do one of those things, you roll a d20
15-20: the Duck will look at you angrily, quack loudly while glowing and you will be feeling uneasy for a minute
10-14: the Duck will quack, looking at you seriously while glowing of a faint orange, you’ll be unable to speak for a minute. If you have any inspiration points, you lose 1 of them
5-9: the Duck will quack quietly, looking at you with disdain while glowing orange, you’ll be blinded and mute for a minute. If you have any, you’ll lose 2 inspiration points.
2-4: the Duck looks at you in silence and glows red, you’ll be paralysed for a minute, uneasy for 5 minutes and take 3d4 of psychic damage. You’ll lose all your inspiration points given to you but the DM
1: the Duck eyes turn white, its feathers vibrate while turning of a pitch black, it opens its wings and beak, looking directly into your eyes. The duck glows purple, everything around you seems to tremble like in an earthquake and then you start vomiting blood losing 20 pure damage, you look at the Duck and for a second it seems to have horns and sharpened teeth inside it’s beak, what seems like blood comes down like tears from its eyes. Then everything turns black, and the next thing you realise after opening your eyes, is that you’ve been transformed into a duck (a chicken, if you’ve called her “Chicken”). No other players have seen past the black aura that surrounded the Duck and you while everything happened. Everyone need to roll an Intelligence roll (>5 to succeed) to understand that the Duck polymorphed you into a Duck/Chicken. You lose all your inspiration points and stay polymorphed for 2 hours or until the next rest. You can understand other Ducks while in this form, except The Duck.
Rolling lower than a 12 will make you unable to use the Duck again (don’t say it to your player until it tries to, to make it funnier) because you’ll be in bad terms with the Duck.
Say sorry to the Duck and take care of her and it will accept your apologies and after your next rest you’ll be able to use the Duck again.
Speak with animals will not work (and any other spell that need its target to be an animal) but will give you the faint sensation that you should make this Duck friend and follow you, for your own good.
P.S. Yes, The Duck is an eldritch abomination. If you want it can become a patron, but don’t make it that it’s a Dark creature polymorphed or trapped in the body of a Duck… make it that the Duck is its normal form.
Inspiration: The Duck above… wait I’ve gained inspiration from the duck of inspiration to make the duck of inspiration… it’s Duckception
Saw a post like this with negative outlook so I asked for it to be fixed
Hat of Gold (Cursed)
Desc- yes Sans, the name is a pun on “Heart of Gold” I’m a comedy genius what did you expect? 💅🏻 (I’m cringe)
Description: A hat that every time it is worn for the first time in a day by someone materialise 15 gp in their hands or in their vicinity. From that moment they will be cursed to talk in a strange way by pronouncing the words much longer than needed, marking the accents way more than correct and by also rising their pitch just a bit enough to sound different but not enough to sound like a mouse.
Functionality: Along with the 15 gp, it gives -3 Charisma to anyone who wears the hat, until the curse is lifted after 24 hours from when it was worn for the first time in the day.
Inspiration: the post above ⬆️ @graegrape
i am once again reminded of the fact that toby fox is a genius at comedic pacing
Mouseth
Description: A mouse-like creature that randomly appear in the vicinity of the owner (preferably on their shoulder or head) say some random silly shit with a really high pitched voice and then disappears again.
Abilities: The owner has +2 to their wisdom score and a +5 on Animal Handling, that becomes +6 if it is to call the Mouseth to feed it. If the owner forgets to feed the Mouseth for three days straight the Mouseth will never appear again.
The same Mouseth can be owned by multiple people, but each one still has to feed it individually if they want to keep it, otherwise only the character who forgot will lose the ownership of the Mouseth.
A character have only one chance in their lifetime to own a Mouseth, once it leaves them they will never be able to reown one again, unless they use Wish, but they can’t wish for infinte Mouseth but only for a second chance to own one. To gain the ownership of the Mouseth, your character needs to feed it whatever food they have in their inventory if they meet it in the wild, or by saving the life of a random mouse/rat/rodent.
You can lose your ownership (forever) to a Mouseth by:
Trying to kill it while in the wild (pre-owning)
Killing a large amount of innocent mice/rats/rodents, no problem with monsters (pre-owning)
Disrespecting a Ratfolk/Mousefolk and being cursed by them (pre-owning) (they can curse players with the inability to own a Mouseth)
Forgetting to feed their Mouseth after 3 days from the last time (the Mouseth will appear and insult you for a last time)
Disrespecting the Mouseth (they have a very haughty behavior, often stopping after eating just to remember to everyone how cool they are)
Inspiration: this meme ⬇️
Thanks ❤️ @cuntmunism @gauntletqueen @sandboy-advance-sp
Blood Explosion Disease
Description: The character’s veins burst and their skin is torn as blood rushes out of their body at high speed, coating the surroundings with blood. Then the skin reforms back to its normal state. The first part is not a painless process. Neither is the second part. If the next rest of the character will be a long rest, they won’t be able to do anything beside sleeping. If the next rest is scheduled to be a short rest, and the character is forced to continue their journey, they’ll have +2 points of fatigue until the next long rest.
Functionality: 1/long rest. When using this trait the player rolls a d4 to determinate how much blood they’ll lose:
0.5 liter of blood: the character takes 2d12 of damage, anyone who is in the blast radius needs to roll a Dex ST above 10(with disadvantage their first time, advantage after the fourth) on a fail they’ll get directly hit by the blood and take 1d12+X of damage
1 liter of blood: the character takes 2d12+5 of damage, anyone who is in the blast radius needs to roll a Dex ST above 14, on a fail they’ll get directly hit by the blood and take 1d12+1d6+X of damage
1.5 liter of blood: the character takes 3d12+5 of damage, gets their speed reduced by 5 ft, they can hold their breath for -Y minutes and have a -2 on strength, dexterity, wisdom and charisma checks and saving throws. Anyone who is in the blast radius needs to roll a Dex ST above 16, on a fail they’ll get directly hit by the blood and take 1d12+1d8+X of damage
2 liters of blood: the character takes 2d8+1d6 of damage, gets their speed reduced by 5 ft , they can hold their breath for -Y minutes and have a -4 on strength, dexterity, wisdom and charisma checks and saving throws. Anyone who is in the blast radius needs to roll a Dex ST above 18, on a fail they’ll get directly hit by the blood and take 1d12+1d8+X of damage
The AoE is a circle around the player with a 20ft DIAMETER.
X equals the class level of the player using the feat (a level 2Wiz/4Barb will use 4, not 6)
Y equals the lowest stat of the player using the feat -1. If it’s positive it becomes negative: if Cha +1 is the lowest, it becomes -1, then take -1 again, so -2=Y.
Inspiration: the meme above and that one blood post of @yaboywillyshakes (formerly adventuresintimeandspace). Your blood will never be forgotten @yaboywillyshakes
she/her 🏳️⚧️ 20Send me random posts and memes and I’ll turn them into D&D homebrewSomehow 99% of my stuff is cat-related
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