worldbuilding holidays; possible traditions for holidays based on historical events:
commemorating victims of the historical event
parades
mass lighting candles
displaying art related to the event
cooking traditional dishes
organizing discussions and lectures to educate the public
planting commemorative trees
family trips to museums
discussions with people who lived through the event
reenacting the event
family reunions
wearing awareness accessories (ribbons, etc.)
political figures giving commemorative speeches
fundraisers for victims of the event
workshops to educate children in schools
building monuments/statues
feel free to add more!
Rpg and other game-mechanics can throw a wrench into storytelling by punching immersion-threatening hole into the worldbuilding. This can be especially bothersome if you are writing in a serious or dark tone, or working with a crossover.
With a little creativity, it’s relatively easy to fix this problem.
The Minecraft enchantment system works off of experience obtained from mining, hunting, farming, and other experiences. The points earned in your XP bar are combined with Lapis Lazuli, and used to enchant items, as the game’s primary enchanting method. From a mechanic standpoint, this is very sound. But how do we explain this XP system in a narrative view?
Using Lapis as a focus, or an already enchanted manuscript (in the instance of using an anvil,) enchanting can be performed with the sheer power of lived experiences and knowledge gained. The memories themself, or perhaps the connections of neurons formed when learning, produce energy channeled into enchanting. However, these memories can only be used for energy once. Perhaps the energy formed upon the new neuron connection is all the power that memory will ever make, or perhaps the memories are lost and forgotten once they are used to enchant.
Books, the written memories and experiences of other people, interact with this magic system by boosting the power of an enchanting table. By being immortalized knowledge, they inherently strengthen the potential of experience magic.
Have a magic system in mind for your fantasy world? Here's a list of things to consider to help you tie this system into the rest of your worldbuilding, so that it feels more believable and realistic.
What is the source of magic? Is it natural or man-made? Can humans use magic or is it a force of nature that only animals or other races can use?
Does magic originate from inside a person or does it require external items to use? If it comes from items, can the items be made? How long does it take to make the items?
Does the magic cost anything- money, stamina, health, etc.?
Can a person be cut off from being able to use magic? If so, how?
How common is magic in your world? Is it so common that everyone has seen it or is it a subject of myths and rumors?
How long have the people in your world known about magic? Has it always been there or is it a new discovery?
How much does the average person know about magic? How much do experts know? What do people not understand about this magic? Are there any common misconceptions? Myths?
Is magic revered or feared? Or if it's common, is it taken for granted? Are there any taboos surrounding magic?
How many types of magic are there? Are some more common than others?
Are there dedicated schools of thought surrounding the study of magic? Is it taught about in schools? If so, is it taught to children or only at the college (or equivalent) level?
Who can use magic? Who can't? Is it something that only the rich and powerful can use? Why? Or do genetics determine who can use it? Wealth?
Are there any physical limitations that might restrict who can use magic? For instance, maybe old or sickly people can't use magic because it requires a lot of physical effort. Does your society provide accommodations for people who can't use magic? Is a lack of magic ability considered a disability?
Does education level determine capacity for magic?
How easy is it to gain access to magic? How easy is it to learn about magic?
How powerful or useful is magic for different parts of society? Military? Medicine? Entertainment? Art? Childcare? Government? Communication? Business?
How does magic affect the politics of your world? How does it shape the economy? Are there feuds over the use of magic? Do powerful groups in your world have an incentive to limit the use and accessibility of magic? Why?
What happens when people no longer have access to magic? Does this cripple their ability to go through their daily lives? How?
Mix, match, and cross-reference these with other elements of your worldbuilding to form a believable magic system that lives and breaths just as the rest of your world does. For every answer you give to the questions above, consider and build upon the implications of what that might mean for your world. A worldbuilder's best skill is the ability to ask "How will this affect ___?" So make sure you're always considering the ripple effects of each element you add to your world.
Happy worldbuilding y'all!
you know how in some fantasy worlds, deities only exist when people worship them, and deities become real when people worship them?
what if spells worked the same way? what if people who wanted to make new spells needed them to go viral before they worked? what if you were using an indie spell and suddenly it was way more powerful and then you found out a wizardtok influencer had used it in their latest video? what if people posted spells on tumblr with the caption "likes < reblogs < usage"? what if there were ads for spells on podcasts?
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
I got just the trick for you. Exaggerate a city you’re already familiar with. A hometown? Capital? Friend’s town? Exaggerate it with fantastical elements and maybe even inside jokes. Not too long needs to pass before you got a convincing fantasy city.
A small rural town known for its flowers? A secluded village swallowed by giant boughs of wildflowers, where masterful but painstakingly traditional druids live.
A city with terrible potholes and construction that never ends? Make it a city built upon massive caverns and canyons, repairing the results of constant dangerous dragon attacks.
Detroit? A city of thieves, that upon entering, with each passing hour you yourself become more and more thief-like.
Really do this! Exaggerate more than one element, and you get a place even more unlike with what you started from.
How do you create laws and rules for building fantasy worlds? I have a hard time defining these things, especially as a beginner. Do you have any ideas to help me?
Hi, thanks for asking and so sorry for the delayed response. The whole process of creating laws and conventions for your fantasy world can be difficult and altogether complex. Here are some tips.
Define the world's purpose. Think about what kind of stories you want to tell in this world—your themes, genres, tones. This general idea will help you determine what kind of rules and laws are needed.
Establish a foundation. Decide on the basic structure of your world. This can include geography, climate, cultures, and magical systems (if applicable).
Create a hierarchy of laws. This can include physical laws (gravity, physics, etc.), magical laws (how it works, limitations, consequences), social laws (cultural norms, taboos), and political laws (governance, laws of the land).
Consider the consequences. Think about how these laws and rules will impact your characters and the world.
Be consistent but flexible. Stick to your established laws and rules. Consistency is key to creating a believable world. But at the same time, don't be too rigid. Allow for exceptions, surprises, and evolutions that can bring unexpected plot twists or force your characters to think on the spot and come up with new solutions or plans of action.
Keep track of your world-building. Write down your laws, rules, and lore to keep everything organised and consistent.
Here are a few questions and guidelines to consider when defining the laws and conventions of your fantasy world:
What is the nature of time and space?
How do the laws of physics differ from our own world (e.g., gravity, motion, energy)?
Are there unique natural phenomena (e.g., magical energies, elemental forces)?
What is the source of magic in your world (e.g., innate, divine, arcane)?
How is magic accessed and controlled (e.g., spells, incantations, rituals)?
What are the limitations and costs of using magic (e.g., exhaustion, corruption, moral consequences)?
What are the cultural norms and values of different societies in your world?
How do social hierarchies and power structures function (e.g., monarchies, democracies, tribes)?
What are the customs and taboos surrounding magic, technology, or any other sensitive topics?
What forms of governance exist in your world (e.g., kingdoms, empires, city-states)?
How are laws created, enforced, and punished (e.g., trials, punishments, rehabilitation)?
What are the relationships between different political entities (e.g., alliances, rivalries, vassalage)?
Remember, world-building is an iterative process. Don't be afraid to make changes and adjustments as your world evolves, and feel free to add to or modify the questions and guidelines to suit your story and your world. For a more extensive list of questions and guidelines, check out my previous post. Hope this was helpful! Happy writing ❤
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A worldbuilding idea for making your fictional nation interesting: choose a crime, taboo, etc. and make it legal, perhaps even engraved in the culture.
For example, cannibalism. It could be tradition to hold a feast in the honor of the recently deceased, devouring them as a way to signify their sacrifice will not be wasted. That could be not only the main way of holding a funeral, but it could be embedded in the culture. Perhaps it arose from the early days of the nation, when the founders resorted to cannibalism to survive.
I was getting pretty fed up with links and generators with very general and overused weapons and superpowers and what have you for characters so:
Here is a page for premodern weapons, broken down into a ton of subcategories, with the weapon’s region of origin.
Here is a page of medieval weapons.
Here is a page of just about every conceived superpower.
Here is a page for legendary creatures and their regions of origin.
Here are some gemstones.
Here is a bunch of Greek legends, including monsters, gods, nymphs, heroes, and so on.
Here is a website with a ton of (legally attained, don’t worry) information about the black market.
Here is a website with information about forensic science and cases of death. Discretion advised.
Here is every religion in the world.
Here is every language in the world.
Here are methods of torture. Discretion advised.
Here are descriptions of the various methods used for the death penalty. Discretion advised.
Here are poisonous plants.
Here are plants in general.
Feel free to add more to this!
[🔗Building a Diverse Culture] [🔗Elements of culture] [🔗Cultural Iceberg]
Why knowing where your culture is important:
Enviroment ➡️ Materials from the enviroment ➡️ affect their clothes, food, weapons etc.
Enviroment ➡️ Certain resources are limited ➡️ plays into their values
Areas, planets where the culture is primarily found
Migration patterns throughout the world
Influence of the environment on their everyday lives
Core values and principles that guide the culture's behavior and decision-making
Moral and ethical codes that shape their interactions with other cultures and their environment.
Beliefs about the universe, spirituality, the afterlife, and the nature of existence.
Rituals, ceremonies, and traditions that are significant to the culture's culture
Celebrations, Festivals, holidays, or coming-of-age rituals.
Customs related to birth, marriage, death
Religious or spiritual beliefs practiced by the culture
Deities mythologies and legends
Rituals, ceremonies connected to their faith
sacred sites
Hierarchies and social classes within the culture
Systems of governance, including monarchies, democracies, councils, or communal decision-making. [see government template]
Gender roles, family structures
Interactions between different generations or age groups
Unique language(s) spoken by the culture
Dialects and variations within the language
Non-verbal communication, gestures
Written scripts, alphabets, or symbolic systems used for recording and transmitting knowledge.
Protocols and etiquette for social interactions, greetings, and forms of address.
Values placed on community, cooperation, or individualism.
Attitudes towards outsiders, including hospitality, suspicion, or xenophobia.
Education, training, and knowledge transmission practices
Mythology or creation stories related to the culture
Historical events that shaped their culture and identity
Moments of triumph, struggle, or transformation in their history.
Conflicts, wars, or alliances that influenced their development and interactions with other Cultures.
How do they prerve the past? (Art, oral traditions, written texts, artifacts, monuments ?)
Are there any guardians of historical knowledge? (historians, scholars?)
Notable individuals who played pivotal roles in their history
Legendary figures of inspiration within their culture.
Stories and folklore surrounding these historical figures and their impact on the culture
Periods of cultural revivalthat brought about significant artistic or intellectual growth
Factors that sparked these revivals, like social movements, political changes, natural disasters or technological advancements.
How much of these revivals are still affecting them today?
Where do they keep their cultural items?
Relations with other culture in the past (conflict, alliances, trade, etc.)
Cultural exchange, assimilation, or integration with other groups
Prejudices, stereotypes, or tensions between different culture bleeding from past events
Are they welcoming?
Describe their forms of artistic expressions: visual arts, music, dance, storytelling, theater, etc.
Cultural appreciation for literature, poetry, oral histories.
Traditional clothing styles and attires specific to the culture, fashion trends
Materials, colors, or patterns commonly used in their garments
Dresscode, Clothing related to social status, ceremonies, events (symbolic accesories, wedding gown, mourning attires, etc.)
Symbolism or cultural significance of specific garments and accessories
Unique architectural styles, construction materials, design principles.
Landmarks, sacred sites, structures of cultural importance.
Adaptations to their homeworld's environment ,technological advancements in their architecture
Modes of production, distribution, and trade
Economic practices (bartering, currency, communal sharing)
Attitudes (or even predujices) towards wealth, resources, material possessions.
Economic activities and industries prominent
Currency, barter systems
Technological prowess specific advancements
How their technology shapes their way of life and cultural practices
Interaction between traditional and advanced technologies
Traditional dishes, cooking techniques, culinary customs
Staple foods, spices, ingredients
Rituals and etiquette associated with food preparation, sharing, and dining
Sacred abd holiday dishes.
Impact of environmental conditions on their culinary practices
Political systems or governing structures within the culture
Leadership roles, decision-making processes, and power dynamics
Forms of governance (monarchy, democracy, tribal council, etc.)
Methods of conflict resolution
legal systems
Cultural attitudes towards justice, punishment, and rehabilitation.
Traditional systems of governance, decision-making in matters of conflict
A currency that isn’t gold-standard/having gold be as valuable as tin
A currency that runs entirely on a perishable resource, like cocoa beans
A clock that isn’t 24-hours
More or less than four seasons/seasons other than the ones we know
Fantastical weather patterns like irregular cloud formations, iridescent rain
Multiple moons/no moon
Planetary rings
A northern lights effect, but near the equator
Roads that aren’t brown or grey/black, like San Juan’s blue bricks
Jewelry beyond precious gems and metals
Marriage signifiers other than wedding bands
The husband taking the wife's name / newlyweds inventing a new surname upon marriage
No concept of virginity or bastardry
More than 2 genders/no concept of gender
Monotheism, but not creationism
Gods that don’t look like people
Domesticated pets that aren’t re-skinned dogs and cats
Some normalized supernatural element that has nothing to do with the plot
Magical communication that isn’t Fantasy Zoom
“Books” that aren’t bound or scrolls
A nonverbal means of communicating, like sign language
A race of people who are obligate carnivores/ vegetarians/ vegans/ pescatarians (not religious, biological imperative)
I’ve done about half of these myself in one WIP or another and a little detail here or there goes a long way in reminding the audience that this isn’t Kansas anymore.
just a girl obsessed with creating worlds to escape to | fantasy, ttrpg, gaming, and more 💚
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