Worldbuilding Checklist (STILL UPDATING)

Worldbuilding Checklist (STILL UPDATING)

This is basically a bunch of worldbuilding checklists crammed together. Use what works for you, leave the rest. This is fantasy orientated and I will continue to update it regularly so reblog or comment something you think should be added.

History:

How far back does recorded history go?

How does history interact with myth and folklore?

How did the current system of governance come into power?

What are some notable figures of history?

Is your world's history broken down into eras?

What events have been twisted and changed as they've been passed down through the generations?

Geography:

What is the climate of this area?

What are the common plants of this area? Are there any fictional plants?

What are the common animals of this area? Are there any fictional animals?

Are there continents? Islands?

How much of this area is inhabited?

What area is known?

Country borders?

What are the major geographical landmarks i.e. rivers, mountains?

Where are the major trade routs?

What are the seasons like in this area?

Magic System:

How is magic practiced? Using wands, staffs, runes, etc?

How is magic learned?

Can magic be taken?

What can't magic do? What are its limitations?

What is the first thing a person learns when learning magic?

How are magic users perceived by others?

What are the laws regarding magic?

How does magic link to religion?

How has magic influenced history?

Politics and Law:

What style of leadership rules the area i.e. theocrasy (ruled by religion), monarchy (ruled by a royal family)?

How are laws created?

What is the process from the conception of a law to the point where it passed?

How is the law enforced?

What is the judicial system of this place?

Is there a death penalty?

Society and Culture:

How many major cultures are there?

What is their global population?

Where are they located geographically within your world?

Is there a social hierarchy / a division between the classes?

What are the major pieces of art in this world?

What does its music sound like? What instruments are used?

Are there well know folk songs?

What food is eaten by each group of society?

What are the treat foods of this area?

What are the foods saved for special occasions?

What holidays / special occasions are there?

Religion:

What are the major religions in this area? Do they get on with each other?

How are these religions viewed by their worshippers? By those who worship other religions? By those who worship no one at all?

How much does religion influence politics and the laws passed?

What do these religions believe in?

Are there divisions within these religions between groups who believe slightly different things?

How old are these religion? Which came first?

Which religion has the biggest influence on the world?

What are their opinions towards the government?

What are their opinions regarding the poor and the rich? Do they differ?

What are their opinions towards magic and technology?

Commerce and Industry:

What is the major industry?

Main imports / exports?

How wealthy is this country / area?

What valuable resources does this country / area have?

What are the common crops / livestock in this area?

Is this area coastal? Is there a fishing / trade industry?

Is this area forested? Logging and timber?

Technology:

What are the transport option available? For the poor? For the rich?

More Posts from Troubledworldwriter and Others

1 month ago

Small fantasy worldbuilding elements you might want to think about:

A currency that isn’t gold-standard/having gold be as valuable as tin

A currency that runs entirely on a perishable resource, like cocoa beans

A clock that isn’t 24-hours

More or less than four seasons/seasons other than the ones we know

Fantastical weather patterns like irregular cloud formations, iridescent rain

Multiple moons/no moon

Planetary rings

A northern lights effect, but near the equator

Roads that aren’t brown or grey/black, like San Juan’s blue bricks

Jewelry beyond precious gems and metals

Marriage signifiers other than wedding bands

The husband taking the wife's name / newlyweds inventing a new surname upon marriage

No concept of virginity or bastardry

More than 2 genders/no concept of gender

Monotheism, but not creationism

Gods that don’t look like people

Domesticated pets that aren’t re-skinned dogs and cats

Some normalized supernatural element that has nothing to do with the plot

Magical communication that isn’t Fantasy Zoom

“Books” that aren’t bound or scrolls

A nonverbal means of communicating, like sign language

A race of people who are obligate carnivores/ vegetarians/ vegans/ pescatarians (not religious, biological imperative)

I’ve done about half of these myself in one WIP or another and a little detail here or there goes a long way in reminding the audience that this isn’t Kansas anymore.


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1 month ago

I was getting pretty fed up with links and generators with very general and overused weapons and superpowers and what have you for characters so:

Here is a page for premodern weapons, broken down into a ton of subcategories, with the weapon’s region of origin. 

Here is a page of medieval weapons.

Here is a page of just about every conceived superpower.

Here is a page for legendary creatures and their regions of origin.

Here are some gemstones.

Here is a bunch of Greek legends, including monsters, gods, nymphs, heroes, and so on. 

Here is a website with a ton of (legally attained, don’t worry) information about the black market.

Here is a website with information about forensic science and cases of death. Discretion advised. 

Here is every religion in the world. 

Here is every language in the world.

Here are methods of torture. Discretion advised.

Here are descriptions of the various methods used for the death penalty. Discretion advised.

Here are poisonous plants.

Here are plants in general.

Feel free to add more to this!


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1 month ago

The Taste of the World: Writing Food as Storytelling

The Taste Of The World: Writing Food As Storytelling

Food is never just food. It’s culture, history, survival, and, perhaps most importantly, a language that characters and worlds use to speak when words fail. The way food is grown, prepared, and consumed reveals the structure of a society—its priorities, its fears, and its memory. And in storytelling, the smallest detail about what’s eaten or how it’s shared can carry a world’s worth of meaning.

When used well, food becomes a subtle but powerful tool. It can reflect emotional tension without anyone saying a word, or quietly thread deeper themes through the narrative. It doesn’t have to overwhelm your story with excess description; it works best when it’s an organic part of the world, shaped by the same forces that drive everything else.

Let’s break down how to think about food as more than a detail, crafting it as an integral part of the characters, the setting, and the stakes.

The Taste Of The World: Writing Food As Storytelling

Why Food is Fundamental to Worldbuilding

Culture and Identity

Food defines a culture as much as its language or traditions. The ingredients people rely on are determined by the land they inhabit, the technology they have access to, and the values they hold. It’s not just about what is eaten, but how—and why.

Think About:

What ingredients are unique to this region, and how did they come to rely on them?

How is food served—shared communally or divided by status?

Are there specific rituals tied to preparing or consuming meals?

These questions help frame food not as a decorative detail, but as a way to demonstrate how a culture lives and interacts with its environment.

Food as Survival

Food exists on a spectrum from abundance to scarcity, and its availability often tells the story of who holds power and who doesn’t. This doesn’t need to be stated outright—simple contrasts in what’s on the table (or missing from it) can highlight social divides or tensions.

Consider:

What foods are considered everyday staples, and what are reserved for moments of celebration or mourning?

How do people preserve food in harsh climates or through difficult seasons?

What compromises are made when survival is at stake?

Survival shapes cuisine, and cuisine, in turn, shapes the people. Food that may seem unremarkable to outsiders can carry in-depth meaning for those who rely on it to live.

Food as Memory

Meals are tied to memory in ways that few other experiences can match. They evoke places, people, and moments that might otherwise be forgotten. For characters, food can serve as a reminder of what was lost or what still needs to be protected.

Ask Yourself:

What does this food remind your characters of?

How does this memory shape their present choices?

What foods do they miss, and why can’t they have them anymore?

The emotional weight of food often lies in its connection to something larger—home, family, or an ideal that has slipped unreachable.

The Taste Of The World: Writing Food As Storytelling

Integrating Food Into Your Narrative

The Subtle Art of Symbolism

Food works best as a storytelling element when it doesn’t announce itself. It’s not about drawing attention to the dish for its own sake but letting it naturally reinforce the scene or the character’s state of mind.

Example in Practice: A meal served quickly, with little conversation, could underscore a sense of unease or urgency. Meanwhile, the deliberate preparation of a dish might reflect care, control, or tradition.

It’s less about describing what’s on the plate and more about how the act of eating—or not eating—interacts with the story.

Building Tension Through Meals

Sharing food is inherently social, and like any social act, it can carry undercurrents of conflict or connection. Meals can be settings for negotiation, subtle power plays, or suppressed resentments. What’s not said during a meal can matter more than what’s served.

Think About:

Who prepares the food, and what does that say about their role or status?

What’s the mood at the table? Is the act of eating itself a kind of performance?

Are there unspoken rules about who eats first, how much they take, or what they avoid?

Food as tension is about the surrounding interaction, not the food itself.

Grounding the World in Small Details

Food is a powerful tool for grounding your world in a sense of place. By focusing on how ingredients are sourced, prepared, or consumed, you create an ecosystem that feels real without needing an info dump. A brief reference to a seasonal delicacy or the preparation of a daily staple can communicate volumes about the setting.

Use Sparingly: The best world building happens in glimpses. A short mention of pickling methods during a harsh winter or the fragrance of a common herb can paint a vivid picture without dragging the narrative down.

The Taste Of The World: Writing Food As Storytelling

Applying Food to Character Development

What Food Says About Relationships

Meals are a social construct as much as they are a necessity. Who characters eat with, what they share, and how they interact during a meal reveal their connections—or lack thereof.

Consider:

Do your characters share food equally, or does one person dominate the meal?

Is a meal an act of kindness, a manipulation, or an obligation?

How does the way they eat reflect their personality?

Preferences, Habits, and Rituals

The foods a character gravitates toward can say as much about them as how they speak or dress. Perhaps a soldier instinctively chooses ration-style meals even in peacetime, or a merchant avoids exotic imports as a quiet protest against their origins.

Ask Yourself:

Does your character have a ritual or habit when it comes to food?

How do they react to unfamiliar dishes?

What’s their relationship with food—joy, necessity, or something else?

The Taste Of The World: Writing Food As Storytelling

The Absence of Food

Every so often, what’s missing can be more telling than what’s present. A lack of food could signify poverty, oppression, or desperation. Even in abundance, what isn’t served can carry weight—certain foods might be taboo, seasonal, or too painful to prepare because of their associations.

The absence of food doesn’t need to be highlighted directly. Instead, its weight can be felt through the absence of conversation, the careful rationing of resources, or the visible strain it places on characters.

The Taste Of The World: Writing Food As Storytelling

Final Thoughts: Food as a Storytelling Tool

Food is one of the most powerful yet understated tools in your storytelling arsenal. It connects your world to its people and its people to each other, revealing layers of culture, memory, and emotion without needing to over-explain.

When used thoughtfully, food doesn’t just flavor your story—it deepens it, grounding your world in something tangible and human. Instead of asking, What do my characters eat? ask, Why does it matter? Because when food becomes more than sustenance, it transforms into something far greater—a story in itself.

The Taste Of The World: Writing Food As Storytelling

TAGLIST - dm or reply to be added 🫶🏾

@slenders1ckn3ss @lucistarsfire @fond-illusion @p00lverinecentral


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1 month ago

Could you give me some ideas for currencies and the measurement of time, preferably both in a more dark fantasy setting involved with nature?

Currency and Time Measurement in a Dark Fantasy Setting

-> feel free to edit as you see fit.

Currencies

Leaf Coins: Thin, pressed coins made from the leaves of sacred trees. The type of leaf determines the coin's value, with rarer leaves being more valuable.

Bloodstones: A currency made from dark red gemstones that are said to be formed from the blood of fallen warriors.

Shadowshards: Small, dark crystals that absorb light and shimmer with a ghostly glow. They are collected at dusk and are traded as currency, often used in shadowy dealings. The more shadow a shard absorbs, the higher its worth.

Grave Dirt: A unique form of currency, this is literally dirt taken from sacred burial grounds. It is believed to contain the power of the dead. Merchants trade small pouches of it, and its value increases based on how many souls it has been touched by.

Wyrm Scales: Scales from mythical serpents that once roamed the land. Each scale has a distinct pattern and is highly valued due to its rarity and the protective magic it is said to bestow upon its holder.

Fungal Credits: Small, luminescent fungi that can be harvested at certain times of the year. Their glow indicates their value.

Measurement of Time

Moon Phases: Time is measured in moon phases, with each cycle representing a month. Each phase is associated with different rituals and events in nature, such as the “Blood Moon” for harvest and the “Waning Moon” for reflection and atonement.

Nightfall Cycles: Instead of days, time is counted in cycles of nightfall, where each cycle is divided into periods marked by darkness and light. A cycle may last for varying lengths of time based on seasonal changes, with longer nights in winter.

Sundrop Hours: Each hour is marked by the position of a special sundial that has been enchanted to reflect the essence of the sun. During certain times, the sundial emits a soft glow, indicating a magical time when rituals can be performed.

Eclipses: Significant events are measured by the number of eclipses that have occurred since a pivotal moment in history.

Blood Seasons: Time is divided into seasons based on nature’s cycles and the harvesting of life. For example, “Bloomspring,” “Darksummer,” “Crimsonfall,” and “Frostbite,” with each season lasting as long as it takes for specific plants to grow or animals to thrive.

Night’s Breath: This measures time through the cycles of natural events, such as the sounds of nocturnal creatures or the rustling of leaves in the wind. Each breath is a period marked by significant changes in the environment, like the blooming of nocturnal flowers.


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1 month ago

a list of 100+ buildings to put in your fantasy town

academy

adventurer's guild

alchemist

apiary

apothecary

aquarium

armory

art gallery

bakery

bank

barber

barracks

bathhouse

blacksmith

boathouse

book store

bookbinder

botanical garden

brothel

butcher

carpenter

cartographer

casino

castle

cobbler

coffee shop

council chamber

court house

crypt for the noble family

dentist

distillery

docks

dovecot

dyer

embassy

farmer's market

fighting pit

fishmonger

fortune teller

gallows

gatehouse

general store

graveyard

greenhouses

guard post

guildhall

gymnasium

haberdashery

haunted house

hedge maze

herbalist

hospice

hospital

house for sale

inn

jail

jeweller

kindergarten

leatherworker

library

locksmith

mail courier

manor house

market

mayor's house

monastery

morgue

museum

music shop

observatory

orchard

orphanage

outhouse

paper maker

pawnshop

pet shop

potion shop

potter

printmaker

quest board

residence

restricted zone

sawmill

school

scribe

sewer entrance

sheriff's office

shrine

silversmith

spa

speakeasy

spice merchant

sports stadium

stables

street market

tailor

tannery

tavern

tax collector

tea house

temple

textile shop

theatre

thieves guild

thrift store

tinker's workshop

town crier post

town square

townhall

toy store

trinket shop

warehouse

watchtower

water mill

weaver

well

windmill

wishing well

wizard tower


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1 month ago

How do you make your fantasy world feel lived-in?

How Do You Make Your Fantasy World Feel Lived-in?

Making a world feel lived-in requires more than just describing the landscape or architecture—it’s about creating the sense that the world has a history, a heartbeat, and its own rhythms of life. Here’s how I approach it:

Layered History: Every city, village, and ruin in my world has a past. I try to tie in subtle references to historical events, old conflicts, and forgotten legends that shape how people live today. By letting the remnants of the past—such as crumbling statues, faded murals, or cultural taboos—linger in the background, I create the impression that the world has been evolving long before the story begins.

Daily Life and Rituals: I focus on the small details of everyday life—what people eat, the music they listen to, how they celebrate and mourn. By showing the rhythm of daily activities, from bustling marketplaces to quiet moments in a temple, I give readers a glimpse into the culture and traditions of the world. These details make it feel like people are living their everyday lives outside the main plot, even if the protagonist isn’t there to see it.

Architecture and Geography: The physical layout of the world matters—how cities are built around rivers, mountains, or deserts, and how architecture reflects the culture and resources available. I like to create buildings and cities that tell stories themselves, with intricate designs, magical defenses, or decaying remnants of a once-glorious era. The way people interact with their environment adds depth to the world.

Senses: I try to engage all the senses when describing a setting—the smell of the sea, the taste of the air before a storm, the grit underfoot on a well-worn path. These sensory details make the world tangible, giving readers something they can feel, not just visualize.

The Mundane and the Magical: In a fantasy world, magic and the supernatural are often present, but I balance that by showing how the mundane aspects of life coexist with the extraordinary. Maybe magic is used casually, like enchanted brooms sweeping the streets, or it’s feared and tightly controlled. Either way, showing how the mystical fits into the everyday helps make the world feel more real.

Economy and Trade: Who trades with whom? What resources are valuable, and how do people get by in different regions? By grounding the world in economics—whether through thriving markets or resource scarcity—I give the setting a practical edge. These systems help define the way people interact, where power resides, and what drives the tensions in the world.

Flawed Systems: No world is perfect, and by including corrupt governments, failing infrastructures, or struggling populations, I show that this world isn’t static—it’s evolving, sometimes deteriorating. Conflict isn’t always about the grand battles; it’s also about the slow decay of a once-great city or the quiet resistance of a village against an oppressive regime.

By combining these elements, I make my worlds feel like places that exist beyond the plot—places with their own stories, lives, and rhythms that readers can immerse themselves in fully.


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1 month ago

Fantasy Worldbuilding Questions (Clothing and Fashion)

Clothing and Fashion Worldbuilding Questions:

What is considered typical or everyday dress for each region?

What values or status does society confer to clothing (or is it entirely functional, or even non-existent)?

Who is permitted to wear what? Are there taboos, superstitions, or laws governing dress? Why?

Who has access to clothing? Which fabrics are cheaper and which more expensive (and why)?

Where are fabrics and other materials used in clothing sourced, and is their production ethical or problematic in some way?

Where are specific dress codes or uniforms enforced, and what are they?

When do styles or what people typically wear change, are there seasonal, spiritual, customary or other aspects to this?

When have (or will) clothing styles change in the world, and what are the economic, environmental, or other contributing factors?

Why is clothing in this world the way it is, what are the aesthetic beliefs, meanings or symbolism ascribed to colors, and other contributing factors?

Why does gender, class or race impact what people wear (for example, a group may have spiritual or familial meaning attached to the type of jewelry or body modification members embrace).

❯ ❯ ❯ Read other writing masterposts in this series: Worldbuilding Questions for Deeper Settings


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1 month ago

Fantasy Worldbuilding Questions (Health, Healthcare, and Medicine)

Health, Healthcare, and Medicine Worldbuilding Questions:

What is a common illness or blight afflicting this world? How is it treated (or is it incurable)? Does it evolve or change over the story's course?

What does healthcare consist of in this world? Is there advanced medicine, or are folk and herbal remedies predominate?

Who has access to healthcare? Is there a rich/poor divide or is it universal?

Who would want to become a medical professional in this world, and why?

Where are the best places to receive medical treatment in this world, and why?

Where do medical practitioners train (and what is their curriculum like)?

When someone falls ill, what are typical ceremonial or other practices?

When was the last major public healthcare crisis (such as a pandemic), or when will the next one be?

Why is healthcare in this world scarce or in adequate supply?

Why might someone struggle to get the care they need when sick or injured in this world?

❯ ❯ ❯ Read other writing masterposts in this series: Worldbuilding Questions for Deeper Settings


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1 month ago

How do you create laws and rules for building fantasy worlds? I have a hard time defining these things, especially as a beginner. Do you have any ideas to help me?

Hi, thanks for asking and so sorry for the delayed response. The whole process of creating laws and conventions for your fantasy world can be difficult and altogether complex. Here are some tips.

Define the world's purpose. Think about what kind of stories you want to tell in this world—your themes, genres, tones. This general idea will help you determine what kind of rules and laws are needed.

Establish a foundation. Decide on the basic structure of your world. This can include geography, climate, cultures, and magical systems (if applicable).

Create a hierarchy of laws. This can include physical laws (gravity, physics, etc.), magical laws (how it works, limitations, consequences), social laws (cultural norms, taboos), and political laws (governance, laws of the land).

Consider the consequences. Think about how these laws and rules will impact your characters and the world.

Be consistent but flexible. Stick to your established laws and rules. Consistency is key to creating a believable world. But at the same time, don't be too rigid. Allow for exceptions, surprises, and evolutions that can bring unexpected plot twists or force your characters to think on the spot and come up with new solutions or plans of action.

Keep track of your world-building. Write down your laws, rules, and lore to keep everything organised and consistent.

Here are a few questions and guidelines to consider when defining the laws and conventions of your fantasy world:

Physical Laws:

What is the nature of time and space?

How do the laws of physics differ from our own world (e.g., gravity, motion, energy)?

Are there unique natural phenomena (e.g., magical energies, elemental forces)?

Magical Laws:

What is the source of magic in your world (e.g., innate, divine, arcane)?

How is magic accessed and controlled (e.g., spells, incantations, rituals)?

What are the limitations and costs of using magic (e.g., exhaustion, corruption, moral consequences)?

Social Laws:

What are the cultural norms and values of different societies in your world?

How do social hierarchies and power structures function (e.g., monarchies, democracies, tribes)?

What are the customs and taboos surrounding magic, technology, or any other sensitive topics?

Political Laws:

What forms of governance exist in your world (e.g., kingdoms, empires, city-states)?

How are laws created, enforced, and punished (e.g., trials, punishments, rehabilitation)?

What are the relationships between different political entities (e.g., alliances, rivalries, vassalage)?

Remember, world-building is an iterative process. Don't be afraid to make changes and adjustments as your world evolves, and feel free to add to or modify the questions and guidelines to suit your story and your world. For a more extensive list of questions and guidelines, check out my previous post. Hope this was helpful! Happy writing ❤

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1 month ago

Rationalizing The Minecraft XP System (and other experience-based magics.)

Rpg and other game-mechanics can throw a wrench into storytelling by punching immersion-threatening hole into the worldbuilding. This can be especially bothersome if you are writing in a serious or dark tone, or working with a crossover.

With a little creativity, it’s relatively easy to fix this problem.

The Minecraft enchantment system works off of experience obtained from mining, hunting, farming, and other experiences. The points earned in your XP bar are combined with Lapis Lazuli, and used to enchant items, as the game’s primary enchanting method. From a mechanic standpoint, this is very sound. But how do we explain this XP system in a narrative view?

Using Lapis as a focus, or an already enchanted manuscript (in the instance of using an anvil,) enchanting can be performed with the sheer power of lived experiences and knowledge gained. The memories themself, or perhaps the connections of neurons formed when learning, produce energy channeled into enchanting. However, these memories can only be used for energy once. Perhaps the energy formed upon the new neuron connection is all the power that memory will ever make, or perhaps the memories are lost and forgotten once they are used to enchant.

Books, the written memories and experiences of other people, interact with this magic system by boosting the power of an enchanting table. By being immortalized knowledge, they inherently strengthen the potential of experience magic.


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troubledworldwriter - and so it begins..
and so it begins..

just a girl obsessed with creating worlds to escape to | fantasy, ttrpg, gaming, and more 💚

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