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Even in an alternate reality, they wont get along Illusion and Dream CAN, though The difference between Nightmare and Delusion is that Nightmare is evil not insane, Delusion really just needs to keep it together XD XD Undertale © TobyFox Dream!Sans & Nightmare!Sans © @jokublog Swap!Dream/Delusion © Me

More Posts from Yourliteralworstnightmare and Others

Part 59 of My Bakery “enemies” Au!
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Part 87 Of My Bakery “enemies” Au!
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i also realized: nothing is stopping me from putting 2 flashbacks back-to-back

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Kofi


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Part 63 of My Bakery “enemies” Au!
Part 63 of My Bakery “enemies” Au!
Part 63 of My Bakery “enemies” Au!
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Part 63 of my bakery “enemies” au!

someone struck a nerve

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amateur detective who solves crimes out of curiosity and then just. doesn't bother to tell anyone the identity of the perpetrator


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please be kind to yourself, give yourself patience and understanding. you're doing just fine and you're literally a good person


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Keep Up The Great Work, Lads

Keep up the great work, lads


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current fan creation landscape is kinda like if you went to a party with a homemade cake and everyone takes a slice and silently thumbs up at you with no attempt to start a conversation except for occasionally some guy sits in the corner with a tape recorder critiquing the cake as though he was a restaurant critic and another guy is handing the cake to an uber driver like "yeah i need you to find a restaurant that makes cake like this so i can have more of it" and the only person that's talked to you in 30 minutes is a very sweet little guy who was like "hey i liked your cake" and then ran away apologizing for bothering you the moment you said thank you.

sometimes you have a thought so stupid you need to pause for a moment and put your brain in Time Out. this is an essential and necessarily humbling part of the human experience

much better footage of the haka that shut down parliament today

Helpful things for action writers to remember

Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll. 

Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast. 

Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention. 

Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them. 

Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently. 

ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face. 

Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.

Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone. 

A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way. 

If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword. 

ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters.  (CLICK ME)

If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability. 

People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot. 

Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME) 

If you want a more in-depth medical chart, try this one. (CLICK ME)

Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here. 

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