Second card added
I've played a lot with a concept of a "generally good" (or generally sane 🌚) player character choice and came up with something like green or blue colored card (since these are usually symbolize safety and peace). I also had to restrain myself constantly from painting everything in bright and vibrant colors (too bright for the plot imo 😆)
Have a small advice those reading to the end: remember to check out your artwork from the distance - if you can say clearly what's happening on the picture from say 15-20% distance that's a good one
Hello, I noticed that you posted a Vaporeon Costume for cats, I admit I don't know your TOU on Requests or Suggestions, but on the topic of Pokemon conversion to the sims 4, Is it possible for there to be a Zygarde (10% form) costume to be added in the future?
Hi! It is possible but rather as a commission since I'm not that interested in this particular model, sorry ❤️
fullbody outfit
for large dogs
20 swatches
all LODs | maps | no morphing
custom thumbnails
HQ compatible
Cats & Dogs DLC is required
Black Desert Online conversion
In game:
SFS
(early access, public 05.31.2023 | MAY 31)
@sssvitlanz ❤
Your renders are fatastic, could you please recommend some blender render tutorials(I know basic steps about rendering, but results are flat and boring. wonder how to make gorgeous works like yours) thanks in advance
Thank you so much! Unfortunately, I haven't seen many tutorials neither I can remember which ones. It was mainly general advices like "10 tips for better rendering results" etc. But the secret ingredient of what I do isn't really rendering itself 😂 I never post a fresh render as it doesn't look gorgeous at all, I do a lot of post-processing in Photoshop instead - removing the imperfections and adding details. I could give you some advice on Blender if you're interested, just send me a message.
Never let your shadows be black. The shadow's color will always match the background's one. It can be halftone brighter or darker - depends on the lighting you have on the scene, but never goes completely black.
Preserve the colors at any cost. No matter how many additional layers you have above, the original colors must be preserved even after all manipulations.
3. Convert your raster images into smart objects. Resizing such things in default mode = quality loss. Luckily for us, this problem was foreshadowed a long time ago. Convert your non-vector images to smart objects before doing the resizing / warping / perspective transform and enjoy the flawless result!
two outfits + two masks
for male only
13 | 10 | 10 | 3 swatches
default and infected versions
all LODs | maps | morphs
custom thumbnails
HQ compatible
base game compatible
Prototype 2 conversion | compatible with infected weapons | all previews done without HQ
Blackwatch trooper
Blackwatch officer
(early access, public 04.21.2023 | APR 21)
@sssvitlanz 💙
С Днем рождения, зайчонок! Желаю творческих успехов и неиссякаемого вдохновения :)
I am more than happy to introduce you my latest creation!
This is a short story made from scratch. Soft used: The Sims 4, Blender and Photoshop. I hope you enjoy!
Watch EN version of the video here :
Also available on YouTube : https://youtu.be/AmX3QO3keL4
Watch RU version here :
Not a native English speaker so if there are any mistakes in my translation I'm sorry ❤
CREDITS
William
skin @o--b-s-c-u-r-u--s
hair @wingssims
shoes @strangestorytellersims
Eyebrows s-club
outfit @historicalsimslife
eyes @pralinesims
Henry
Hat lonelyboy
beard @igorstory
lips @o--b-s-c-u-r-u--s
skin @sims3melancholic
hunting rifle, flashlight @001StudioK
coat @historicalsimslife
Other
Pier model by me
23 | she/her | Russian | TS4 | WCIF friendly | Making edits and some weird stuff 🥰
171 posts