Working together with Stable Diffusion to improve character appearances! Render + AI + Photoshop
I like every eyes / necktie color combination but have to pick only one 😭
EARRINGS
M / F
ALL LODS
6 SWATCHES
CUSTOM THUMBNAILS
FLASHING / STATIC LIGHTS (aka emission map)
CLOTHING COMPATIBLE ✨
ARMS CLIPPING FIX GUIDE
This preset I made especially for Goliath's arms. It changes sim arms' appearance making it flat enough for not getting over the edges. You'll find it right after clicking on sim forehead zone. Yet, you can still see some issues with fingers (because the number of fingers doesn't match) but there is no way of actually deleting or even editing them somehow. I tried 😆
Pay attention : due to the Sims 4 Morph Maker's symmetry rule it cannot be applied on one side which means it doesn't work with one-handed version of this mod.
PLACEABLE OBJECT
ALL MAPS / LODS
SEARCH "GOLIATH" TO FIND IT IN GAME
I was 11 when Prototype 2 came out. I clearly remember playing it hours and hours. One of my favourite game series ever! 🥰
CREDITS
model extracted by jorn_k_nightmane_dexg45x
outfits @plazasims
female skin @obscurus-sims
face blood @natalia-auditore
hair @simtric
female eyes makeup @zaneida-and-sims4
Special thanks goes to @plazasims and @lady-moriel ❤❤
(Boosty, free)
Some screenshots of my OCs from the good old times when I actually played this game :D
Thanks for watching! 🤍
Part 2 will be about build / buy mode ✨
The power of retexturing
Before | After
Skyrim's technical solutions are killing me
Why would anyone decide only upper front fangs being made out of solid geometry is a good idea 💀💀 While the rest inner mouth area is like "hi i'm just see-through pixels" 😭 It does indeed reduce polycount significantly and I'm sure the point was to remove as many as possible but dear lord Sims 4 hates transparency
hello! i found your page by chance and oh my GOOODD. I am blown away by your talent! thank you for sharing your stuff for free. You are amazing!!!!
Cosmic horror concept
Creature design for the story! Work in progress (maybe won't even be used 😂)
Since I paused cc producing I've allowed myself to relax a little bit and create something pleasantly monstrous.
Never let your shadows be black. The shadow's color will always match the background's one. It can be halftone brighter or darker - depends on the lighting you have on the scene, but never goes completely black.
Preserve the colors at any cost. No matter how many additional layers you have above, the original colors must be preserved even after all manipulations.
3. Convert your raster images into smart objects. Resizing such things in default mode = quality loss. Luckily for us, this problem was foreshadowed a long time ago. Convert your non-vector images to smart objects before doing the resizing / warping / perspective transform and enjoy the flawless result!
fullbody outfit (head and body separately)
for male only
20 swatches
all LODs | maps | no morphing
partial face flexibility
custom thumbnails
HQ compatible
base game compatible
Call of Duty: Black Ops 4 conversion
(early access, public 03.28.2023 | MAR 28)
@sssvitlanz ❤
BLENDER SCENE (ver 2.80 +)
EEVEE ENGINE
BLOOM LIGHTS
EACH OBJECT SEPARATED AND PLACED UNDER THE PROPER GROUP
LOW SIZED FILE (17 MB)
I DO NOT OWN THE MODELS. ALL CREDITS GO TO AUTHORS:
23 | she/her | Russian | TS4 | WCIF friendly | Making edits and some weird stuff 🥰
171 posts