Lol, Entry Fields Just Disappear On Android:

Lol, entry fields just disappear on Android:

Lol, Entry Fields Just Disappear On Android:

Now text in entry fields will scroll if it doesn't fit. Also the selected entry field and its message will appear at the top of the screen on Android and IOS (i made this also on Windows to show it to you)

More Posts from Greedychapa and Others

1 year ago

Working on the tutorial. Initially, i wanted to make an interactive tutorial but i realized it will be too difficult, so tutorial is just text with screenshots.


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1 year ago

Hi!

Currently i optimized the game and didn't added any content because i want to add music. But i couldn't find any tracks suitable for my game. So yesterday and today i was making my own track, but it's so-so (to put it mildly), because it's my first track.

I'm also tired of it and every now and then i want to add some random tracks to my game just to stop torturing myself.


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7 months ago

I created a simple algorithm for constructing buildings. It can construct factories, military plants and military units on the safest cells.

Also fixed bugs in the algorithm for calculating cell safety (distance from border)


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8 months ago

Hi there!

I hope you (unlike me) remember about the poll where i asked you how to rename attacks stats (ground attacks (left), air attacks (left))

Let's look at the results:

Tumblr (2 votes):

. . . . user variants: 100%

. . . . . . . . Variants:

. . . . . . . . . . 1. attacks left -> attacks

. . . . . . . . . . . . attacks -> attacks will be

. . . . . . . . . . 2. attacks left -> attacks

. . . . . . . . . . . . attacks -> attacks production

Discord:

. . . . 'this' and 'next': 100%

We see that the "'this' and 'next'" variant won. But i think players' variants from comments are better because they don't have a prefix to attacks left stat. I think the 1st player's variant is the best because it's little shorter than the 2nd. It looks like this:

Hi There!

But you can still suggest your own variants

This weekend i'll just be fixing bugs so i may not post a devlog


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6 months ago

War & Economy's birthday

Hi there!

I forgot to tell you that on november 6th my game and blog turned 1 year old! Year ago i published 2 posts: short one with 1 screenshot and long one with game's background and concept. But i decided to make the long post private because i thought it contained too many spoilers.

Now you know my game's concept so these are no longer spoilers. So today i made this post public! So you can read it right now!

For this year i published 91 posts and gained 32 followers:

War & Economy's Birthday

For this year my game has passed alpha testing, was released on itch.io and now i'm developing beta 0.0 version that will be released on PlayMarket and/or Steam

Goodluck to everyone who read this post! Luck is a one of the most useful things in life... Unfortunately, i'm not always lucky...


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1 year ago

Added different line of defense variants. Purely aesthetic change.


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1 year ago

Added the first player selection menu and changed the main menu background


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9 months ago

Hi there!

I'm gamedev. I'm developing a turn-based strategy. All sprites and icons for it were drawn by me. I'm not a professional but i hope you'll like them :-)

Buildings:

Factory (gif 32x32)
Air defense (gif 32x32)
Defense line 0 (gif 32x32)
Defense line 1 (gif 32x32)
Defense line 3 (2st is just flipped 0th) (gif 32x32)

Attacks icons:

Storm (png 32x32)
Tank battle (png 32x32)
Bombing (png 32x32)

Logos for my game and studio were also drawn by me:

Game's logo (svg 256x256)
Game's logo with background (svg 192x192)
Studio's logo (svg 512x213)

And yes, i like neon colors

I didn't add all sprites because i think that's enough

PS: what does "keep it safe for work" mean?

Edit: why do sprites look so small?

I'd like to know about and follow more artists on Tumblr, so let's do an Art Share!

RULES: 1.- Reblog this post with your art, animations, music, whatever creative thing you do and introduce yourself on it 2.- Keep it Safe For Work (please) 3.- Though it's not obligatory, please consider adding ALT/ID Text to your works! (if it's an image/animation) 4.- If you don't participate or don't do art, please reblog this either way, so it can reach more artists!

I'll go first, I'm Anubi, and I do various pixel art works!

A Pixel Art Featuring Anubi, a tiny green character wearing what seems like a red and yellow poncho, along with a cap at their head. She's standing in the sidewalk, with some buildings and stairs at the back, while she's staring at the skies above them.
A Pixel Art featuring Elly, a gray colored character with a poncho that has a star at its chest, standing in a side view with her pet, Munchie, who is a dark gray blob with cat ears.
A Pixel Art featuring a tiny, chibi bunny, with a neutral expression sitting on some grass that's close to the ocean, with a port close to it. At the background, some hills can be seen, along with the sun, with both of them having silly faces.
A Pixel Art featuring two bunnies, each one sitting in the other half of a circle. Both of them are holding a different side of a broken heart, with the white bunny at the top crying in the middle of the rain. Meanwhile the gray bunny is staring at the camera, with their flace blocked by a question mark, they're also sitting in the middle of what seems like a sunny day.

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9 months ago

Now if you're newbie, you'll be asked to read the tutorial; after a 1st game you'll be asked to rate the game. I also remade the pause menu again, now it and some other windows will change their size depending on the text length. And yes i ask people for help with development right in the settings menu 😑

This is pre-beta 2.0 interim-4 (the last interim before pre-release!) and i'll post it in my discord server within the next hour

PS: maybe i should make larger the yes and no buttons in the "pls rate my game" window?


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1 year ago

Beginning of development

Hi all! In this blog I'll tell how I develop games.

From what it began

From the beginning of this year 'til the end of July I was developing my game and by the end of July it was full-fledged and playable. But I became notice bugs I couldn't fix.

I wondered what the problem might be. I realized the problem was I wrote my game on Python, this language isn't intended for it.

Then I decided to learn a new programming language. It was originally supposed to be C#. But I couldn't run my code in the new language. I tried to do it for some days but eventually gave it up. Then I started searching the Internet for programming languages for games and came across on Lua. I learned it in just a month and started searching for an engine for it. In the Internet I knew about Defold. I'll rewrite my game exactly on it.

But I think I must introduce you to the original game first.

Initial game

Entering the game we see the main menu:

Main menu

When we press the play button we see this:

Beginning of game

I'll label the interface elements so you understand:

Labeled interface

In construction menu players select building they want to build. Its description will appear on the right. Players can build it on the game field. Buildings affect on players stats. After enemies' turn ends player gets different points. Players can also attack each other:

Blue attacks Red

Players can capture enemy buildings:

Blue captures Red player's building

Gameplay can be very intense:

Intense gameplay

To win, player must capture or bankrupt enemy:

Beginning Of Development

So I can to start development.

Interface creation

To Understand the size of game field, I drew it in Paint:

Game field in Paint

Its size - 436x220 pixels. I created the project, set it up and set size like a field in Paint but with padding around the edges:

Window 436x220

I added a simple main menu and made the game opens when the button was pressed:

Simple main menu

It's time to make the interface. I spent a lot of time on it. Since the system font only supports English, I added my own Noto Sans based font. It's what I made:

Interface

But whet I opened it full screen, I saw this:

Full screen interface

Yes, I didn't add anchors on purpose, to interface elements don't blur to different directions.

My first post ends. If you have any ideas for improving the content, write them in the comments, I'll read them.

Goodbye!


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greedychapa - Chapa
Chapa

Defold Engine gamedev; Lua and Python programmer

111 posts

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