Now bots can attacks each other (more precisely, use shellings and tank battles). They decide what cell to attack based on the importance of cells (the cyaner or yellower cell color is, the more important it is (but the color changes non-linearly to make it easier to see the difference))
Bots decide how to attack building (use shelling and then tank battle or tank battle only) depending on what variant is cheaper
But they can't storm because i myself don't use this type of attack. The same situation is with landings (i don't use them too). So i ask you: when should bots storm buildings and use landings? I really don't, so please help me.
Lol, entry fields just disappear on Android:
Now text in entry fields will scroll if it doesn't fit. Also the selected entry field and its message will appear at the top of the screen on Android and IOS (i made this also on Windows to show it to you)
I realized it would be difficult to scale gameplay screenshot. So, I created a sketch of the new game icon:
But it doesn't tell new player about my game, unlike the old icon:
If you like the new logo, I'll improve it and it will become the new game icon
pre-beta 2.0 will re released July 28 at 18:00 - 19:00 GMT
PS: while i was creating this trailer, i realized that in fact i added only 1 menu and 1 language (but on 2 dialects). yes i've been developing this update for almost 3 months. i'm very productive :-{)
Added sounds. If you attack a non-empty cell, the alarm will sound in addition to the attack sound.
"War & Economy" is my first big project. It's the game about two city-states at the war with each other. Nobody knows the reason for this war. For their rulers, it's just very exciting game. And you act in the roles of these rulers. But nobody thinks about habitants of these city-states...
I was inspired to create this game by marble wars, in particular the MIKAN channel. I watched them and cheered on teams. I got upset if my team lost. I thought my team lost because i can't control it. I decided to create a game is similar to marble wars but it's played by players this game, not random chance...
Join the game's discord server
Added the ability to undo and redo actions. I also fixed some bugs with attacks. I don't know what color the buttons should be, that's why they are green.
Unfortunately, I'm not much of a painter 😔
Last picture this year. Happy holidays, guys!
I'm currently creating my own file format to use it for create game localizations.
File text:
Processing result:
Now if you launch the game through web-browser you'll see this window. And there will also be no exit button.
I also changed credits and save button icon. Now "who goes first?" and "... won; ... lost" windows will adjust to players' names sizes.
(yes i know there is a bug right on the video but i'm too lazy to fix it)
Also added new soundtracks:
Both from Not Jam pack
It's pre-beta 2.0 pre-1 (it means i'm going to be releasing pre-beta 2.0 this week!) and i'll post it in my discord server within the next hour (yes this phrase has already taken root)
PS: i'm so happy now because i finally managed to steal gridroad and i'll play it tomorrow (or later) :-})
PSS: is it just me or did come up with a new emoji?
Hi there!
Now bots can build airports and air defenses, and demolish their own buildings if they have not money to pay for their maintenance
I decided to put off constructing defense lines for later, so the next step is to teach bots attack (WOW!)
PS: i removed the disable end button to play test games faster. don't worry, i'm going to add this feature for you in this update :-)