I've Been Wanting To Share My Thoughts On The Print On Kaito's Shirt For A While Now. This Post Is Largely

I've been wanting to share my thoughts on the print on Kaito's shirt for a while now. This post is largely inspired by this one

Kaito's shirt has a print of a special type of makeup used in traditional Japanese theater. This makeup type is called Kumadori. I'm not an expert, so I'll just briefly summarize what I found about it.

The makeup itself is a dramatic pattern of symmetrical lines that highlight facial features, drawn on a base of a certain color that is applied to the face in advance. The placement of the lines and their color reflect the character's personality.

Dark red (which is what Kaito has) is used to reflect courage, bravery, and a sense of justice, but can also reflect anger and short temper.

There are many types of this makeup. The one on Kaito's print most closely resembles Suji-guma (筋隈). This style is used for roles of strong heroes full of anger, which suits Kaito perfectly.

The post I linked says that in each game there is a character in a white shirt with a red print that somehow reflects their death. Leon has a broken skull, Nagito has something resembling a spear (or toxic fumes). And Kaito has his "mask" of a hero. And technically, that's what killed him. His desire to be a hero.

He tried to act like an indestructible hero the whole time. He hid his illness from his friends. He became a murderer to save Maki. And he agreed to Kokichi's plan to give others a chance to be saved. He died from his illness in the middle of an execution, but what drove his illness to that point, and what led to his execution, was his desire to be a hero.

So in a sense, it was Kaito's heroism that led to his death.

Sites where I found information about traditional Japanese theater makeup:

1 2 3

And what the Suji-guma (筋隈) style itself looks like

I've Been Wanting To Share My Thoughts On The Print On Kaito's Shirt For A While Now. This Post Is Largely

More Posts from Ndrv3expert1 and Others

1 month ago

More Than a Label: Rethinking V3's 'Dumb' Characters

It's weird how the characters that we and the game constantly call stupid are actually some of the smartest.

Well, a lot of characters fit this bill, but seeing as I am a DR rant blog, I'm talking specifically about Tenko Chabashira, Kaito Momota, and Gonta Gokuhara.

Now these characters are now referred to as dumb by the game and particularly the fandom for pretty similar reasons.

Gonta because of his speech pattern particularly is portrayed as Tarzan's speech, and his understanding of normal things we find simple like technology and most famously in chapter 4 where he was manipulated by Kokichi, but the localization, NIS America did change his character a lot they changed his backstory and how the whole killing game buster thing happened in chapter 4.

Which is funny because all three of the characters I'm talking about in this rant were changed pretty heavily by NIS America.

In the Japanese characterization, Gonta's backstory is more ambiguous, being raised by a forest family and developing an extensive knowledge of insect species, his speech pattern is more polite and formal, and the third-person way of speech is culturally associated with child-like innocence and a cute endearing or 'quirky' personality-not dumb.

And in chapter 4 he had more of an idea what was going on in Kokichi's plan from the beginning and acted upon his own decisions rather than just being a blindly lead victim till the end.

But in general, Gonta has a deep knowledge of insects and astrology (for this analysis we are ignoring the ending) and good observational skills that are helpful in class trials like how he noticed that he must be far away from home because the constellations looked different in chapter two and his knowledge about the state of the floorboards and the way the seesaw trick was carried out in chapter three which span both the Japanese and English translations.

Kaito is portrayed as being dumb due to his struggles in trials and his refusal to acknowledge certain truths because they go against his ideals.

But Kaito's intelligence while being shown in some ways on paper by passing the astronaut entrance exams excels in more ways than academically he has emotional intelligence and leadership shown by how he interacts with everyone particularly him supporting Shuichi and pushing him to grow his confidence and seeing past Maki cold exterior and helping her open up emotionally and also in chapter 5 acting out Kokichi's plan which shows strategy and trust.

He also possesses a good amount of street smarts that people overlook.

Tenko is often seen as dumb because of her loud over emotional nature and mannerisms. Some people also don't take her seriously because of her 'man-hating' and her relationship with Himiko.

Tenko also has the same problem as Gonta with localization. In the original Japanese her speech patterns are more elegant and refined, and her male hating is turned back exponentially.

Tenko is however extremely emotionally intelligent her flipping ability which allows her to read people's emotions contributes to this as well as her encouraging Shuichi to build his confidence and Himiko to express her emotions more.

It spans beyond this however in chapter 3 Tenko infiltrates Angie's cult to protect Himiko and avoids brainwashing as well as making it her mission to help Himiko grow from her emotional suppression.

Finally, Tenko allows herself to be the medium for Angie (whom she had a rivarly with) in the seance for Himiko showing her deep empathy self-awareness and willingness to prioritize someone else's emotional healing over her own safety. Is a clear demonstration of her emotional intelligence and wisdom.

In conclusion, whether a character is intelligent or not really depends on how the piece of media portrays the character and how the viewers define intelligence.

I think school systems have definitely skewed our perceptions of intelligence making us think intelligence is just test scores and book smarts rather than street smarts and emotional intelligence.

Gonta Kaito and Tenko- while not in the same as Shuichi or Kokichi- are smart. And I don't think our skewed perception and bad localization should determine how we view them.

Some characters are written to be dumb, and that's fine but Gonta Kaito and Tenko? They aren't.

They're loud, naive, and emotional but they aren't complete idiots.

And I hope this rant helped you realize that.


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3 months ago

Danganronpa's heart isn't the killing game it's the characters

I think a part of the DR games get pretty overlooked is the daily life sections like yeah sometimes it seems like you can skip over sections them and not lose any important information and V3 makes the FTEs unbearable but it's what gives Danganronpa games their charm and what separates DR games from other games similar to it.

The characters, their backstories their relationships.

And even though THH the animation probably brought in more viewers (because its much more easy and convenient to watch a ten episode anime than to play, or watch someone else play a 25 hour game) people who watched it would just get the surface level version of the story.

Trust me I watched the anime the first time around.

If you ask any Danganronpa fan whether they play for the plot, (the mystery-solving murders, executions, and trials) or the characters most would probably pick the latter and it's not a choice with no thought at all.

Each game has a wide array of characters with their personalities, backstories, quirks, interests, and traumas. With every game comes a new cast of characters to obsess over, and hope they don’t die.

The characters are what makes the game so special and unique, and I think the game wouldn’t have gotten as much popularity as it did in the past few years if there were a bunch of normal characters with nothing of note in a killing game.

That's why the daily life sections are so important-they give the characters a chance to breathe and interact without the pressure of a trial weighing upon them.

Without those moments the deaths, executions and trials wouldn't hit as hard.

Danganronpa thrives on its daily life sections and if they are skipped over or reduced they take away so much of what makes the game special.

The mystery is engaging sure, but it's the relationships personalities and tragedies of the cast that's what keep people coming back long after they've finished the games.


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3 months ago

Kaito and Tenko's hypocrisy

You ever wonder about how Tenko and Kaito suck at taking their own advice like Kaito and Tenko would rather be crawling on the ground actively bleeding out than asking for help but when one of their friends are even in the slightest bit of distress they'll be all about supporting each other, vulnerability is okay etc.

Kaito and Tenko's shared altruism and hero complexes intrested me and their dynamic was taking over my brain so of course I wrote something about it.

If this intrests you, check out Even a Hero Needs Saving. My three part series exploring Tenko, Kaito and what it truly means to be a hero.👇

https://archiveofourown.org/series/4590754.

Even a Hero Needs Saving.

Three short stories about Tenko Kaito and their hero complexes, putting others before themselves, playing off their injuries, and avoiding medical help like the plague.

This series will be about these heroes falling from grace, getting supported by their friends, and partners, and learning that even heroes need saving.


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3 months ago

Tenko character design is amazing- so why did Danganronpa S fail her

Tenko's original character design character design screams her, so why did Danganronpa S take that away from her?

Tenko’s original character design embodies her as a character especially her personality. Her extra frills (which she added by herself to make them more appealing to women) and her abs (which only women are allowed to touch) socks and sandals multiple hair accessories. Kodaka literally described it as "a fashion disaster that shows off the light-heartedness of a sportsy girl mixed with the harmonious Japanese essence."

(I personally headcanon that when Tenko was at the temple she was reading those teen girl magazines and it said something like "girls love accessories and frills" and she said bet and went a bit overboard.)

Just by looking at Tenko, you can tell that she is a very passionate girl who puts her heart into things and is bubbly and eccentric and that is part of what a character design is supposed to do.

It doesn't just stop at her original design even her Tenko's 10th anniversary outfit reflects her personality. I love the suit top skirt combo, the top hat, her hair etc . I think it's very Tenko, and very pretty.

I don't, however, like Tenko's Danganronpa S swimsuit. In the game, Tenko wears a pink and plaid, two-piece that completely takes away everything I complimented about her character design. Tenko is supposed to be this eccentric character with a bad fashion sense (I guess plaid is a weird pattern for a swimsuit, but still.)

Where are the frills, the cutesy additions to make it appealing to women? It's just plain.

I guess there isn't much you can do with a swimsuit, but on the other hand, I've seen people design way better swimsuits for Tenko that really portray her well and encapsulate what I wish her original design had done. So I guess the devs wanted it to be boring.

Examples that I believe fit Tenko really well:

@chibigaia-art redesign is really Tenko and captures her essence and personality with her extra frills and abs. You can view her amazing redesign here.

https://www.tumblr.com/chibigaia-art/661063246304985088/gave-tenko-the-abs-and-frills-she-deserves?source=share

@cl4ret-10ko redesign looks like something Tenko would wear and differs from the basic two pieces all the other girls wear especially with the added additions of the inflatable armbands bands and the abs. You can view their amazing redesign here.

https://www.tumblr.com/cl4ret-10ko/657459375318941696/redesigned-tenkos-swimsuit-closeup?source=share

And then there's the other side of Tenko's design problem in Danganronpa S, the abs Where are the abs! Kodaka explicitly said she had them so where are they? None of the athletic girls except Sakura have abs, and knowing the fandom i'm pretty sure the majority would love seeing more muscular girls with scars, so I don't know why the devs were being cowards about it.

Tenko's character design was eccentric, passionate, and bold. But Danganronpa S stripped that all away, leaving her with a swimsuit design that could have literally belonged to anyone else. No frills. No chaotic choices. No abs. Just the shell of a girl that was never meant to blend in. If fan artists' swimsuit designs can capture Tenko's essence, what excuses do the devs have? They played it safe and, in doing so, gave us an okay swimsuit and erased everything that made Tenko her.

Tenko deserved so much better.

(And if either artist is uncomfortable with me doing that I will remove it. 👍)


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3 months ago

How I would rewrite the utilization and timing of Tenko's flipping ability (That also slightly changes the narrative.)

Tenko's flipping ability had the power to change the entire narrative of DRV3 but the game barely used it here's how it could have made a really impact.

This is an excerpt to a 25 page essay I wrote inspired by @whattheskyknows' post about the underutilization of Tenko’s flipping ability. Check out their original post below.

https://www.tumblr.com/whattheskyknows/766230450261884928/i-wish-drv3-utilised-tenkos-flipping-technique?source=share

The first reveal of Tenko’s ability

The first time Tenko’s power will be revealed is late chapter two early chapter three. Here she will flip Shuichi and Himiko just like in the original game, but this time instead of being the only time her ability is ultilized it will be used to give the player an inclination of Tenko’s power with characters that we already know enough about to deem Tenko’s analysis correct making her ability seem reliable and trustworthy.

The next time Tenko’s power will be utilized is in the middle of chapter three.

Maki's flip

Here she would flip Maki. I know you probably think I don’t know if that would work out, etc., but at this point, Maki is getting closer to Kaito and Shuichi, and even though Tenko was one of the many people who were wary of Maki after her talent reveal she did eventually come around and had a nice chat with Maki in chapter three.

Tenko could guise it as sparring, especially after her dojo opened up and flipped Maki telling her something along the lines of:

“You hide from us because you believe that we’ll all hate you, but Tenko can tell, deep down, you’re a caring girl, Maki. You’re afraid, just like the rest of us, afraid of hurting your loved ones, which is why you lie to build up walls. You don’t want us to shun you, and you don’t want any more blood on your hands, at least not if you don’t have to.”

And then Maki would obviously (and understandably) be shocked, probably asking Tenko how she knew that just by flipping her.

I think the two would grow closer and make that conversation between them before Angie’s death a bit more impactful.

Either Shuichi would have to be in the room or Maki would have to tell him (and Kaito) after the fact since Shuichi is the protagonist and we find out all the information through him, and then he would do that thing where he has a thought or an internal monologue, but it pops up as text that reads:

‘It’s nice that those two are getting along with their combined strength; we might be able to find a way out of here.’

Kokichi’s flip

Next would be Kokichi, which wouldn't be an on screen moment like Maki's because Kokichi dropping his mask is a big reveal for the end of the game.

Tenko would either flip Kokichi out of pure annoyance or reluctant curiosity, then say:

"Tenko can see you're putting up a villainous facade, but she can tell that there’s more behind it."

And Kokichi gets so scared that he’s vulnerable and just runs away.

Maybe he even writes on his little whiteboard an insult under Tenko’s name, then erases it and writes interesting or useful under it.

They can then have little interactions where they talk, combining their skills to try and figure out the mastermind or the truth of the game, and we see them getting closer to each other.

Then I wrote two separate storylines because I love Tenko so much I created two alternate universes for her ability to be used correctly, and I wanted to make this harder for myself because I can't take the easy way out.

Here's how Tenko’s flipping ability could play out in two possible narratives option being closer to the canon and option two deviating further from it.

Option one:

Tenko dies like she was supposed to and all the secrets die with her. Kokichi and Maki are upset, but of course, in typical fashion, don’t show it in front of the others.

After Tenko’s death, Tsumugi looks happy/relieved, and Kokichi gets suspicious, but it’s not enough evidence to determine anything yet.

In late chapter three or early chapter four, before everything happens, Kokichi finds out that Tsumugi was happy Kiyo killed Tenko because she found out too much and goes into his plan even more determined to end the killing game and get revenge on Tsumugi for everything she's done to them (and Tenko).

Option two:

Kiyo kills Angie locked room mystery style, he then tries to kill Tenko but it fails (it still hit her in the arm or a non-vital part of the neck.) Tenko still dies, though, and everyone believes that it was from blood loss.

Later Kokichi discovered that Tsumugi killed Tenko using the power of the first-come, first-served rule to save herself because Tenko flipped her and found out way too much.

Kokichi would then find out and confront Tsumugi in a confrontation that would go something like:

“You did it, didn’t you?” Kokichi said, his voice filled with emotion, Tsumugi turned around, confused and angry. "You killed her."

Here bits of Kokichi's mask would start to drop , the usual mischievous smirk replaced with a rage-filled scowl.

Tsumugi would walk closer, their faces almost touching.

“She was learning too much, sticking her nose into places it didn’t belong. The game wouldn’t have been as fun if there was a reveal so early… I had to get rid of her; she was a threat to me. You understand, don’t you, Ouma?” (referencing chapter four).

Kokichi would then curse her out and say something along the lines of he'll ruin Tsumugi's game for her and everyone watching, either Tsumugi directly or the cameras, and continue his plan to end the game.

Tsumugi would then either be amused that Kokichi would try or genuinely concerned seeing Kokichi as a threat and trying to stop him herself, once again changing the narrative.

This one is especially nice because it shows the parallel of Kokichi and Tsumugi as a sheep in a wolf’s clothing and a wolf in a sheep’s clothing and also them both having scripts and doing whatever is necessary to make their narrative happen.

Kokichi is manipulating Gonta to kill Miu and Tsumugi killing Rantaro and framing it on Kaede.

This also gives Tsumugi more of a role as the mastermind in the game, also allowing Tenko to use her power multiple times without the consequences of an early reveal or boring game.

Then for either one or two, the ending would pretty much go the same except for maybe Tsumugi subtly mentioning that Tenko (and Kokichi) already found out a while ago, but the rest of the ending is perfect and wouldn’t be affected.

Conclusion

And that is a rewrite of how I think Tenko’s flipping ability could have been used to its full potential.

Of course, there were a few things that I couldn’t stress as much as I wanted to, like Tenko and Maki and Tenko and Kokichi's friendship, and the others would be like:

“Tenko and Kokichi/Maki are close these days, aren’t they?”

But this is getting long, so maybe I'll talk about it in another post.

Tenko had a really amazing power that had the chance to change the narrative and be a really cool arc, especially since she's a character that expresses her emotions wholeheartedly and wants others to do the same, but it instead was just like so many other things about Tenko's character overlooked, underutilized, and forgotten about, during and after its reveal.

Tenko deserved better. We deserved better and it's a shame to see such a great opportunity go to waste.

How I Would Rewrite The Utilization And Timing Of Tenko's Flipping Ability (That Also Slightly Changes

And if anyone wants to read the full essay if requested I will make a comment or another post (unlikely though it's very long 😅)


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3 months ago

The existential crisis that is waking up in a body that isn't your own in a life that isn't your own but it really is yours and your perception of fiction and reality has been warped so much you still believe you're the person you were written to be in the simulation even though you know that person is fake because it's the only sense of identity you have left.

It's like having two people trapped in your body the person you were in the simulation and the person you used to be.

honestly, i really hope tsumugi lied A Lot at the end of V3 because if she is even telling 90% of the truth, the survivors are exiting the game into an existential nightmare


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3 months ago

I don't get the 'if Tenko was a man everyone would hate him because he would hate women' argument.

To preface I am a Tenko fan but even if I wasn't I still wouldn't get it, because you would only come to that conclusion if you changed Tenko’s entire backstory and I don't understand why you would because it's not really gendered.

Tenko’s master could have taught a boy that he shouldn't hurt women because that's bad and only what 'degenerates' do without the specific extra warnings about men that a woman may get because they are more susceptible to being assaulted by a man, then could still take Tenko out into the streets to protect woman, and beat up predators.

Tenko would then act pretty much the exact same as in the game, protecting women and hating men who hurt women, he might just be a little less overbearing on his hatred towards men (unless his master still told him about how bad and horrible men are without making a separation between bad men and good men and he grew up with some self hatred.) It might be a bit unnerving for a guy to be like "men are always trying to prey on vulnerable women" but he wouldn't be a misogynist.

And I don't think Tenko would be an alpha male or nice guy stereotype because there would be nothing to influence that. People aren't born with ideals or beliefs and there is nothing in Tenko's backstory that would have caused that.

Do people think that just because Tenko dislikes men as a women she'll dislike women as a man?

Tenko's animosity wouldn't change based on gender it would just transfer over.

I know Tenko's master had an anti romance stance, and might tell him that interactions with women would weaken his neo aikido energy so that he wouldn't date them, but then on the other hand if there's so many sexual predators out that they can just go out and find them multiple nights he would have to teach Tenko something about bad men and how some women get taken advantage of especially since Tenko in this situation is a man himself. Then he would still want to give Tenko a moral compass so they would still go out and protect woman.

Tenko's reason for hating men is mostly experiences anyway, the master's words are just the straw that broke the camels back.

There would be a lot of mixed messages, and the two would probably just cancel each other out and make Tenko more awkward around women. For example Tenko would protect Kaede or someone and then she would give him a hug and he would be like "no Kaede you can't do that you're going to make Tenko weaken his neo aikido energy."

Then Tenko would be afraid of having romantic or sexual thoughts about woman because A he doesn't want to fall back on his training and B he doesn't want to turn into the men he fought on the streets.

But that's just my characterization.

The gag is like Tenko as a man spews traditional gender norm like oh woman should be in the kitchen make me a sandwich but she doesn't say men are the earners of the household you shouldn't cry because you're a man etc so that doesn't make any sense.

Also male Tenko is basically just Kaito and plenty of people love him.

Second also if Tenko was a man he would transition to be a woman.

Someone please explain it to me because I don't get it.


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2 months ago

I Accidently Made a Game: The Origin of The Duck Game

Hey, pausing the not so regularly scheduled Danganronpa rants to talk about a passion project of mine that has complety taking over my brain for the past several months.

You ever start a joke and then wake up one day realizing it’s gone way too far? Yeah. That’s The Duck Game.

It started with a simple board game, a dumb conversation, and a Danganronpa fanfic idea that spiraled completely out of control.

And now, somehow, it’s a real, fully fleshed-out narrative RPG about the dark side of ambition, success, and power.

Let me explain.

One day, my friend Jensen brought in a board game called Abducktion by Very Special Games.

It’s a strategy game where you move colored ducks into formations to score points. The game had this story where you’re an intern at a UFO company abducting ducks, and in the single player mode you could gain promotions based on how many points you earned.

So, as my friends Jensen, and Braylon were playing, we started joking around. What if Abducktion wasn’t just a fun little game? What if the boss was actually using it to weed out the weak to find the best interns, promote them and get rid of the rest?

And that’s when I thought: Wait. This would make a great fanfic.

I didn’t want to write a fic about me and my friends, so I did the next logical thing—turn it into a Danganronpa fanfic. That same day, literally hours later, I had a draft for the first chapter, multiple endings planned, and a whole choice-based structure where readers would click links to different chapters based on their decisions.

Then I realized... that would be alot of work even for an over-obsessed Danganronpa fan.

So, I told my friend Braylon about the idea, and he said:

"If you come up with the ideas, me and my team could make it a game for you."

And just like that, me and his team partnered up. But there was one little problem:

Copyright.

I couldn’t just submit a Danganronpa fanfic as a standalone game and try to market it off as my own that would be a legal disaster.

But then I remembered—my stupid brain had already come up with HCs so OOC they twisted the characters beyond reconigtion.

So I took my favorite (sadly) non canon friend group—Tenko, Kokichi, Maki, Shuichi, Kaito, and Kaede—gave them new names, new roles, new backstories, new trauma, and new relationships and boom.

The Duck Game was born.

What started as a ha-ha funny idea spiraled into something way bigger than I ever expected.

When I was writing the idea down for the first time I literally wrote "The Duck Game, lmao no way this will go anywhere"

And now, several months later, here I am—actually making a real game. And honestly? I’m really proud of myself (which is rare, so that’s how you know this means something).

It's also really weird to be super fixated on something that isn't Danganronpa for once.

So What Is The Duck Game?

It’s a narrative-driven RPG about climbing the corporate ladder at a shady company called Luxus Enterprises. You play as Bennett Brooks, an anxious intern who slowly gets tangled in a world of corruption, power, and moral compromise.

Every decision you make shapes his relationships, his career, and who or what he ultimately becomes.

With multiple endings, branching choices, and a heavy focus on ethical repercussions, The Duck Game asks one question:

"How far would you go for success?"

If you're into narrative driven games, power struggles, and complex characters you'll love The Duck Game. It's got drama, tough choices, and dark themes, with a unique twist on corporate ambition and moral dilemmas.

It's still a WIP but I'm excited to share as it develops. Follow @theduckgameoffical for updates!

If you're intrested I'd appreciate you checking it out! Your feedback and support let me know people are invested, but no pressure.

Thank you so much for all the support you’ve shown on my rants and projects in the past—I’m really excited to work towards making The Duck Game a fully fledged game with all of your help!


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2 months ago

The Possibilities of Two Blackends in Danganronpa V3: The Transfer Student Beyond The Grave and the First Come First Serve Rule

This is a rant/speculation about the addition of a second blackend in the Transfer Student From Beyond the Grave, especially with the implications of the first-come, first-serve rule.

"A lot of people talk about the missed opportunity and the idea of having two killers for Tenko and Angie in V3 Chapter 3, and yeah, I agree—having two blackends would’ve been cool.

It would’ve shaken up the trial, with the group debating when (or if) they should even bring up the second victim.

But the thing is, the real interest doesn’t come from the trial itself.

Sure, it might’ve made that useless scrum debate a little more intense, but the real draw for me is what happens after—when one of the blackends gets away scot-free."

Seeing the others having to live with a murder.

Now, you've seen how they treated Maki when she was revealed as an assassin they were nervous scared on edge and she was murdering people they never met.

Imagine how they would act if that were their friend, someone they cared about.

That's the part that would really mess with them. It's one thing to lose your friend, but it's another to know their killer is sitting right across from you.

The blackend might be alive, but socially, they're dead.

Every interaction would be laced with paranoia—the fear they will do it again—and infighting between people trying to pretend everything is normal and those being openly hostile.

Imagine the tension, the ostracization.

Of course, some people would try to make amends, but others would still see them as a potential second killer.

And the blackend, (seeing that with the rule only the first murder counts,) would probably realize they've just killed someone for no reason and are now being isolated from the rest of the group, being labeled a murderer and untrustworthy.

Maybe they would lean into their role as a villain, or maybe they would genuinely try to reach out and apologize, only to be shut down time and time again.

Even worse, what if the real danger isn't the blackend, but the others?

Someone could snap under the pressure and decide that if Monokuma won't bring justice, they will. Because who would care if a previously confirmed killer died?

They're a threat, and they killed somebody someone else cares about, so it's a win-win, right?

And the next murder—before no one had gotten away with it, but now it's been proven that it can work. You have the road map to get away with it.

You wait until someone murders, and then you kill someone who's a threat to you, someone you hate, and get away with it just like the murderer before you.

It turns the situation into not just a killing game, but a discussion about morality, ethics, and motives. Of course, these themes are in place throughout all the blackends, but it's different when you're condemning someone to an inescapable death versus them sitting across from you at the dining table, eating breakfast.

Of course they're still human but what if they killed someone you loved, someone you truly cared about, your only friend in the game.

(The arguements especially between Kaito Maki and Kokichi. chefs kiss)

In the end, having two blackends with the addition of the first come first serve rule would turn the game from a simple survival battle into a psychological minefield, where trust is shattered and the lines between right and wrong blur beyond repair.

The real danger wouldn't just be the killers, but the fear of betrayal, the crumbling of morality, and the weight of survival, forcing everyone to confront their choices of whether to forgive or forget and what they're truly willing to sacrifice.

The true impact of two killers is the emotional fallout—the fractured relationships and shattered trust. It's the heart of what makes the killing game devastating.


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1 month ago

Why Post Game AUs Hit Different

Hear me out, okay? Post-Game AUs in the sense of Danganronpa hold a special place in my heart. They’re what first brought me into the fandom space, they’re some of the first fics and fanart I made, and yeah, I know it’s kind of weird, but there’s just something about them that I can’t shake.

When I first sat down to write this, I stared at a blank screen for hours. I really wanted to talk about this topic, especially since no one else seems to have tackled it in depth before. But I was stuck. At first, all I could think was, "I want the V3 cast to be happy and alive," and, "I love angst."

However, after re-reading some of my favorite post-game fanfictions and really reflecting on them, I realized there’s so much more to this AU than I initially thought.

Post-game AUs are so compelling because they dive deep into themes like healing, found family, rediscovering happiness, self-identity, and the truth about fame.

These themes are what make the stories emotionally impactful and really connect with readers. They make you think, and they allow the audience to resonate with the characters and the world they inhabit.

For example, when I read about Kaede digging her nails into her neck, desperately trying to pry off the chain that dragged her to her execution—a chain she never actually wore—it makes me stop and think. It makes me feel something.

Or when I read about Maki having nightmares about killing people and being tortured, even though she never actually did. Those moments resonate deeply, and I find myself thinking about them long after I’ve finished reading.

Then there’s Kokichi, atoning for his past mistakes and opening up, allowing himself to be vulnerable. And when I see Ryoma discovering that there are people who genuinely care about him, it hits so hard.

It’s like watching that final, epic battle in a movie that everything’s been building toward. It’s satisfying, and it gives you an ending you can feel content with.

I know a lot of people complain about V3’s open ending, but honestly, if there had been a definitive conclusion, we might not have gotten all the creativity that’s poured into post-game fanfics and fanart. The beauty of that open ending is that it left so much room for fans to craft their own narratives—nothing feels too absurd because there was no ending at all.

And I’m not going to talk about every single post-game fan art or fanfic that’s completely changed my view and perception of post-game, but some of these fics have inspired thoughts that go beyond just the post-game world For example, It’s Just Showbiz got me thinking about the reality TV side of fame and made me start headcanoning Tenko as a trans woman, which I hadn’t considered before.

Here Comes the Sun shifted my perception of Kiyo, showing me a different side of him that I hadn’t thought about in the context of the original story.

The Friends We Used to Know led me to a rabbit hole of exploring platonic Chabahara, which opened my mind to new dynamics between characters.

These fanfics didn’t just change how I think about post-game—they expanded how I view the characters and their potential after the events of the original game.

There are so many vastly different takes on what happened to the V3 cast after the events of the game. (Well, all the casts, but V3 is the most prominent in the post-game space, followed by SDR2.) Some interpretations focus on the survivors struggling with guilt, forced to carry the weight of everything that happened. Others bring back the dead students in different ways—some with injuries reflecting how they died, some as puppets controlled by Team Danganronpa for publicity, and some just living happily together in a one-bedroom apartment.

Some fics depict V3 as the final game, while others frame it as just the beginning of something even bigger. Some characters signed up willingly; others had no idea what they were getting into. Post-game AUs are completely open to interpretation, with no right or wrong answer. Sure, you could say the same for Hope’s Peak, non-despair AUs, or even pre-game stories, but there’s something about post-game that just hits different. Maybe it’s the characters. Maybe it’s the themes. Maybe it’s the perfect balance of angst and healing. I can’t fully explain it—but it works.

Post-game AUs are more than just a way to keep the story going—they’re a way to explore what happens after the cameras stop rolling, after the killing game ends, after the characters are left to pick up the pieces. They allow for healing, for growth, for alternate interpretations that make us rethink everything we thought we knew. And maybe that’s why they hit so hard.

No matter how many versions exist, no matter how different the interpretations may be, post-game AUs will always be special to me. They take everything I love about these characters—their struggles, their resilience, their ability to change—and push it one step further. They remind me why I fell in love with Danganronpa in the first place, and why I keep coming back.

I love post-game aus so much and I can’t wait to see what other incredible stories and art will come from this space, because if there’s one thing I know for sure, it’s that post-game AUs aren’t going anywhere.


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