Flavor Text Highlights Honorable Mentions

Flavor Text Highlights Honorable Mentions

Dragons: *exist*

The M20 flavor texts: Anyways let's hear from someone who died

Flavor Text Highlights Honorable Mentions
Flavor Text Highlights Honorable Mentions
Flavor Text Highlights Honorable Mentions
Flavor Text Highlights Honorable Mentions
Flavor Text Highlights Honorable Mentions
Flavor Text Highlights Honorable Mentions
Flavor Text Highlights Honorable Mentions

More Posts from Roboticspidergoblin and Others

6 months ago

Never forget when a nerd from my high school when I was 17 and he was 16 or so said "women can't write shonen" and then two minutes later he said his favorite anime/manga was Fullmetal Alchemist. Never forget his face when my friend and I told him to check out who the author of that manga was. Never forget

3 months ago
Annual Rewatching Of FMAB Means It’s Time To Actually Make The Poster I’ve Been Wanting To Draw For

annual rewatching of FMAB means it’s time to actually make the poster i’ve been wanting to draw for the past 5 years 🤪

1 year ago

Maybe it’s the goggles he had when he first showed up or maybe it’s the magic tattoos, but I, for one, think he’s incredibly cool.

I'm just saying erin has very memeable panels

I'm Just Saying Erin Has Very Memeable Panels

Erin wants so bad to be cool and aloof but unfortunately he is too full of Love and Hubris


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2 months ago

I think my local library could be greatly improved by having a forbidden section where they keep tomes of dark magic

3 months ago

It obviously stands for Theoretical and Applied Mathematics

Obligatory question "is it short for Tamophania?"

no keep guessing


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3 months ago

So, roughly 20 years ago, I got really into FMA bc of my older sibling, and we watched the original anime on adult swim together and I always liked it but I never read the entire manga series so I never knew how the actual story was meant to progress, let alone end.

All this is just to say that after 15 years, I finally sat down and watched the entirety of Brotherhood and I just… I want to scream at the top of my lungs bc I don’t know how else to express all of this emotion lmao. Like I’m going insane does anyone need anything!!!!

1 month ago
Reenactor Throws A Spear At A Drone

Reenactor throws a spear at a drone

1 year ago

genuinely one of the saddest parts of this new era of the internet is how hard it is to rick roll someone now. with people's attention spans shortening so much, they wouldn't even get through the first few bait seconds before clicking off the video. like i saw a comment that ended with "btw i made all of this up" and the replies kept treating it so seriously because none of them finished the entire 4 sentence comment. and We're no strangers to love You know the rules and so do I (do I) A full commitment's what I'm thinking of You wouldn't get this from any other guy I just wanna tell you how I'm feeling Gotta make you understand Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you

1 year ago

everyone mark your calendars!! tomorrow is the annual “burn your childhood home down so you can never go back and leave on a long journey to get your brother’s body back because you committed the biggest taboo in alchemy and paid the price but all you really wanted was to see your mother again but now you realize dead people really can’t come back to life but there is still love and joy in the world” day!! :)

2 months ago

I apologise if you've already answered this, but I tried searching your blog and I'm unsure if you haven't or if it's another example of Tumblr's amazing search system.

I was talking with a friend recently about how much of a culture clash the Monk Class is compared to the rest of Dungeons & Dragons and was wondering if there is a coherent reason for their original inclusion. I'm aware that they're largely influenced by Shaolin monks as depicted in Hong Kong cinema in the 70's/80's as compared to the Sword and Sorcery stuff most of the rest of D&D takes influence from.

Basically, my question ultimately boils down to, "Is the Monk Class there purely because of an original player wanting to rule of cool their way into playing something wildly out of genre, or is there a stronger link between Sword and Sorcery and Hong Kong cinema that could have organically resulted in the Monk Class joining the rest of the classes?"

A lot of the link between the two was simply a matter of time and place. The kung fu craze hit North America at just about exactly the same time as the sword and sorcery revival that gave us films like Clash of the Titans and Beastmaster and The Sword and the Sorcerer and Dragonslayer and Krull – not to mention the Arnold Schwarzenegger Conan adaptation, which revived popular interest in first-wave sword and sorcery literature – so there was a lot of it going around. Analysis of early Dungeons & Dragons as a product of its media influences often overlooks that it was largely drawing on what was trendy in American popular media in the 1960s, 1970s and 1980s. Even the tonally incongruous Lord of the Rings references weren't a deep cut; while the books were originally published in the 1950s, they'd experienced a strong resurgence in the 1970s, putting them firmly in the popular consciousness at the time that D&D was being developed. All this being the case, it's not surprising that early D&D was also substantially influenced by Hong Kong action cinema.

That said, the reason the monk character class in particular (i.e., as opposed to kung fu media influences more generally) is there is allegedly because one specific guy in one of the game's early playtest groups really, really wanted to play as Remo Williams from Warren Murphy and Richard Sapir's The Destroyer; several of the class's signature abilities are direct references to powers Williams exhibits in the course of the novels. Remarks from folks who worked at TSR at the time have pointed the finger at Brian Blume as the Remo Williams fan in question, though accounts are conflicted whether Blume was actually an uncredited contributor to Dave Arneson's Blackmoor (1975), in which the class makes its first proper appearance, or whether Blume's interest merely prompted its inclusion.

This is the case for the character archetypes in a lot tabletop RPGs of that era; instead of trying to work out what classes "ought" be be present, authors would simply start with the types of characters their playtesters actually wanted to play, often based on specific popular media characters, then work backwards to derive an IC rationale for why those were the setting's standard adventuring professions. Other examples from D&D in particular most obviously include the Ranger (based on Tolkien's Aragon, naturally), but also the Paladin (principally inspired by Holger Carlsen from Poul Anderson's 1961 isekai novel Three Hearts and Three Lions, also the source of D&D's goofy regenerating trolls), the Assassin, back when it was still a separate character class (probably mainly based on the Assassin Caste from John Norman's Gor), and even the Wizard to a large extent (less Gandalf than you'd think: a large portion of D&D's iconic wizard spell list is lifted directly from the 1963 Vincent Price film The Raven).

(I often think that modern indie RPGs could benefit from reviving this approach. Like, fuck textual consistency – just pick half a dozen of your favourite popular media characters without regard for the compatibility of the source material and work backwards to explain why these six random assholes are your game's playable archetypes!)

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