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Temporary Sacrifice
Effect: The user use all their magic and put it into an object, losing the ability to use magic in any way, receiving tho a +2 into their stats, +5 to hit, +1d12 to any attack they deal. If they die they loose these bonuses but after 24h from their death they return in a 5ft radius from the object that then retrieves all the magic stored and breaks. If after 24h they aren’t dead yet, they roll a d20, on a Nat20 they get 24h more hours, if they roll anything else they die on the spot and everything returns at normal.
The equipment that the player wore at death is teleported with them, their weapon/s too even if it slipped from their hands at death.
After being teleported the player rolls a [(LevelOfTheCharacter) +3]d4, they lose that amount of Max HP until they have a long rest
Notes: If it’s a spell then the object will be decided by the character, if it’s a magic item then that’s the object where the user magic will be stored.
When the dead return into a 5ft radius from the object, the object breaks only if it was a Magic Item. In case it was a spell, the cool-down is 1 year.
Inspiration: The Viking of Stamford Bridge
(A mini plot, since your players will not follow the main one, that you can use to guide your players to follow the main one)
Poly-wrath
Description: The party antagonised/had a fight with/stole from an NPC, unfortunately for them, that NPC is not a god or the BBEG (those are common things for Adventurers), no that NPC is actually in a polyamorous relationship with A LOT of people, who all treat the NPC like a teddy bear, and when they hear how the players treated their favourite teddy bear, they will be sure to make them regret it.
Functionality: Maybe not all the partners are adventurers/warriors, so the majority of them will not directly attack the players (or maybe the NPC asked them not to and they reluctantly promised). Put them as the tavern’s owner, so the players will either prohibited to enter or would find their stay very uncomfortable (keep it fun tho, it needs to hurt the character not the player); or maybe one of them is a wagon driver and takes the players for a low price ( “A discount for the pretty lady” or “Because you’re a lot I’ll give you a discount” but in this last case be sure to give the players a chance to someone who doesn’t want to give them the discount and to someone who wants, aka the NPC’s partner) but instead of taking them where they wanted they “lost the way” or maybe leaves the party there after having sent camp for the night (maybe also giving the players only a short rest if you make that the Wagon driver offers to do the first round of guarding to “take care of the horses in the meantime”)
Inspiration: this meme of @retrogamingblog2 that my bf sent me ⬇️
Cookiefication
Description: The user transform a cat into a cookie
Functionality: Those who dare eat the cookified cat roll a Constitution saving throw, if the result is <20 the sinner loses 1d12 of Max HP forever and scratches appears on their body, every rest they take the scratches change place. If the monster rolls a 20 or higher they regain a conscience and realise how cruel it would be eating a cookie resembling a cute kitten and put it down.
Inspiration: The meme above (thanks to @honeycakelion and @madscience for the reblog)
you WILL look at the cookies wife and I have made
Rat
Class: Thief
Race: ?
Description: She’s either a Ratfolk or an Halfling, nobody can tell. Asking it to her will only raise the chances of both getting ignored and robbed. She wears magic sandals that always make noise to challenge herself when stealing, if she takes them off, she becomes so powerful and sneaky that even her shadow stop noticing her.
Converse
Class: Barbarian
Race: Dwarf
Description: She doesn’t speak Common but can understand it. It’s not like she’s too dumb to learn it, she simply never learned and now she doesn’t think it’s that important for her to know how to speak. Everyone in the party seem to always understand what she wants and she’s happy like that because even without speaking her “family” always listen to her.
Wolf
Class: Warlock
Race: Human Werewolf
Description: His tattoo is the symbol of his patron and the origin of his curse, the bandana is a gift from the patron to him, but wearing it too much makes Wolf suffer, forcing him to still having to unleash his wolf form at full power once in a while.
Eyes
Class: Monk
Race: Elf
Description: Being totally blind, they refined all their other senses and are now even able to see the auras of the creatures surrounding them, thanks to their perfect control of Chi. Even if they’re not as powerful as other monks, they are still a valuable party member.
The Captain
Class: Arteficer
Race: Orc
Description: Has a warm and fatherly personality, always laughing with his strangely deep voice. He’s the proud owner and creator of the magnificent Nautilus, a weird-looking but fast vehicle that the party loves using.
Goggles
Class: Wizard
Race: Human
Description: He was the lone wolf of the party, but after Wolf joined he lost the title, now that Wolf is the leader he doesn’t look like the same. Goggles is the one carrying around the Nautilus, stored inside his magic pockets, even if his strength is never enough to take it out by himself and The Captain always steps in to (in his own words) “Not hurt his baby”, talking about the Nautilus.
God’s Plan
Plot: The party finds a quest to kill a God, that in the quest is described as useless and incapable, and as reward they could obtain the God’s powers and title (the quest is enchanted in a way that only those that have a non-Evil alignment can read it)
They found the God, VERY quickly and slowly realise that the deity is the one who wrote the quest, after falling in a deep depression due to the lack of followers. The party’s new objective will be to be the therapists of the God while spreading their name and doing good deeds in their honour, becoming the God’s first paladins after a long time of loneliness.
Inspiration: The meme above (thanks @jodetesuciaperra)
Bag of Many Rats
Description: A bag of rat leather, with still the rat’s fur, that you can open to unleash rats
Functionality: As an action you can open the bag and turn it upside down, 1d100 x 5 rats will come out. The rats will obey you for 10 minutes, then they’ll act like normal rats and disappear after 20 minutes.
Inspiration: The meme above (thanks @probablybadrpgideas so happy to create publicly something inspired by you two 💚)
1 d100 ×50000 rats
3,100,000 rats!
...hey who wants to borrow some rats
Or cry
the way you win at DnD is making your friends laugh
Coffin of Sleep
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Description: a nice coffin with cushions and elegant decorations on the wood, it changes size to accommodate who wants to enter it.
Functionality: if somebody decides to sleep inside the coffin, it will look like they’re dead. Pale skin, no heartbeat, cold body, no response when somebody brings up the dead’s Browser History, no activity, it will also show fake wounds to match the scene. All those who witnessed the character enter the coffin will have +6 to all the rolls that involve in some way the coffin, from creating a fake story of how the character is dead to lifting the coffin hand running with it, no restrictions on charisma rolls either.
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Insurance fraud in D&D babyy
Warlock
Story: Warlock with a pact with a Deity to kill the paladins who break the oath with them
Functionality: Gives disadvantage to hit when the opponent uses an attack dealing radiant damage, additional bonuses to hit are not counted if the opponent is a paladin of the Deity
Inspiration: I don't know but I told this Idea to my older cousin and he said "cool" so I'm feeling POWERFUL
Butterfingers
Description: The target loses the grip of all the things they have in their hands for 1 minute, making them constantly fall on the ground.
Functionality: The caster points with both hands at the target, on a Con fail the target will lose the grip on what they were holding. Every time the target tries to hold something, the object will slip from their hands. If the caster doesn’t use Concentration to maintain the spell it will last for a max of 60 secs during which the target will have one possibility to (with a Con ST) hold one object for one turn (6 secs). If the caster uses Concentration to maintain the spell the spell it will last for a max of 10 mins, without the possibility to hold something for even only one turn. While in this condition the target also can’t cast spells that uses somatic components
Inspiration: I dropped some butter and my mum made a horrible pun about it… thanks mum
she/her 🏳️⚧️ 20Send me random posts and memes and I’ll turn them into D&D homebrewSomehow 99% of my stuff is cat-related
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