Pond of Dancing
Description: A pond of approximately 9x9 meters, the water is slightly darker than it should be. The players can roll for perception (DC 17 if there aren’t any other bodies of water nearby, if there are then -1 for each), creatures that live in the Deep or underground get advantage. The pond can be either empty or have 1d6 number of goblin skeletons inside, dancing.
Functionality: Once a creature enters the pond or walks 3m in it roll a DC 17 Con save, if it fails, the creature starts dancing alongside the creatures already in it, creating a ritualistic choreography. Small and Tiny creatures get disadvantage to the Con save.
All dancing creatures (whether they are still in the pond or got out) are now labelled as “Dancers”. Dancers get 1d8 necrotic damage once they become Dancers and every 2 minutes that they’re still in the Pond. If a Dancer dies, they won’t stop dancing, their skin will erode and become an undead dancing skeleton, still labelled as a Dancer.
Once there are 10 Dancers in the pond, the water will start moving and shaping form of a Water Elemental. The Water Elemental’s stats are the same as a normal Water Elemental except:
CAR: 8(-1) —> 18(+4)
INT: 5(-3)—>12(+1)
+HP: Xd8 (X: n° of Dancers)
Damage Immunity: +Necrotic
Language: +The main one of each Dancer
Charm Person: 3/day
+Chill Touch, +Sapping Sting, +Toll the Dead: 5/day (each)
Dancing General: The Water Elemental can speak a 1-word command to any or all of the Dancers: Attack (attacks the closer enemy of the Water Elemental), Protect (moves in front of the Water Elemental to shield it of any attack), Grapple (lunges itself to grapple the closest opponent or the one the Water Elemental is pointing at), etc etc. This can be used as a reaction 4/day.
Dancers will be in a catatonic state unless ordered to do something by the Water Elemental (like at the first round of combat if they roll a higher initiative than the Water Elemental, or after they killed a creature after the Water Elemental ordered them to attack it). A Dancer with WIS 17 or higher will have disadvantage at all ‘to hit’ rolls, a Dancer attacking a former allied gets their speed halved. (Make your Dancer players role as they attack unwillingly the other players! They’re still semi-conscious).
A Dancer loses its Dancer label once the Water Elemental is defeated, after walking at least 45m away from the pond/Water Elemental or if the Water Elemental says to it “Free” thanks to the Dancing General feat.
Inspiration: the silly post I’ve reblogged of @diamondguls
P.S. Thanks to all the people who liked my posts while I was on a break, I have 40 something drafts just for you muhahahaha 😘😈
yippieeee~ ahahaha~ yaaaaaaaaay~!⋆。°✩
Chonky
Description: An enormous cat seemingly made out of clouds, a bit fat because it’s the cat of the Goddess of Hunting and it receives a lot of treats who are just the scrap of the animals that the Goddess hunt. The fact that these animals where actually powerful monster may or may not be why the cat has its strange range of abilities.
Functionality: It’s probably just escaped from the back door that the Goddess left open for a second, try to bring it back or make sure it stays still in the same place so that it’ll be easier for the goddess to find it and bring it back to her house.
Abilities:
Immune to bludgeoning, slashing, poison, lightning, water and necrotic damage
Its body is literally clouds and acts like the spell Fog Cloud, players can end turn inside its enormous body but be warned:
It can cast lighting spells inside of its cloudy body, to attack those inside, or to deal more damage if it then use a charged paw to smash you
It’s weightless and even if it steps on a city, since it’s made out of clouds it won’t destroy it.
Wail (Banshee), Regeneration (Shield Guardian), Limited Telepathy (Otyugh), Hurl Flame (Barbed Devil), Keen Hearing and Smell (Hell Hound), Life Drain (Wight), Cold Breath (Winter Wolf), Lightning Breath (Behir), Animate Trees (Treant)
Inspiration: Cat above @benthesoldiersjeanshorts
i??????? sksjsbzvsvshdhsbdb
What? A non D&D post? Yeah, cause the safety of my non verbal children comes first babeee
RePain
Functionality: Reproduce the last damage that the creature has suffered, it doesn’t function if the last hit failed, didn’t deal damage or was another RePain.
If the last attack required a save throw the creature targeted automatically fails (because it rolls the same number of the last time)
If the last attack was boosted by rage, or other mechanics player-based, the boost still applies. If the boost was due to some magic items that the RePain caster doesn’t have or isn’t affected by, the boost doesn’t applies, but the owner of the item can use a bonus action to throw the item (with advantage) to the RePain caster (the throw can happen on the attacker turn, taking their bonus action, or on the caster’s turn, taking their bonus action even if it’s the attacker who throws the item)
The spell fails if the last attack was 1 hour before the casting of RePain or if the player casting it wasn’t in a 50ft radius of the damage being dealed.
If the amount of damage dealt in the attack was reduced by any item/spell/etc that the enemy used the RePain spell will deal the normal amount of damage.
The RePain spell can’t be redirectionated towards the caster nor the original attacker.
The RePain spell doesn’t heal the player casting it if the original attack counted a heal on the attacker, but it does heal the original attacker by the same amount.
The RePain can be used as a cantrip or as a level 1 spell, when used as a cantrip it cant reproduce the same attack (ex: sword attack by player A, dagger by player B, fireball by player C, Eldritch Blast by player C, etc etc) twice (the OG attacker can be the same tho). When used as a level 1 spell it can, so an Eldritch Blast spammer can be “helped” by a RePain lvl1 spammer.
The RePain spell doesn’t replicate non-damaging spells (Minor Illusion, Charm Person).
If the bonus effect (blind, charmed, paralysed) of the last damage-dealing attack is already gone, the RePain spell reactivates it (if charmed or similar, the target is charmed by the RePain caster)
The RePain takes effect even if the original attacker is dead/unconscious/etc, possibly healing them if the original attack healed them even by just 1 HP.
Inspiration: my mind just birthed it while I was smoking. My brain is a cool dude
This is a PERFECT way to introduce D&D to a party of newbies.
Maybe make the child mute (so that they cannot say their own name, escaping the oldest trick in the book) or simply make them very nice to the fairies and respectful of the nature thanks to, idk, a grandma Druid.
If you take the grandma Druid you can make that since she was very rich thanks to her adventures, some bandits kidnapped the child to have for ransom. Then the Grandma, knowing the relationship with the fairies that his grandson had, asked for their help.
For 10+ years a child goes to a forest to play/talk with the fairies there despite local legends of their sadism/cruelty, and afflicting fates worse than death. So when the now 16 y/o child is abducted, the traffickers find out not all local legends are BS when the fairies come for their “pet”.
Hat of Gold (Cursed)
Desc- yes Sans, the name is a pun on “Heart of Gold” I’m a comedy genius what did you expect? 💅🏻 (I’m cringe)
Description: A hat that every time it is worn for the first time in a day by someone materialise 15 gp in their hands or in their vicinity. From that moment they will be cursed to talk in a strange way by pronouncing the words much longer than needed, marking the accents way more than correct and by also rising their pitch just a bit enough to sound different but not enough to sound like a mouse.
Functionality: Along with the 15 gp, it gives -3 Charisma to anyone who wears the hat, until the curse is lifted after 24 hours from when it was worn for the first time in the day.
Inspiration: the post above ⬆️ @graegrape
i am once again reminded of the fact that toby fox is a genius at comedic pacing
Cookiefication
Description: The user transform a cat into a cookie
Functionality: Those who dare eat the cookified cat roll a Constitution saving throw, if the result is <20 the sinner loses 1d12 of Max HP forever and scratches appears on their body, every rest they take the scratches change place. If the monster rolls a 20 or higher they regain a conscience and realise how cruel it would be eating a cookie resembling a cute kitten and put it down.
Inspiration: The meme above (thanks to @honeycakelion and @madscience for the reblog)
you WILL look at the cookies wife and I have made
12ft Magic ladder
Description: A magic 12ft ladder that you can make appear from thin air when facing a 10ft or higher wall.
Functionality: You can roll a number of d4 equal to your level to make the ladder higher.
Inspiration: this meme ⬇️
Paper Knife
Description: A piece of paper with a drawing of a knife. The piece of paper can’t be burned or destroyed as long as it has charges. Per each charges used, the knife drawn gets more and more covered in blood. Recharges every day.
Functionality: 23/day you can touch the piece of paper and point at an enemy that immediately suffer 1d4 piercing damage, or 1d6 if outside of combat (this action starts combat)
Inspiration: @trilliath’s mom
I was explaining to my mom about how tumblr is excited for the ides of march tomorrow, and celebrating the assassination of a corrupt politician etc. etc. and she goes, "Oh! So what do we wear!"
And I said, "IDK a knife?"
And she said, "Ohh, I don't think I can get away with that at the conference. But I know, I'll draw a picture of a knife and carry it around in my pocket and get a giggle out of it whenever I look in my pocket!"
Anyway my mom's brilliant and I think we should all carry paper knives tomorrow.
she/her 🏳️⚧️ 20Send me random posts and memes and I’ll turn them into D&D homebrewSomehow 99% of my stuff is cat-related
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