I Wish I Had Big Claws To Dig A Little Burrow In The Dirt And Sleep In It I Think It Would Solve All

I wish i had big claws to dig a little burrow in the dirt and sleep in it i think it would solve all my problems

More Posts from Theghostofacookie and Others

2 years ago

IMPORTANT REMINDER

Unseelie does NOT mean EVIL. Seelie does NOT mean GOOD. they just be running different vibes


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2 years ago

good juice

had some good juice


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2 years ago

Gifted kid burnout culture is later on realizing you have ADHD... And Autism... And BPD...

But your parents denying it by saying that people with those things usually perform badly in school and I (supposedly) don't, so,,,

Y e a h.

.

2 years ago
The Mystic Pool, A Set Of Certified Bangers From Jon Over At The Dungeonmapster Discord. He Does Beautiful
The Mystic Pool, A Set Of Certified Bangers From Jon Over At The Dungeonmapster Discord. He Does Beautiful
The Mystic Pool, A Set Of Certified Bangers From Jon Over At The Dungeonmapster Discord. He Does Beautiful
The Mystic Pool, A Set Of Certified Bangers From Jon Over At The Dungeonmapster Discord. He Does Beautiful
The Mystic Pool, A Set Of Certified Bangers From Jon Over At The Dungeonmapster Discord. He Does Beautiful
The Mystic Pool, A Set Of Certified Bangers From Jon Over At The Dungeonmapster Discord. He Does Beautiful

The Mystic Pool, a set of certified bangers from Jon over at the Dungeonmapster discord. He does beautiful work!

2 years ago
Villain: Golvelker Skoff, The Deacon Of Dereliction

Villain: Golvelker Skoff, The Deacon of Dereliction

“ They Hate us, you know: The Gods. Not in the way you or I might hate someone, but in the way one hates mold growing in the back of a pantry, or a particularly ugly spider that had crawled over you at night. The only difference between you and I is that I know the means by which to stay beyond their reach, while you tarry in the light by their feet and invite the crunch of the celestial boot” 

Setup: There are three groups that will never forgive a grudge: dwarven traditionalists , the clergy, and the dead.  Woe then to anyone who crosses Deacon Skoff, an undead dwarven holyman who’s spent the past century indulging a hatred for all things blessed by the gods. 

Usually secreted away on “ vows of isolation” in a forgotten hermitage, Golvelker uses false identities within church correspondence to keep abreast of any appearance of the miraculous and divine. When he catches the scent however, he travels in disguise or sends conjured minions out to obtain these mystic specimens, employing all manner of dark magic to aid in their capture. 

His ultimate goal? Dissect the hallowed until he can learn ways to circumvent divine wrath, overcome blessed protections, and eventually poison destiny itself. 

Adventure Hooks: 

The Expansion and renovation of a local princess-bishop’s castle leads to the discovery of a long sealed vault full of monsters and relics from before the last purge. Excellent work for a group of aspiring adventurers, though they will have to put up with a gaggle of church reliquarians poking over their loot like a gaggle of gulls by a fishing net. Into this knot comes Deacon Skoff in one of his disguises, muddling the proceedings in every way he can while his own team of tomb robbers infiltrate the delve. 

Rampaging wraiths have overtaken the excavation of a storied battlefield, seemingly called up in response to an overzealous historian uncovering their bones. In fact, these specters were called up by Skoff, who wishes to steal the historian’s true discovery: A 15ft tall winged skeleton, partially encased in stone, which may be the ossified remains of an archon called up by the warprieats of one warring faction snd struck down by the battlemages of another. 

Following tell of a miracle healer, the party comes to a guarded village shrine only to find that disaster has occured. The healer, an aasimar child gifted with potent healing powers and fostered by the temple from a young age, has been kidnapped. Evidence suggests bandits, but an eagle eyed party will mark the coming and going of a conspicuous clerical carriage in , as well as appearance of a visiting scholar of the faith always on the edge of the witness’s testimony.  

Keep reading

2 years ago

I have replaced the dragons in Skyrim with the state of Ohio.

1 year ago

Okay, here's my idea:

The British should put a time limit on the Monarchy.

Not like declaring a republic tomorrow, but deciding on a date in the future that ends the British Monarchy.

And there's a perfect date for it coming up!

October 14th, 2066.

A thousand years since the Battle of Hastings. A thousand years of this one specific bloodline ruling England.

Call time on the Monarchy after exactly one thousand years. Nice, and neat.

Even better: Charles isn't living 44 years. He'll be gone in about twenty. Now William? He's what, 40? Yeah, he can live another 44 years. His great grandmother was over a hundred, his granny was 96, William can make it to 84 barring accident or assassination.

So on October 14th 2066, William the Last steps down a thousand years after William the First won the crown.

Nice, neat, and fair. William gets the crown he's been waiting forty years for already, but ten-year-old George grows up without expectation of it.

Have a nice big abdication ceremony, even.

2 years ago

as a player you should really internalize the intent/task sentence structure. “i wanna open this door by prying it open with a crowbar,” “i wanna set fire to the hay bale with my firebolt,” “i wanna haggle this price by commenting on some minor scratches.”

very often i see players only stating one of these. either “i wanna open the door” or “i cast firebolt on the hay bale.”

what the intent/task structure does is properly communicate to your GM what a success/failure state looks like, and what kind of challenge they propose. sometimes players have a very specific outcome in mind, but when they just state the task, even a successful attempt will be disappointing because the GM does not know what you want to achieve. and vice versa, just stating your intent puts weight on the GM to not only come up with the consequences to the actions, but what even causes them to begin with.

2 years ago

reminders to myself:

- i am not a burden

- i am allowed to make mistakes

- i am not worthless

- i have purpose

- i am loved even if it doesn’t always feel like it

- i have a future

- i am not a bad person

- i am trying my best and that matters

- i deserve to love myself

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