I realized the logo was unclear & strange. So i created a new logo:
Hi!
Currently i optimized the game and didn't added any content because i want to add music. But i couldn't find any tracks suitable for my game. So yesterday and today i was making my own track, but it's so-so (to put it mildly), because it's my first track.
I'm also tired of it and every now and then i want to add some random tracks to my game just to stop torturing myself.
Hi there!
It's summer (wow!) which means i'm not studying. But this doesn't mean i'll develop my game more often because i want to rest like a normal person.
Before the release of 1st interim i spent every day developing to release it as soon as possible. Now i'll rest more but try to maintain a frequency of one post per week.
I also thought i'll learn javascript to create a web-site for my game and multiplayer based on it. But now i realize more likely i'll just rest: walk outside and play games (maybe even read books!).
Have a nice summer and good luck!
The tutorial is done! It turns out just writing a text and taking screenshots is long and difficult (it took me more than 3 days (including the previous week)). Also added a scrollbar but it only shows progress, i can't use it to navigate the page.
Hi! I haven't been developing the game for a couple of days due to illness but now i feel better and i'm able to continue developing
Now bots can bomb each other. I think bots attacks are done so all i have to do is to teach them build defense lines and fix some issues. Then, more likely, i'll publish the 1st interim
Added different line of defense variants. Purely aesthetic change.
Hi! It's been almost a month since i released War & Economy beta. During this time the game was downloaded only 3 times. This is less than the number of downloads during the month after the release of pre-beta 2.0. More likely this means that my game is uninteresting. And i agree with this.
I think the reason for this lies in the concept of the game. War & Economy is essentially a board game, like chess or Monopoly. It's interesting when you play it but there's no reason to play this game again. The game hasn't long term progression. It hasn't a plot or development. So it's almost a one-time game. One-time and uninteresting game. Which even I'm not interested in playing.
So i think i won't continue to develop War & Economy. I'm tired of it, and maybe you're too.
After i started playing Beholder (late october), i come up with a new concept for a game. A dystopia where the main character is a judge in a country where corruption and violence rule, in a country when almost daily appear new stupid and senseless laws making life even harder. And all this is seasoned with a ton of propaganda of war and hatred. I was also inspired by my country for this concept. Yes, sometimes quite often i feel like i live in a dystopia where even youtube is blocked.
But this concept is a hard to release. So i won't implement it anytime soon.
What will i post? Maybe content about my favorite games: Beholder and RimWorld, maybe something else, maybe nothing. You can write in comments what you would like to see in my blog. Maybe i'll listen to your opinion.
But for now bye...
Hi there!
Now bots can build airports and air defenses, and demolish their own buildings if they have not money to pay for their maintenance
I decided to put off constructing defense lines for later, so the next step is to teach bots attack (WOW!)
PS: i removed the disable end button to play test games faster. don't worry, i'm going to add this feature for you in this update :-)
I have two variants of radio buttons and can't decide which one is the most beautiful (square will be used for checkboxes):
Added the bots section to the settings menu and the randomness factor option
If this option is selected, bots will choose a random cell when choosing between two identical ones (which one to build on or which one to attack). This makes games little more varied
It would seem - nothing new: just added more useless settings
But this is pre-beta 1.0 pre-1 and it means that i'll pre-beta release the game soon
So i made my discord server public to everyone can test my game
... And i decided to name my studio Mantyi...