I cannot believe there's absolutely no way to watch free shows and movies anymore, there are too many paid streaming platforms and pirating websites have viruses and ads preventing you from watching it uninterrupted((.)) id rather follow the rules and purchase media moving forward because it is too inconvenient. Seriously, free and no ads or viruses with 1080p streaming is DEAD.
Never forget when a nerd from my high school when I was 17 and he was 16 or so said "women can't write shonen" and then two minutes later he said his favorite anime/manga was Fullmetal Alchemist. Never forget his face when my friend and I told him to check out who the author of that manga was. Never forget
You can only reblog this today.
When Edward ran into his father again at Trisha's grave, Hohenheim acts like a jerk, but think about it from his perspective:
He came back home expecting his wife and children to still be alive and in reasonably good condition. In one day, he learned his wife died not too long after he left, his sons are now eligible sacrifices for the Dwarf, his eldest son is missing two limbs, his youngest son is missing an entire body, and to top it all off, his house is gone. Everything inside is destroyed - his irreplaceable Xerxian books, the swing he installed before leaving, pictures and memories of happier days.
And rather than accept responsibility, Edward lied about why they did it, and he's lied so long that even he believes it. Because let's be real here, they didn't burn the house down so that that couldn't turn back - if that was REALLY the reason, they'd have to burn the Rockbells' down, too, and maybe the entirety of Risembool.
Could Hohenheim have been kinder about it? Yeah. But I don't think Edward would've accepted it had Hohenheim not said it bluntly.
Plus, Van had a very difficult day. I'd be a little testy, too.
(It's also important to note that we're seeing it from Ed's perspective, and we know the last clear memory we have of his father is when he left, and while we learn that the reason Hohenheim looked so mad was because he was trying not to cry, Ed didn't.)
I apologise if you've already answered this, but I tried searching your blog and I'm unsure if you haven't or if it's another example of Tumblr's amazing search system.
I was talking with a friend recently about how much of a culture clash the Monk Class is compared to the rest of Dungeons & Dragons and was wondering if there is a coherent reason for their original inclusion. I'm aware that they're largely influenced by Shaolin monks as depicted in Hong Kong cinema in the 70's/80's as compared to the Sword and Sorcery stuff most of the rest of D&D takes influence from.
Basically, my question ultimately boils down to, "Is the Monk Class there purely because of an original player wanting to rule of cool their way into playing something wildly out of genre, or is there a stronger link between Sword and Sorcery and Hong Kong cinema that could have organically resulted in the Monk Class joining the rest of the classes?"
A lot of the link between the two was simply a matter of time and place. The kung fu craze hit North America at just about exactly the same time as the sword and sorcery revival that gave us films like Clash of the Titans and Beastmaster and The Sword and the Sorcerer and Dragonslayer and Krull – not to mention the Arnold Schwarzenegger Conan adaptation, which revived popular interest in first-wave sword and sorcery literature – so there was a lot of it going around. Analysis of early Dungeons & Dragons as a product of its media influences often overlooks that it was largely drawing on what was trendy in American popular media in the 1960s, 1970s and 1980s. Even the tonally incongruous Lord of the Rings references weren't a deep cut; while the books were originally published in the 1950s, they'd experienced a strong resurgence in the 1970s, putting them firmly in the popular consciousness at the time that D&D was being developed. All this being the case, it's not surprising that early D&D was also substantially influenced by Hong Kong action cinema.
That said, the reason the monk character class in particular (i.e., as opposed to kung fu media influences more generally) is there is allegedly because one specific guy in one of the game's early playtest groups really, really wanted to play as Remo Williams from Warren Murphy and Richard Sapir's The Destroyer; several of the class's signature abilities are direct references to powers Williams exhibits in the course of the novels. Remarks from folks who worked at TSR at the time have pointed the finger at Brian Blume as the Remo Williams fan in question, though accounts are conflicted whether Blume was actually an uncredited contributor to Dave Arneson's Blackmoor (1975), in which the class makes its first proper appearance, or whether Blume's interest merely prompted its inclusion.
This is the case for the character archetypes in a lot tabletop RPGs of that era; instead of trying to work out what classes "ought" be be present, authors would simply start with the types of characters their playtesters actually wanted to play, often based on specific popular media characters, then work backwards to derive an IC rationale for why those were the setting's standard adventuring professions. Other examples from D&D in particular most obviously include the Ranger (based on Tolkien's Aragon, naturally), but also the Paladin (principally inspired by Holger Carlsen from Poul Anderson's 1961 isekai novel Three Hearts and Three Lions, also the source of D&D's goofy regenerating trolls), the Assassin, back when it was still a separate character class (probably mainly based on the Assassin Caste from John Norman's Gor), and even the Wizard to a large extent (less Gandalf than you'd think: a large portion of D&D's iconic wizard spell list is lifted directly from the 1963 Vincent Price film The Raven).
(I often think that modern indie RPGs could benefit from reviving this approach. Like, fuck textual consistency – just pick half a dozen of your favourite popular media characters without regard for the compatibility of the source material and work backwards to explain why these six random assholes are your game's playable archetypes!)
Something funny about the Scott Pilgrim adaptions I've noticed:
Ramona Flowers in the comics: "I change my hair like every 3 weeks"
Ramona Flowers in the movie: "I change my hair like every week and a half."
Ramona Flowers in the the anime: changes her hair every single day
At this rate if they make another adaption her hair will just start color shifting at all times like she got a damn invincibility star
ive been quoting 1.22.37 to myself every morning when i need to get out of bed so i figured why not go one step further. so now falst is on the wall right by my bed peer pressuring me
mentally ill (depression) problems require mentally ill (autism) solutions. or something
Dragons: *exist*
The M20 flavor texts: Anyways let's hear from someone who died
genuinely one of the saddest parts of this new era of the internet is how hard it is to rick roll someone now. with people's attention spans shortening so much, they wouldn't even get through the first few bait seconds before clicking off the video. like i saw a comment that ended with "btw i made all of this up" and the replies kept treating it so seriously because none of them finished the entire 4 sentence comment. and We're no strangers to love You know the rules and so do I (do I) A full commitment's what I'm thinking of You wouldn't get this from any other guy I just wanna tell you how I'm feeling Gotta make you understand Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you