TumblZone

Dive Deep into Creativity: Discover, Share, Inspire

Metroid Federation Force - Blog Posts

9 months ago

How I would implement each type of Space Pirate

Given the variety of Space Pirate types (species?) at their disposal, I figured I would make an effort to maximize their usage and find specific niches for each of them. Of course, each variety of Space Pirate will be predominantly featured in the games they appeared (IE Zebesians will be the main enemy encountered in my rewrite of Zero Mission) but I’d like to sprinkle some other variants throughout each story. To that end, here’s the different roles I would have each Space Pirate variant fill.

Firstly, I don’t think I’m gonna use the Metroid Prime 2 Echoes Space Pirates. Their design just… doesn’t fit in with the others. That will likely disappoint many of you, but that’s just what I’m doing. Feel free to tell me how you would implement them in the comments or in a reblog.

Zebesians-Security/Sentries

How I Would Implement Each Type Of Space Pirate

These guys are known for their ability to crawl along walls and leap great distances. They also lack any obvious prehensile appendages, making the operation of extraneous equipment difficult. In the games they appear in, they are usually seen patrolling corridors and shafts for Samus. To that end, I feel like treating them as guards for the many Space Pirate facilities therein would be a good use of them.

Metroid Prime Space Pirates-Technology operators/pilots

How I Would Implement Each Type Of Space Pirate

These guys are synonymous with Metroid Prime’s story of insatiable technological aspiration. To that end, these guys could be tasking with piloting fighter crafts, setting up weapons emplacements, testing out prototypes (such as the beam troopers), or simply conducting dangerous research. There isn’t really any noticeable affinity for any specific line of work for these Space Pirates, so they can be a sort of Jack of all trades type that can be slotted into any role needed by High Command.

Urtraghians-Hunter Killers/Trackers/Raiders

How I Would Implement Each Type Of Space Pirate

As I have stated before, the Urtraghians’ eel like visage evokes that of a predator, a bogeyman for the Galaxy. To that end, these guys could make for good trackers, using their enhanced sensory capabilities to track their quarry with precision. They could also be used to intimidate underlings and captives into submission, given their sharp teeth and reputation for consuming disloyal members of their own species. I could almost imagine them like the Zorgons from Zathura, insatiable, predatory spacers terrorizing the innocent.

Federation Force Pirates-Heavy Infantry

How I Would Implement Each Type Of Space Pirate

Canonically, these guys are massive, and I would imagine they have the durability to match. I think the obvious choice for them is to be a heavy enemy type akin to the Hunters in Halo or closer to the Barons of Hell in Doom. They are deadly behemoths that you don’t wanna get close to, especially with that energy blade able to cleave you in two with ease. Hell, you could say that these things have a habit slurping up the insides of their victims with their proboscis. Creepy stuff.

Metroid Prime 4 Beyond Space Pirates-Elite Soldiers/Shock Troops

How I Would Implement Each Type Of Space Pirate

Metroid Prime 4 Beyond hasn’t released yet, so this designation is tentative. We may, and likely will, get some further details to flesh out this new variety of Space Pirates in full, with habits, specialties, and story telling beats making this new variety more unique. Until then, my temporary role for them is to be shock troops and warriors for the Space Pirate empire. Their ornamental and intimidating armor, combined with their tall stance and seeming pride, makes them an ideal candidate for the soldiers of the Space Pirates, capable of getting any mission done… except when it involves killing The Hunter. But when she’s not there, they’ve got it handled!

Space Pirate Design Ranking

The Metroid series has a boatload of different designs, completely changing between every game except the 2D iterations. Some think it’s simple design inconsistency, others think that they’re different genetic manipulations of the same species, while others (including myself) are of the opinion that the Space Pirates are a collective made up of various species. Today, I’ll be ranking these designs based on what they convey and, simply, what I think is cool and aesthetically pleasing. For the sake of simplicity, I’ll only be ranking the standard Space Pirate variant of each game, the “core enemy type” if you will. And yes, Metroid Prime 4 Beyond is here, though its place in the ranking is subject to change as we get more closer looks.

7. Metroid Prime 2 Echoes

Space Pirate Design Ranking

Some people may consider this a sin to put so low on the list but, to me, this really just doesn’t fit the whole vibe of the Space Pirates, especially in the Prime series. In the Metroid Prime saga, the Space Pirates are an authoritarian empire who recklessly abuse technological advancement for the sake of domination. This just… doesn’t say that. It’s a good design, don’t get me wrong, but this really looks like some weird skeleton knight. I could see this crawling out of some crypt to seek vengeance, not descending from a space ship to plunder. For that reason, I gotta put this guy in last place.

6th place: Metroid Prime Federation Force

Space Pirate Design Ranking

For many of the problems Metroid Prime 2’s design has, I think Federation Force remedies… and then makes the opposite mistakes. Federation Force’s Space Pirate design is, canonically, around the same height as Metroid Prime’s Omega Pirate. Why make mechs for your game if you’re just gonna scale the enemies up anyway is anyone’s guess. With that in mind, I kinda like this as a heavy unit for the Space Pirates, but the center of this design just is a bit hard to look at. I love the limbs and the inclusion of the iconic Prime Pirate energy blade. There’s a mix of fleshy joints and tough, metal plating that I enjoy, I actually like the bright red eyes as well, especially for a heavy unit. But the carapace around it just feels… it’s kinda hard to look at. That mouth, as well, is just a bit too buggy and lacks expressiveness. Really, that’s my edict on this thing. Good extremities, but lacks expression and is generally tough to look at. Still, I imagine someone could retool/retexture this thing to be a real banger of a design.

5th place: Metroid Other M

Space Pirate Design Ranking

From here on, these designs are ones I truly like as Space Pirates. Metroid Other M’s Space Pirate design was a tough one to find a good image of. This was about the best one I could find in a cursory search. As far as official designs go, I think this is the best translation of the iconic Zebesian Space Pirate to 3D we’ve ever gotten. There was a small effort made in Prime 2 to bring the claws back, but here there are on full display and they look great. The whole design is, honestly, fantastic. You can see the smooth bands around the limbs and torso, downward pointed jaw, and the big, smooth, blank eyes of the old sprite. The spines on the back and head really add some personal flare to these guys as well, and the whole design has a delightfully cheesy color scheme that I simply adore. I think the series has designs that evoke certain feelings and themes better, but this is certainly a fun looking guy.

4th place: Metroid Prime 3 Corruption

Space Pirate Design Ranking

Unlike every other type but the Zebesians, the Space Pirates of Corruption have a distinct name based on the Homeworld we explore, Urtraghians. There is a distinctly pseudo organic bend to these guys, with the textures on the armor plating feeling almost Xenomorphic. However, where I think this design stands out is, of course, the head. The long, pointed teeth clearly visible under the rows of eyes really makes this eel-like head intimidating. You can really imagine the Urtraghians descending from their ships in a city, gunning down innocents and plundering whatever they choose. These animalistic terrors will smell where you’re hiding and drag you out kicking and screaming. It really fits the Space Pirates’ role in the story. From day one, they really have just been a bogeyman for the Federation. We rarely actually see them doing… ya know… pirating. The rampant technological obsession was a concept introduced by the Prime trilogy. As a design for the Bogeyman of the Galaxy, I think the Urtraghians work great.

3. Metroid Prime 4 Beyond

Space Pirate Design Ranking

Haha, 3 is for 4 and 4 is for 3. This will be subject to change and many people might not rank them until we get clearer images, but uh… I’m doin it. Beyond’s pirates have a very buggy design, but in a way that’s parallel, not identical, to the Zebesian designs from the 2d games. Their mouth is split into mandibles, they have a hard carapace, and their movements can be jittery and unsettling. The large size of them compared to the Federation personnel seen in the trailer really evokes power and control. Their armor has outward pointed edges and defined pectorals. These are conquerors, proud, undefeatable warriors. The sparseness of it also evokes a sense of confidence, as if they don’t need a full covering when their hardened shell is so superior to weak flesh. It’s almost ornamental in a way. (Though someone should remind them they lost in every previous fight against Samus). Their mandibular maws, hunched backs, double thumbed hands, and digitigrade stance (standing on their toes with their heels off the ground) also evokes a certain other core enemy type in a sci fi shooter.

I’m going to leave it here for now as I have some other stuff to get to at the moment and I Forgor the image limit on Tumblr posts. I’ll get the ranking for the final (first?) two designs by the end of today. Then, I might make a post about what roles I’d fit these different species into for my own storytelling purposes.


Tags
9 months ago

Space Pirate Design Ranking Part 2

2nd place: 2D Sprite/classic Zebesian

Space Pirate Design Ranking Part 2

I’m grouping all of the original game sprites from the OG all the way up to Zero Mission together as they have very little differences, and with how pixelated they are, those differences really don’t amount to anything more than a slight change in position or fidelity. The Zebesian Space Pirate design is a classic. I had seen the 2D cosplay of a Zebesian before I was even a Metroid fan and always thought it looked cool. There’s an intimidating factor to it with its hunched posture and agility. The “big snappy lobster claws”, as FatBrett so eloquently put it, make them instantly recognizable. The heads also feel very serious and intimidating, with the downward curve and alert gaze. You get the sense that these guys take their role seriously. They are good at what they do, no nonsense professionals.

And for the winner!

1st place: Metroid Prime

Space Pirate Design Ranking Part 2

These guys are just fantastic. Sure, it can be argued that they’re a bit generic, but I think the sense of identity and visual storytelling that these guys bring to the table just takes the cake for me. Firstly, the addition of the arm mounted energy blades is really cool, and giving a standardized “tool of the trade”, so to speak, does a good bit to make them more unified. In previous entries, unless you looked at a manual, you couldn’t really tell where the fauna stopped and the Space Pirate menace you were sent to eradicate began. Metroid Prime, however, makes that distinction exceedingly clear. In addition, the inclusion of the metal crudely grafted into their bodies really does a good bit to sell the portrayal of the Space Pirates’s modus operandi of going as far as possible with scientific advancement with zero ethical limitations, all in the name of gaining a combat advantage over all that would seek to stop their conquests. The storytelling here is really a thing of wonder. For more on that, I recommend FatBrett’s video on the Space Pirates in Metroid Prime. It goes into more detail here than I will here.

Regardless, all of these designs are, at the very least, good. They all have things going for them that I truly dig. From the immense storytelling of Metroid Prime’s Space Pirates, to the intimidating skeletal appearance of the Echoes Pirates, to the back pointing spines of Other M’s Zebesians, there is always something to like about the designs of the core infantry of the Space Pirates.

Space Pirate Design Ranking

The Metroid series has a boatload of different designs, completely changing between every game except the 2D iterations. Some think it’s simple design inconsistency, others think that they’re different genetic manipulations of the same species, while others (including myself) are of the opinion that the Space Pirates are a collective made up of various species. Today, I’ll be ranking these designs based on what they convey and, simply, what I think is cool and aesthetically pleasing. For the sake of simplicity, I’ll only be ranking the standard Space Pirate variant of each game, the “core enemy type” if you will. And yes, Metroid Prime 4 Beyond is here, though its place in the ranking is subject to change as we get more closer looks.

7. Metroid Prime 2 Echoes

Space Pirate Design Ranking

Some people may consider this a sin to put so low on the list but, to me, this really just doesn’t fit the whole vibe of the Space Pirates, especially in the Prime series. In the Metroid Prime saga, the Space Pirates are an authoritarian empire who recklessly abuse technological advancement for the sake of domination. This just… doesn’t say that. It’s a good design, don’t get me wrong, but this really looks like some weird skeleton knight. I could see this crawling out of some crypt to seek vengeance, not descending from a space ship to plunder. For that reason, I gotta put this guy in last place.

6th place: Metroid Prime Federation Force

Space Pirate Design Ranking

For many of the problems Metroid Prime 2’s design has, I think Federation Force remedies… and then makes the opposite mistakes. Federation Force’s Space Pirate design is, canonically, around the same height as Metroid Prime’s Omega Pirate. Why make mechs for your game if you’re just gonna scale the enemies up anyway is anyone’s guess. With that in mind, I kinda like this as a heavy unit for the Space Pirates, but the center of this design just is a bit hard to look at. I love the limbs and the inclusion of the iconic Prime Pirate energy blade. There’s a mix of fleshy joints and tough, metal plating that I enjoy, I actually like the bright red eyes as well, especially for a heavy unit. But the carapace around it just feels… it’s kinda hard to look at. That mouth, as well, is just a bit too buggy and lacks expressiveness. Really, that’s my edict on this thing. Good extremities, but lacks expression and is generally tough to look at. Still, I imagine someone could retool/retexture this thing to be a real banger of a design.

5th place: Metroid Other M

Space Pirate Design Ranking

From here on, these designs are ones I truly like as Space Pirates. Metroid Other M’s Space Pirate design was a tough one to find a good image of. This was about the best one I could find in a cursory search. As far as official designs go, I think this is the best translation of the iconic Zebesian Space Pirate to 3D we’ve ever gotten. There was a small effort made in Prime 2 to bring the claws back, but here there are on full display and they look great. The whole design is, honestly, fantastic. You can see the smooth bands around the limbs and torso, downward pointed jaw, and the big, smooth, blank eyes of the old sprite. The spines on the back and head really add some personal flare to these guys as well, and the whole design has a delightfully cheesy color scheme that I simply adore. I think the series has designs that evoke certain feelings and themes better, but this is certainly a fun looking guy.

4th place: Metroid Prime 3 Corruption

Space Pirate Design Ranking

Unlike every other type but the Zebesians, the Space Pirates of Corruption have a distinct name based on the Homeworld we explore, Urtraghians. There is a distinctly pseudo organic bend to these guys, with the textures on the armor plating feeling almost Xenomorphic. However, where I think this design stands out is, of course, the head. The long, pointed teeth clearly visible under the rows of eyes really makes this eel-like head intimidating. You can really imagine the Urtraghians descending from their ships in a city, gunning down innocents and plundering whatever they choose. These animalistic terrors will smell where you’re hiding and drag you out kicking and screaming. It really fits the Space Pirates’ role in the story. From day one, they really have just been a bogeyman for the Federation. We rarely actually see them doing… ya know… pirating. The rampant technological obsession was a concept introduced by the Prime trilogy. As a design for the Bogeyman of the Galaxy, I think the Urtraghians work great.

3. Metroid Prime 4 Beyond

Space Pirate Design Ranking

Haha, 3 is for 4 and 4 is for 3. This will be subject to change and many people might not rank them until we get clearer images, but uh… I’m doin it. Beyond’s pirates have a very buggy design, but in a way that’s parallel, not identical, to the Zebesian designs from the 2d games. Their mouth is split into mandibles, they have a hard carapace, and their movements can be jittery and unsettling. The large size of them compared to the Federation personnel seen in the trailer really evokes power and control. Their armor has outward pointed edges and defined pectorals. These are conquerors, proud, undefeatable warriors. The sparseness of it also evokes a sense of confidence, as if they don’t need a full covering when their hardened shell is so superior to weak flesh. It’s almost ornamental in a way. (Though someone should remind them they lost in every previous fight against Samus). Their mandibular maws, hunched backs, double thumbed hands, and digitigrade stance (standing on their toes with their heels off the ground) also evokes a certain other core enemy type in a sci fi shooter.

I’m going to leave it here for now as I have some other stuff to get to at the moment and I Forgor the image limit on Tumblr posts. I’ll get the ranking for the final (first?) two designs by the end of today. Then, I might make a post about what roles I’d fit these different species into for my own storytelling purposes.


Tags
9 months ago

Space Pirate Design Ranking

The Metroid series has a boatload of different designs, completely changing between every game except the 2D iterations. Some think it’s simple design inconsistency, others think that they’re different genetic manipulations of the same species, while others (including myself) are of the opinion that the Space Pirates are a collective made up of various species. Today, I’ll be ranking these designs based on what they convey and, simply, what I think is cool and aesthetically pleasing. For the sake of simplicity, I’ll only be ranking the standard Space Pirate variant of each game, the “core enemy type” if you will. And yes, Metroid Prime 4 Beyond is here, though its place in the ranking is subject to change as we get more closer looks.

7. Metroid Prime 2 Echoes

Space Pirate Design Ranking

Some people may consider this a sin to put so low on the list but, to me, this really just doesn’t fit the whole vibe of the Space Pirates, especially in the Prime series. In the Metroid Prime saga, the Space Pirates are an authoritarian empire who recklessly abuse technological advancement for the sake of domination. This just… doesn’t say that. It’s a good design, don’t get me wrong, but this really looks like some weird skeleton knight. I could see this crawling out of some crypt to seek vengeance, not descending from a space ship to plunder. For that reason, I gotta put this guy in last place.

6th place: Metroid Prime Federation Force

Space Pirate Design Ranking

For many of the problems Metroid Prime 2’s design has, I think Federation Force remedies… and then makes the opposite mistakes. Federation Force’s Space Pirate design is, canonically, around the same height as Metroid Prime’s Omega Pirate. Why make mechs for your game if you’re just gonna scale the enemies up anyway is anyone’s guess. With that in mind, I kinda like this as a heavy unit for the Space Pirates, but the center of this design just is a bit hard to look at. I love the limbs and the inclusion of the iconic Prime Pirate energy blade. There’s a mix of fleshy joints and tough, metal plating that I enjoy, I actually like the bright red eyes as well, especially for a heavy unit. But the carapace around it just feels… it’s kinda hard to look at. That mouth, as well, is just a bit too buggy and lacks expressiveness. Really, that’s my edict on this thing. Good extremities, but lacks expression and is generally tough to look at. Still, I imagine someone could retool/retexture this thing to be a real banger of a design.

5th place: Metroid Other M

Space Pirate Design Ranking

From here on, these designs are ones I truly like as Space Pirates. Metroid Other M’s Space Pirate design was a tough one to find a good image of. This was about the best one I could find in a cursory search. As far as official designs go, I think this is the best translation of the iconic Zebesian Space Pirate to 3D we’ve ever gotten. There was a small effort made in Prime 2 to bring the claws back, but here there are on full display and they look great. The whole design is, honestly, fantastic. You can see the smooth bands around the limbs and torso, downward pointed jaw, and the big, smooth, blank eyes of the old sprite. The spines on the back and head really add some personal flare to these guys as well, and the whole design has a delightfully cheesy color scheme that I simply adore. I think the series has designs that evoke certain feelings and themes better, but this is certainly a fun looking guy.

4th place: Metroid Prime 3 Corruption

Space Pirate Design Ranking

Unlike every other type but the Zebesians, the Space Pirates of Corruption have a distinct name based on the Homeworld we explore, Urtraghians. There is a distinctly pseudo organic bend to these guys, with the textures on the armor plating feeling almost Xenomorphic. However, where I think this design stands out is, of course, the head. The long, pointed teeth clearly visible under the rows of eyes really makes this eel-like head intimidating. You can really imagine the Urtraghians descending from their ships in a city, gunning down innocents and plundering whatever they choose. These animalistic terrors will smell where you’re hiding and drag you out kicking and screaming. It really fits the Space Pirates’ role in the story. From day one, they really have just been a bogeyman for the Federation. We rarely actually see them doing… ya know… pirating. The rampant technological obsession was a concept introduced by the Prime trilogy. As a design for the Bogeyman of the Galaxy, I think the Urtraghians work great.

3. Metroid Prime 4 Beyond

Space Pirate Design Ranking

Haha, 3 is for 4 and 4 is for 3. This will be subject to change and many people might not rank them until we get clearer images, but uh… I’m doin it. Beyond’s pirates have a very buggy design, but in a way that’s parallel, not identical, to the Zebesian designs from the 2d games. Their mouth is split into mandibles, they have a hard carapace, and their movements can be jittery and unsettling. The large size of them compared to the Federation personnel seen in the trailer really evokes power and control. Their armor has outward pointed edges and defined pectorals. These are conquerors, proud, undefeatable warriors. The sparseness of it also evokes a sense of confidence, as if they don’t need a full covering when their hardened shell is so superior to weak flesh. It’s almost ornamental in a way. (Though someone should remind them they lost in every previous fight against Samus). Their mandibular maws, hunched backs, double thumbed hands, and digitigrade stance (standing on their toes with their heels off the ground) also evokes a certain other core enemy type in a sci fi shooter.

I’m going to leave it here for now as I have some other stuff to get to at the moment and I Forgor the image limit on Tumblr posts. I’ll get the ranking for the final (first?) two designs by the end of today. Then, I might make a post about what roles I’d fit these different species into for my own storytelling purposes.


Tags
11 months ago

Part 4, the penultimate week and the last full week of these. Not really much else to say at this point, so I don’t have excuses to dilly dally, right? Let’s dive straight in!

Day 22: Stalk

Scan of Space Pirate Logs

“Project Shadow has yielded significant results. The MSC-MK3 cloaking device has proven to be a highly effective cloaking unit, able to conceal a soldier from a vast range of visible light spectrums. While certain frequencies of light can still detect a cloaked soldier, they are not within a spectrum that most sapient species can see without ocular enhancements. There are two main downsides to the tech, however. Projectiles being fired while cloaked can completely disrupt the cloaking field, as it will attempt to envelope the projectile, causing a system overload which requires a lengthy factory reset in order to continue functioning. For this reason, troopers equipped with the MSC-MK3 should be instructed to only use melee weapons. More significantly, the energy expenditure for cloaking is immense, requiring near constant upkeep in order to function. For this reason, the MSC-MK3 should only be used by internal security for installations with proper energy dispensaries. Science Teams aboard the Research Frigate Siriacus claim that models with superior energy efficiency shall be made available soon, but with the caveat of being too expensive for mass production.”

Day 23: Savage

Scan of Crashed Civilian Ship

“While various burn marks across the hull indicate small arms fire scorching the exterior, the attack that brought down the vessel was an explosion near the engines, causing them to short out before the ship could approach the atmospheric limit. Several deep gouges are visible on the roof of the hull, with a large chunk being cut out. The molten metal around the cuts indicate a heated blade piercing the plating. Given the blood staining the inside of the vessel, the fate of the occupants bears no thinking about.”

Day 24: Taunt

Scan of Gandrayda’s Power Suit Mimicry

“Although Gandrayda’s shapeshifting capabilities can mimic the form of an individual, it has a great deal of trouble copying the functions of said form. While she may be able to mimic the outer coating of an animal to near perfection, the internals are rarely mimicked with any amount of finesses. However, certain functionalities can be replicated, albeit imperfectly. Energy blasts can be created, though strength and range are hampered greatly. Movement can be achieved, though only through patterns she is already accustomed to. Thus, while her mimicry of the Power Suit does have certain marked similarities in function, such as the Power Beam, Grapple Beam, and Double Jump Boots, other abilities remain beyond her ability to mimic. Unfortunately, this is enough to fool most beings without a thorough biometric scan. Do not get distracted by the recreational uses for her shapeshifting abilities.”

Day 25: Clone

Suit Maintenance Record Playback

“Eres attached to suit. Countermeasures active. Containment Measures active.

Isolation between Suit and Wearer… successful. Suit Immobilization… successful. Visor hue warning… successful. Self immolation… failed.

Multiple components of wearer compromised by Eres Consumption. Emergency tissue surgery commencing… successful.

-Fast forward seven hours

Removal of armor plating detected, further insulation of wearer required.

-Fast forward 27 hours

Warning, breach of suit through all layers detected. Eres consumption of wearer imminent and unavoidable. Attempting detonation of suit’s power core… failed.

Eres assault fought back by unknown pathogen. No information available on pathogen.

What we cannot gain… we take.

Eres presence not detected. Severe damage of Power Suit present. Will remain in stasis until further notice.”

Day 26: Haze

Scan of Space Pirate Logs

“It has been a whole cycle since the planet identified as Aether was discovered. Our operations on the planet have been slower and far more cautious after the Amelioration Incident on Talon IV. It has become apparent that biological manipulation via Phazon will instead be putting them under control of a force outside of our current ability to control. However, the extremely potent energy signature of Phazon still makes it an extremely potent energy resource with boundless combat applications. However, the strange nature of this world has lead to many disappearances from scouting and security groups. Those who survive report the sky suddenly growing dark as a Phazon based mist rolls into the area. They have even reported seeing teammates fade out of existence before their eyes. When such events occur, encounters with hostile entities become increasingly common. Until we can discover the nature of this phenomenon, patrols outside of our bases of operations will be heavily restricted. We have already lost eight whole teams to such incidents.”

Day 27: Strike

Scan of Space Pirate Logs

“It appears as though the Galactic Federation has created a special fighting force specifically dedicated to replacing some of their reliance on independent contractors in recent decades. What little information our spies have been able to glean on these soldiers calls this advanced combat element ‘Operation Golem’. These soldiers are far more capable than typical ground troops, utilizing advanced combat exoskeletons with modular weapon hardpoints. These soldiers have already eliminated several of our facilities and outposts with great proficiency. Out of 16 engagements, we count only 1 casualty, occurring only when the team was outnumber 7 to 4 by Metroids. The obvious combat proficiency of this team represents a risk if such technology begins to proliferate in our enemies’ forces. Our spies have identified General Alex Miles as being in charge of Operation Golem. Efforts have begun in order to track him down for assassination.”

Day 28: Vendetta

Space Pirate Revenant logs

“With the command of the God of Death, we go forth, seeking the Hunter clad in metal. She trespasses His domain, challenging His rule over life and its end. Death cannot be stopped. It cannot be halted. To cease the end of living things is to tear the fabric of the universe. To challenge His will is to challenge the rules of nature. As sure as the stars will one day burn out, all things shall perish, save for the God of Death and His chosen. The Hunter challenges the very notion of Death itself. We cannot end her, for that is not our place. Our place is be bring her before Him, so that she maybe shown the futility of struggle against a God, a rule of nature, and a thread in the fabric of reality. He is Death. With each destruction, his thread in the fabric of reality becomes frayed. He can repair this fray, but we must ensure she does not flaunt this desecration to the natural order. We must find the Hunter, for The God of Death commands it.”

Maytroid 2024 is here!

I am so excited to get to work on these new prompts. Last year, my entries for each day were fairly sloppy, and I was new to the series, so I was lacking a fair bit of information. Now, I’m armed with more knowledge and am eager to use it.

For those who haven’t seen what I did for Maytroid last year, what I’m going to be doing instead of art is something more writing focused. These little text entries are mostly styled after the scans from the Metroid Prime series. Matter of fact, this new set of prompts actually lends itself much better than last year’s, as I have a lot more leeway to play to my own strengths than last year (I still don’t know what the fuck I’m gonna do with Gorea). These are all canon to my own Metroid AU currently, though as things change in development, these may become out of date. They will give the vibe my stories are going for, but these shouldn’t be held to as the absolute canon for them. I’ll be posting these week by week, around 7 at a time, starting today.

Day 1: Ridley

Transcript of Security Footage

Several individuals in this footage cannot be identified at this time. They shall be identified as Pirate 1, Pirate 2, and Pirate Major.

Ridley: What I want to know… is why he is not in custody.

Pirate Major: I gave them their orders, they knew he was to be brought in alive, and instead they killed him.

Pirate 1: You told us to take care of him! We thought you meant an execution, not milk and cookies!

Pirate Major: Insolent Wretch! You say such things about your orders in front of our Commander?! You know how we handle that sort of insubordination!

Pirate 2: Cool it, we’re already in hot water.

Pirate 1: We’re in hot water because of the life of some winy little nobody that begged for his life with money he didn’t even have.

Ridley: While your insolence is… aggravating… I am willing to forgive this misstep.

Pirate Major: What?

Ridley: He was an insignificant pawn. We can always find another. As I was saying, I am willing to forgive this on one condition. Did he die in pain?

Pirate 2: Yes. He did suffer before he died.

Ridley: What methods or torture did you employ?

Pirate 1: Waterboarding. Works wonders on humans. I always liked how they sound when they cough and gasp for air.

Ridley:Mmmmm… was blood shed before his end?

Pirate 2: Yeah. My partner here has… quite the way with knives.

Ridley: Do tell.

Pirate 1: Slashed his wrists. Those arteries gush lots of blood from humans. And we started pulling teeth when he lied.

Ridley: Delicious. You have escaped capital punishment, but you will still be serving as guards for the Metroid containment units. For further forgiveness, you will need to be more creative with your implements. I find Revine’s death, by your account, to be quite dull. Your are dismissed, unless you wish to enlighten me further.

Day 2: Fiery

Scan of Pipe System in Norfair

“These pipes appear be delivering superheated magma into the Norfair region. Given the proximity to Ridley’s personal quarters, likely explanations include terraforming the area for Ridley’s own comfortability, additional protective measures, or the intentional destruction of Chozo artifacts not deemed useful. The latter is most likely, as the immediate area was once a Chozo burial tomb. It is now completely submerged in magma, disintegrating much of the artifacts within.”

Day 3: Winged

Scan of SA-X Mutations

“This X-Parasite copy has suffered some form of destabilization of its copying abilities. Abnormalities include a malformed, beak like structure around the mouth, several atrophied fingers, several hypertrophied fingers, small patches of feathers, and an extraneous structure protruding from its back resembling a Chozo wing bereft of feathers. These unusual deformities could be the result of DNA infusions during childhood complicating the process of anatomical replication within X-Parasite offspring. This individual seems to suffer great stress from its predicament, but it is unsafe to assume that its combat functionality is greatly hampered. Adaptation is this species’s main trait.”

Day 4: Pirate

Scan of Space Pirate Elite

“Subject is a member of an unknown species known only from individuals working within Ridley’s special operations group, The Revenants. This group acts as Ridley’s personal enforcers and assassins, fanatically worshipping their commander as a literal God of Death. They wield melee weapons personalized to their unique fighting styles. Each weapon is charged with electricity, giving them an additional ranged attack capability. They have operated since before the Galactic Federation, making a name for themselves in fighting Chozo warriors. Their endurance, agility, and strength cannot be overstated, in spite of their gaunt appearance.”

Day 5: Mecha

Scan of automaton codenamed Mecha Ridley

“Subject is a battle ready drone, seemingly created by Ridley’s fanatical special forces, the Revenants. Mecha Ridley is heavily weaponized, as there could be no altar to the God of Death without the ability to take a life. Weapons include flamethrowers, guided munition launchers, and superheated claws. Mecha Ridley’s armor is highly durable, but greatly hampers mobility compared to its inspiration. Additionally, as a cult idol of worship, advanced artificial intelligence was not prioritized during production. Mecha Ridley displays average combat intellect for a war drone. Recommend staying moving and outsmarting the automaton.”

Day 6: Fang

Scan of Rundas’s Necklace

“Rundas appears to have begun collecting Metroid Fangs as trophies since last he was approached. Assuming one fang was taken from each Metroid he has eliminated, he has defeated 15 Metroids in the two months since he was last seen. Unfortunately, his ego has grown with his kill count.”

Day 7: Cunning

Scan of Abandoned Home

“Old Bird and Grey Voice’s abandoned home has been left mostly in tact, minus the usual signs of neglect. However, there appear to be a plethora of traps lain around the home. Various grapple snares have been detected, alongside explosive charges, beam emitters, and microphones. Much of these systems appear to be inert, and once reported directly to Mother Brain. It is clear she anticipated you might return here before confronting her. Given her destruction, several trap systems remain completely dormant. Still, any approach must be made with great caution.”


Tags
Loading...
End of content
No more pages to load
Explore Tumblr Blog
Search Through Tumblr Tags