TumblZone

Dive Deep into Creativity: Discover, Share, Inspire

Metroid Prime - Blog Posts

2 years ago

Just finished the Nintendo direct and...

METROID PRIME HD BABY LET'S GOOOOOOOOOOOOO


Tags
1 year ago

Hehe, after my toonboom harmony compositing course, this is looking so much cooler >:3!!

They told me that Samus' gunship looks a bit wonky but honestly I'm too lazy to fix it xD


Tags
1 week ago

Reblogging cuz it was posted as mature content for some inexplicable reason. It’s fixed now though

So… scope creep, huh?

For those of you who may not know, I do have a rewrite of the Metroid Zero Mission manga, as well as most of the games in the series, in the works. However, the manga rewrite in particular deals with some very heavy and intense topics, topics that need time and care to get right. So uh… yeah, I don’t think that’s coming out before Metroid Prime 4: Beyond, save for some massive delay.

However, there is a story in the works that will meet your eyes, and ears, far sooner. This story is based on a premise and the music works of the YouTuber Seregauss. This is the story of his latest album, Metroid Prime: The Great Hunt.

Metroid Prime: The Great Hunt
YouTube
an album for a concept metroid prime hunters sequel

Taking place after the events of Metroid Dread, this story follows up on some of the loose plot threads left by Dread, Fusion, and Other M, and operates as a sequel to Metroid Prime Hunters.

Far from the homeworlds of the lost Alimbic Civilization, the secret technologies of the Alimbics, left buried for millennia, have been reactivated, spurring on a new hunt for long lost power. Samus Aran, now wrestling with her Metroid powers and distrust in the Galactic Federation and Chozo, must put an end to the anomalous rifts running rampant throughout the Collidus Star System. In her journey, Samus will face deadly wildlife, familiar faces, and sinister new foes, all while uncovering secrets new and old.

This is a story I am very hyped to be working on. Seregauss has a lot of my favorite Metroid covers, and The Great Hunt might be some of his best work yet. In addition, I am privy to some inside information as to artwork and designs which will be implemented into this story. I will be posting some of my own artwork soon, including some artwork of a redesign of the Space Pirate Bounty Hunter, Weavel. Stay tuned, and happy hunting!

So… Scope Creep, Huh?

Tags
1 week ago

Metroid Prime: The Great Hunt art dump 1

Today, y’all get some wildlife concepts. After all, the worlds of Metroid feel a lot less lively without an array of critters and beasts populating them!

Metroid Prime: The Great Hunt Art Dump 1

The Icthyosuchus is a marine predator on the planet Collidus III, a world with vast oceans and only scattered islands left above the waves. Think of them like the cross between a dolphin and a mosasaur but with gills. There will be a brief fight between Samus and one of these sea beasts

The “Vigor” is something I thought up while brainstorming wildlife for a tall mountain range. The name is a pun based on its resemblance to a… certain tree dwelling mammal. It is a predator inhabiting the frigid planet of Collidus V, a world experiencing its own ice age.

Metroid Prime: The Great Hunt Art Dump 1

Returning to Collidus III, the War Mantis is based off the concept of having a bigger, meaner war wasp, and thus the carnivorous praying mantis served as inspiration. The War Mantis is huge, with a specimen encountered by Samus totaling about 11 feet in height. Due to this size, they are flightless. However, their abdomens are hollow, allowing them to float on top of calmer waves and catch prey in shallow waters. Their thickly armored underbelly keeps them safe from aquatic predators like the Icthyosuchus.

The Herrahound is a ubiquitous native of Collidus IV, an arid world comparable to late Triassic Earth. These nocturnal creatures prefer to sleep during the day, held off of the heated soil of the perpetual summer by their clawed tails which can cling to trees or the ceilings of caves. Their prehensile mandibles and powerful legs allow them to catch prey effectively. The design of this creature is adapted from a cancelled enemy type from Metroid Prime: Hunters. I was not able to find a name for this creature, so I drew inspiration from its Triassic Environment and resemblance to a creature from the Half Life game series.

Metroid Prime: The Great Hunt Art Dump 1
Metroid Prime: The Great Hunt Art Dump 1
Metroid Prime: The Great Hunt Art Dump 1

Tags
1 week ago

So… scope creep, huh?

For those of you who may not know, I do have a rewrite of the Metroid Zero Mission manga, as well as most of the games in the series, in the works. However, the manga rewrite in particular deals with some very heavy and intense topics, topics that need time and care to get right. So uh… yeah, I don’t think that’s coming out before Metroid Prime 4: Beyond, save for some massive delay.

However, there is a story in the works that will meet your eyes, and ears, far sooner. This story is based on a premise and the music works of the YouTuber Seregauss. This is the story of his latest album, Metroid Prime: The Great Hunt.

Metroid Prime: The Great Hunt
YouTube
an album for a concept metroid prime hunters sequel

Taking place after the events of Metroid Dread, this story follows up on some of the loose plot threads left by Dread, Fusion, and Other M, and operates as a sequel to Metroid Prime Hunters.

Far from the homeworlds of the lost Alimbic Civilization, the secret technologies of the Alimbics, left buried for millennia, have been reactivated, spurring on a new hunt for long lost power. Samus Aran, now wrestling with her Metroid powers and distrust in the Galactic Federation and Chozo, must put an end to the anomalous rifts running rampant throughout the Collidus Star System. In her journey, Samus will face deadly wildlife, familiar faces, and sinister new foes, all while uncovering secrets new and old.

This is a story I am very hyped to be working on. Seregauss has a lot of my favorite Metroid covers, and The Great Hunt might be some of his best work yet. In addition, I am privy to some inside information as to artwork and designs which will be implemented into this story. I will be posting some of my own artwork soon, including some artwork of a redesign of the Space Pirate Bounty Hunter, Weavel. Stay tuned, and happy hunting!

So… Scope Creep, Huh?

Tags
3 weeks ago

Concept: Kriken is exiled from his home for the usual coming of age planet conquering ritual. He decides to enter the Galactic Federation, ambitious enough to steal a Federation world for the empire. However, he ends up actually appreciating the Galactic Federation and defecting to their side, giving seminars about the dangers of the Kriken’s xenophobic philosophy.


Tags
1 month ago

People on Reddit absolutely FLAMING Sylux for this one😭


Tags
1 month ago
Haruna, Anamahar Hasana. Dara Esen Mir, Muk Atamis. Ana Maril Banta Dosh Sahar.

Haruna, anamahar hasana. Dara esen mir, muk atamis. Ana maril banta dosh sahar.

[Translated from Chozo]

-Live, my tribe. More than that, be yourself. I will try to help.

Happy Trans Day of Visibility to my tribe, anamahar hasana. We have tough times ahead. We’re living in them now. But we must fight. We must protest. And yet, we must never let the gloom poison our sense of self. We are transgender. Never let any voice, inside or out, pry that from your grasp. Hold on to your sense of self.


Tags
5 months ago

Ya girl is sick and bedridden, so I’m doing some gameplay theorizing. Something I’m curious about for Metroid Prime 4: Beyond is how Sylux’s boss battle will actually function. For how cool Sylux is from his design and mystery, Metroid Prime Hunters’s gameplay loop did few favors in making an intriguing combatant. Sylux had the Shock Coil, an electrical weapon which could drain Samus’s energy to replenish his own, and a secondary form that left trip mines in its wake. This is all well and good, but how does you defeat him? You uh… you shoot him. You just shoot him. In Metroid Prime Hunters, the gameplay loop revolves around precise aiming against moving targets, a mechanic that worked well enough for a DS game with a somewhat limited control scheme. However, Metroid Prime 4 is a very different game. Lock on alone makes this approach tedious, especially with the Shock Coil allowing Sylux to regenerate health. Given his intro cutscene, it appears he will have some allies backing him up, at least in the initial encounter. I wonder if it’s possible that the Shock Coil’s siphoning function could be tied to the Metroids-ahem, Mochtroids he has, tethering the electrical arcs to the Mochtroids in order to actually make the attack replenish his own health. There could also be certain environmental hazards to use to your advantage. I could also imagine some sort of evolving state, requiring different beam types to deal damage, similar to the Metroid Prime in the first game. Alternatively, there could be specific timing windows to exploit, utilizing specific opening to rain hell during. Imagine having a narrow window during his energy siphoning attack where you could stun lock him, prevent the attack, and deal significant damage, but getting the timing wrong could punish you with even greater damage and siphoned health.


Tags
5 months ago

Batta, the Culture of the Zebesian Space Pirates

The Metroid Prime series has introduced the internal workings of the Space Pirates and expanded on it in subsequent entries. However, it is largely agreed upon by groups with the Metroid community (myself included) that the Space Pirates are a faction made up of many species. After all, the biology of the different enemy types in the Prime series alone is wildly different from game to game, aside from a bipedal, hunched posture. It can be assumed, therefore, that any discrepancies from game to game when describing the inner workings of the Space Pirates to simply be the culture of those individual species. For instance, the Urtraghians have far more brutal forms of punishment than the forces seen on Tallon IV. Now that then begs the question.

What about the culture of the Zebesians?

Batta, The Culture Of The Zebesian Space Pirates

This exploration will, admittedly, be full of conjecture and fanons that I enjoy, but I hope you will enjoy either way.

The name Zebesian seems a bit strange to those who know the inner workings of Metroid lore, specifically about the Chozo, who were the residents of planet Zebes before the Space Pirates stormed the planet. The two big schools of thought as to the name from a Watsonian perspective are either that the Zebesians were driven off of Zebes in years past during the Chozo’s warlike past or that the name comes from their settlement upon Zebes that essentially became the way most of the Galaxy thought about the planet.

While I prefer the latter explanation, the former explanation does have some basis to it. Some of Dread’s many murals depict Mawkin soldiers coming into conflict with the Zebesian Space Pirates and defeating them. It is certainly possible that this is how the Chozo first settled the world. There was once a time when the Thoha Chozo were on good terms with the Mawkin.

Still, from both a Watsonian and Doylist perspective, I prefer that the Zebesian name comes from their takeover of Zebes, likely the latest conquest of many. From throughout the series, the Chozo are not seen to have been particularly active in galactic politics during the age of the Galactic Federation, mostly being relegated to advising more public figures. They are rarely mentioned after their demise, outside of their ruins. Therefor, with the Chozo mostly being dead and buried, their world conquered by the feared Space Pirates, the limelight would then be cast onto that world as the source of the Metroid threat, thus leading people to call them the rulers of that world. It’s not exactly how I will be situating things in my own rewrite of the manga, but it does fit better from a purely canonical perspective. Furthermore, from a Doylist perspective, there is evidence to posit this same position. (Special thanks to @sepublic for pointing this out) The internal data for the Zebesian sprite refers to them as Batta, the Japanese word for grasshopper/locust. While this can be attributed to their hopping behavior, it also fits to see them surrounding a planet, consuming its resources, and leaving barren rock behind, with Zebes being their latest, and most successful, operation. The manga displays them descending onto worlds, massacring populations, and enslaving the survivors. The origin of Samus Aran’s adoption into the Chozo comes from them massacring the population of a colony in order to steal its main export wholesale.

The individuals we see in the manga are spiteful, remorseless, and cruel, happy to kill a child for fun. They also show fear and cowardice in the face of armed resistance from Federation officials, and Mother Brain describes them as inclined to capitulate to the highest power present. This cruel, despotic leadership style appears to be an inherent trait to Zebesian culture. Furthermore, the Space Pirates are displayed as having genetically altered themselves to withstand Zebes’s environment very soon after securing the world, suggesting an avid fascination with genetic manipulation, a trait that gets taken to the N’th degree in the Prime series, along with a fascination of mechanical augmentation. From Meta and Proteus Ridley, to the grafted metal implants of the Tallon IV pirates, to the exoskeleton apparatus used by the Urtraghians, the Space Pirates as a whole seem to love cybernetically augmenting themselves and their underlings.

One of my favorite fan interpretations of the Zebesians comes from @dappercritter and the fanfiction piece “No Other”. Quite frankly, I have to include the paragraph wherein the description of the Zebesian race lies.

“The chimeric splice-junkies who had the nerve to call themselves ‘Zebesians’ she wasn’t surprised by. Those ‘settler colonists’-a term which they use to feign altruism and keep the GDF from assaulting their new base, had always been a thorn in Samus’s side since they tried to take her and the Chozo’s old home by force. Of course, they’d come back for more at some point, even if they deserved every other beatdown.”

The Zebesians are described as “chimeric splice-junkies”, a term which I absolutely love for its descriptiveness and color. These guys love to juice themselves up on whatever science team has cooked up. They love genetic modifications, cybernetic implants, and anything to make themselves stronger and give them an edge in combat. The main villain of this story, Ganzer, is the apotheosis of a Zebesian. He has replaced his lobster claws with metal claws, he has wings on his back, chainsaw blades grafted to his arms, a shoulder mounted cannon, a visor in place of his eyes, extra armor over his exoskeleton, and even a reptilian tail. Additionally, there is an explanation here for the name of these Zebesians. These galactic jerks are not just genocidal maniacs, they are something far worse: lawyers. They have lawyered their way into exploiting the Federation’s rules of engagement. After all, orbital bombardment on a colony is illegal. So, as any good lawyer would do, they have designated their most valuable planet as their residential colony world. Doesn’t matter that they breed Metroids, produce weapons, and store their fleets there, cuz that’s where the children grow up, at least on paper.

Furhermore, given their distinctly crustacean design, I can imagine that their “splice-junky” lifestyle comes into play during a specific recurring period of their life; molting. When a crustacean molts, the new shell is soft and malleable for a time, in which time they are extremely vulnerable. Defensive claws and stingers are effectively useless, leaving them defenseless until their body hardens. This time could be perfect for Zebesians to how in the infusion tank to get ‘roided up on whatever DNA infusions they choose/have chosen for them, or to have cybernetic implants grafted into them, where the shell will then solidify and seal the implant on. You can just imagine some excited Zebesian chittering about how they ordered the new model of targeting armature, lamenting that they have to wait until the next molt to get it installed. It honestly opens up some room for a bit of downtime in their culture which I think could be explored further some time.

Hope you all enjoyed this one! I may make a similar post for some of the other Space Pirate varieties. I do have some unique fanons for the Urtraghians that could be cool to share. Let me know if you have any suggestions or fanons of your own!


Tags
6 months ago

Merch idea: Remote controlled morph ball that works like those remote controlled BB-8 toys from way back when.


Tags
7 months ago

Learning to tuck yourself into a tight ball is not strictly necessary for the Morph Ball, but you will kinda transform into an oblong egg shape if you can’t tuck yourself in enough when the transformation happens.


Tags
7 months ago

Nerdy the Artist’s Metroid Fanfic Spotlight part 2!

This is something I’ve been needing to do for a hot minute now. As I said last time, there are so many talented writers, artists, and musicians in the Metroid fanbase. The level of creativity and passion for the series is just astounding. Today we will be taking a look at some of the many fanfictions out there. I’ve read these stories myself and can personally attest that they are well worth your time to read. From the cute and fluffy to the grotesque and violent, these stories have earned their place on my recommendations. Without further adue, let’s start this thing.

1. Mostly Just a Power Suit

Link: https://archiveofourown.org/works/17637701

archiveofourown.org
An Archive of Our Own, a project of the Organization for Transformative Works

This story, written by Planet_Bryyo, is short and sweet, diving into a fan favorite but rarely explored character of Weavel from Metroid Prime Hunters. In spite of his fan favorite status among the hunters, up there even with Sylux, you’ll be hard pressed to find many fics featuring him. This story shows off his reaction to being transformed into a Non-Zebesian form during his cybernetic reconstruction. The story also spends a great deal of time focusing on the reactions of other Space Pirates seeing this fallen commander, now a lone wolf who is more machine than… man? Alien terminology, ugh. In any case you can see their reactions to this loose cannon in a bar setting. Side tangent, the idea of a Space Pirate bar is actually really unique. We don’t see much of Space Pirates at rest anywhere, so this is actually a welcome touch.

2. Fallen from the Nest

Link: https://archiveofourown.org/works/53675155/chapters/135874063

archiveofourown.org
An Archive of Our Own, a project of the Organization for Transformative Works

Going all in on Bounty Hunters this spotlight, I suppose. This story, written by PuriKuma, is much longer than Mostly Just a Power Suit, though still digestible. This is part of a larger series that I do recommend, but I’ll stick to talking about this entry for now. Keeping with the Hunters appreciation, this story depicts a shared mission between Samus and Noxus, the Vhozon Bounty Hunter from the same game as Weavel and Sylux. The mission brief is simple; a criminal organization called the Ashlings, lead by the physically imposing Andron, have taken hostages, including a Federation Senator, to barter in exchange for a precious and expensive ore. Samus is to go after the Ashling secret base while Noxus intercepts the hostages so that the criminals are not rewarded for their efforts. However, what gives Samus pause is the identity of one of their members. From there, the story takes plenty of intriguing twists and turns. The ways in which Samus and Noxus play off each other in this story are extremely entertaining and interesting to watch. It also adds a fair bit to the latter’s character which I have yet to see anywhere else, a sarcastic playfulness in his attitude that bounces well off of Samus’s stoicism. He’s able to taunt and poke fun at the emotional core behind the front that Samus puts on. Their interactions alone would be worth a read, but the plots twists and mysteries involved really take this story to the next level. This story, and the series it’s a part of, are an instant classic for me.

3. A Win

Link: https://archiveofourown.org/works/48254998/chapters/121695439

archiveofourown.org
An Archive of Our Own, a project of the Organization for Transformative Works

Sometimes, we all just need a reminder that we’re doing good, that we aren’t a burden, that we are worthy, that our actions have helped people. This story, written by orphan_account, is that for Samus Aran. Taking place after the events of Metroid Dread, Samus is in a bit of a slump after feeling like she’s only seen as a threat or a tool for higher powers. To attempt some soul searching, she journeys to one of the few game settings that is left better than when she arrived; Aether. She wanders through a reinvigorated and rehabilitated world, free from the influence of Dark Aether and Space Pirates, seeing how the world has healed in her time away. Granted, I am not too familiar with Metroid Prime 2, so much of the reader’s catharsis is likely lost on me. Still, even as someone who has little prior knowledge of the past of Aether, this story still is a nice, sentimental journey, with an appearance from some old friends.

4. Hatchling

Link: https://archiveofourown.org/works/29039376/chapters/71275923

archiveofourown.org
An Archive of Our Own, a project of the Organization for Transformative Works

Now, back to where it all began. This story, written by MetroidReploid, is a retelling of an old tale we all know, the story of Samus Aran losing everything. This retelling focuses more on Samus’s life as a child, going into detail about the life she lives, so that when the Space Pirates take it all away, we understand what exactly she’s losing. There’s also some further fleshing out of Adam here as well. He shows up as a young, bright Federation Officer with a preexisting connection to Virginia Aran, Samus’s mother, a connection which has strained her relationship with Rodney Aran. Unlike the simple housewife we see in the manga, Virginia is portrayed as a working mom, leading a security firm tasked with guarding K2-L. Rodney, by contrast, is a bitter, angry man who takes his public image, and that of his company, very seriously. It’s a story full of a lot of angst, but it does its job fairly well in terms of adding some reason to why things happen and when.

5. “Sammy”

Link:

archiveofourown.org
An Archive of Our Own, a project of the Organization for Transformative Works

Now, if you need a break from all the angst and dreariness, SeleneLawfulGood has you covered! This story is a short and sweet fluff story, featuring a young woman named Thae’Lia finding a tired but very attractive woman at a bar named Sammy. I think we all know the twist so I won’t beat around the bush. It’s really cute (and with some mild lemon toward the end but you didn’t hear that from me) and displays a rarely seen aspect of the series; how do the citizens of the Galactic Federation view Samus Aran? We rarely, if ever, see non-combatant intelligent life in any Metroid game, so we don’t really get much of that. It also gives a view into what the life of a Bounty Hunter is like. It’s a very lonely, tiring existence that, while it pays well when you save the Galaxy, like, 5 times, needs an extra aspect to be fulfilling. For Samus, it’s the moral obligation she feels. It’s a very cute read, and if you need something sweet, this’ll do the job. Also, trans Samus solidarity.

6. Let Me Tell You How Much I’ve Come To Hate You

Link: https://archiveofourown.org/works/45854323

archiveofourown.org
An Archive of Our Own, a project of the Organization for Transformative Works

Getting back to Space Pirates, doorstopQuiet has delved into an aspect of the series that even Metroid Prime itself largely glosses over; Ridley’s reconstruction into Meta Ridley. In truth, it was largely not his idea. As the highest ranking survivor of Samus’s rampage on Zebes, Ridley got lobbed with the blame for the cataclysm. The only reason he had survived was a great shame for the Cunning God of Death. He played dead. He let himself sink into Norfair’s magma, slowly burning away his flesh, but at least he had some chance to survive. He was crippled, mangled, burnt to a crisp, but at least she would not kill him. Still, High Command’s punishment, their loathing of the failed god, was almost worse. He would not command armies, he would not have the same autonomy he once did. He would become a machine for their empire, reconstructed as a tool. It’s a great short story, filled with colorful language and allusions to his past to hammer home the gravity of how far he’s sunk. There are also plenty of references and quotations from Man on The Internet’s Ridley theme vocal cover, which I do find entertaining. I find this to be an excellent read, and really reimagines Meta Ridley in Metroid Prime as a fallen god, stripped of his authority, and sent after the one who felled him.

7. Independent Contractors

Link: https://archiveofourown.org/works/40993332?view_adult=true

archiveofourown.org
An Archive of Our Own, a project of the Organization for Transformative Works

This story, written by ifThen_doWhile, shows off Samus in a post Fusion Federation, one that has grown far more wary of her. They still have need of her, however, and so an agent of the Federation is sent to hire a Samus who has not been returning digital requests for her services. The agent, named Aiden, is sent in with top of the line weaponry in case things go south, alongside surveillance of the Hunter’s activities. Upon finding her, Aiden is in for a big surprise. This story really hammers home how heart poundingly nerve racking it is to approach the Hunter who has destroyed 3 planets, especially when tensions are running hot. Samus is portrayed as pragmatic but quiet, her demeanor easily misinterpreted as callous indifference, a guise she leans into at times. It’s a very good, suspenseful story that I highly recommend.

8. Metroid: No Other

Link: https://archiveofourown.org/works/59261113

archiveofourown.org
An Archive of Our Own, a project of the Organization for Transformative Works

This story, written by @dappercritter , is actually my most recent read. What’s this? An actual Tumblr link? For once, yes. I saw the announcement post on Tumblr that it was out and jumped at the opportunity to read it. It’s quite good, but quite long. Don’t let the 1 chapter limit fool you, you might not finish it in 1 sitting. In any case, No Other starts off with something of a trope among fanfictions; Other M as an in-universe film. I still find it amusing. However, as this story follows on after Dread, Adam comments on Samus not taking care of herself properly, not addressing any of the trauma from ZDR, avoiding social events, and generally withdrawing from the world around her, prompted by an increasing distrust of the Federation, and the Galaxy as a whole. We also see that Samus does not seem to trust Adam, both due to his origin as an AI made to spy on her, and increased by Raven Beak’s mimicry of him. It’s an angle I haven’t seen anywhere else and is a welcome change of pace. In any case, Samus further withdraws from Adam and into what she does best; Bounty Hunting. However, shortly after her arrival to planet Ohma-984, a new threat emerges, intent on bringing out her dark side. Without going into spoilers, the antagonist’s design is absolutely badass, and I might actually draw him some time. The action sequences in this story, likewise, are absolutely brutal and well thought out. There’s a lot of noticeable influences from other franchises like Godzilla, Metal Gear Rising, and Doom that feel well at home in this story and don’t take away from it at all though that may be me simply being a fan of those series. DapperCritter mentioned specifically Shin Kamen Rider, though I’m not a fan of that series, so I can’t attest to how prominent the influence is. Regardless, it’s a thought provoking story with plenty of brutal action packed in as well, plus I love the original character designs, which take from canon while tagging on further additions.

Honorable Mention: Kanden Story Pitch

Link: https://www.tumblr.com/sepublic/759167079922417664/kanden-debut-pitch

Tumblr
Per the title, here’s a pitch for another hypothetical Metroid episode; One debuting Kanden. I’ve already done the basics on a debut episode

I’m putting this as an honorable mention as it is meant as an outline for a story, so it may not scratch the same itch for some people as a fully written out story. This outline, by @sepublic is meant for a hypothetical Metroid animated series, similar to the original Clone Wars series (not THE Clone Wars!) by Genndy Tartakovsky. This one off features another under appreciated Bounty Hunter, Kanden, facing off against Samus over a Metroid which could give him true power unrivaled. It’s an excellent read, though, once again, if you’re looking for something more completed/traditional, I can understand if this doesn’t suck you in as well. However, I am currently working on a storyboard of this story. I won’t be animating it in full, but there will be sound effects, music, and voice acting. So uh… stay tuned for that!

As I said at that start, these stories are great, and really show off the passion these writers have for the series. However, there are plenty more out there. In the comments, share some of your favorite Metroid Fanfictions you’ve read. I can always do with expanding my Metroid reading list and I’m sure some of you feel the same way.


Tags
7 months ago
Was Looking For Some Cool Metroid Fan Projects And

Was looking for some cool Metroid fan projects and

THERE AIN’T NO FUCKING WAY-


Tags
7 months ago

The Three Pillars of Chozo Society

There are, arguably, three main pillars of Chozo society, the three aspects of their culture that shape how we view them above all else. The different Hasana and factions take them to different levels, but they remain prevalent throughout the various depictions of this ancient race.

Firstly, Warrior Prowess. The Chozo are skilled combatants. From the proud warriors of the Mawkin to the mystical warlocks of Tallon IV, combat has a spot in every iteration of Chozo identity. The word Metroid, their solution to the galaxy threatening problem of the X Parasites, actually translates to “Ultimate Warrior”. Even the peace loving Thoha created the armor Samus uses, trained her, passed on combat trials to her, and so much more.

Secondly, scientific research retains a critical role throughout our perception of the Chozo. The Thoha were masters of genetic engineering and created Mother Brain, but the Mawkin arguably had them beat in that front. Granted, comparing 2D sprites to a 3 dimensional world is a bit unfair, but ZDR looks a bit more industrialized than Zebes, with several biomechanical central units controlling various systems. Even the technology averse Talon IV Chozo were able to create amazing creations, particularly when the crisis of Phazon took precedence.

Lastly, philosophy/mysticism is something that, while mostly attributed to the Talon IV Chozo, is a pillar of the other depictions of the benevolent species. In Dread, it is stated that the advanced castle of Ferenia was once home to many ceremonies and rituals.

With all of this in mind, I think it’s safe to say that we can name the three groups of Chozo who tie most directly to these subjects. The Thoha were masters of science, and delved into it to expand their lifespans beyond what their bodies should realistically be capable of, and made some of the most powerful artificial organisms the galaxy has ever seen. The Mawkin were masters of warfare, an obsession that consumed their society and leaders. The Talon IV Chozo were the masters of mysticism, unlocking an ability to witness the future from afar, predicting the arrival of the Phazon meteor and of the woman who would ultimately save their doomed world.

Still, these three civilizations fell before various catastrophes, each endemic to a weakness of their particular society, a weakened pillar which an outside force could exploit. The Talon IV Chozo actively stepped away from their scientific advancements in order to pursue a closer relationship with nature. While a noble pursuit, it left them unprepared for the arrival of the Leviathan, which they only barely contained, and only for a time as Phazon would end up leaking through the seemingly impenetrable barrier they had made. The Thoha’s downfall came from their dedication to pacifism. While a noble pursuit, they had delegated all combat duties to others, be it the Mawkin or the Metroids, and ended up weak and feeble when the Space Pirates came to claim their world. The Mawkin ended up being felled by a threat seemingly from within. An X Parasite infected a Mawkin soldier, traveled to ZDR and spread until Raven Beak could only contain it be sealing all other Chozo in Elun with it. Simple security measures and identification equipment could have caught the X before it had a chance to reproduce (Having soldiers equipped with ranged weapons might also have helped but whatever)


Tags
8 months ago

Ok but a Metroid tabletop game with cards that had a graphic design pattern similar to Samus’s scan visor would fuck unbelievably hard.


Tags
8 months ago

The Flying Pirates are hardcore

So these Space Pirates in particular are hardcore as fuck. The scans state directly that they have a well known habit of diving into any target once their luck has run out to take the enemy out with them. This kamikaze strategy is not just an occasional occurrence, but standard practice. Furthermore, on Tallon IV, these Pirates can be found in multiple biomes in the game, from the dangerous heat of magmoor caverns to the freezing cold of Phendrana Drifts. They can be encountered in Tallon Overworld, which is to be expected. The underwater variant of them can be found in the sunken frigate Orpheon which doesn’t take a huge leap in environment, just some retooled thrusters and an air tank for breathing. However, their environmental adaptability starts to get put on show in their first proper introduction in Phendrana Drifts. Phendrana is a snow covered wasteland, with almost no flora to speak of. It is a harsh and unforgiving environment covered in snow and ice, and these guys don’t layer up for the weather. Still, given that the Space Pirate labs have buildups of sitting snow, you might assume that Space Pirates just enjoy the colder temperatures. But these guys also show up in MAGMOOR CAVERNS. Samus requires the Varia Suit to step foot in those areas without cooking alive, and the Flying Pirates are in there without any heat protection whatsoever. I think they may be extremophiles.

The Flying Pirates Are Hardcore

Tags
9 months ago
Me When My Favorite Tumblr Users Infodump Metroid Fanons.

Me when my favorite Tumblr users infodump Metroid fanons.

Please, I need more. It sustains me.

(Art by @tsproart )


Tags
9 months ago

So in the Phendrana Drifts area of Metroid Prime, you explore various areas in the snowy region of the map. There are various sealed courtyards, underground Space Pirate facilities, Chozo temples structures, and ice caves. You also see various creatures, such as various adaptations of other creatures to this cold environment. The most prominently featured of these creatures is the juvenile and adult Sheegoth, a massive predator that dwarfs even Samus. Naturally, these creatures would require copious amounts of food. However, the areas we find them in are sealed enclosures, offering no way in or out besides doors which are too small for even the juveniles to fit through, and which often require specialized beam types to open. So how do these titanic creatures survive in Phendrana Drifts.

While I imagine they are adapted to going long times without food, I imagine these creatures stalk the frozen wasteland above the crevices of Phendrana, delving in to feast on the various micro ecosystems formed in those contained environments. Sometimes, these crevices prove too difficult to escape from, so they enter a hibernation state to conserve energy, waiting for any signs of prey. This explains the accumulations of snowfall that they shake off when Samus approaches.

Additionally, I believe the juveniles tend to stay together until they reach a certain level of maturation. They never seem to appear without another close by. They even seem to use pack hunting tactics to overwhelm prey. Though, this raises a serious question. If the juveniles, big as they are, need to travel in groups and form ice shells over their backs, what else is in Phendrana Drifts?


Tags
9 months ago
Decided To Make Sylux In Halo MCC. Overall, I Think It Turned Out Quite Well. Unfortunately, I Don’t
Decided To Make Sylux In Halo MCC. Overall, I Think It Turned Out Quite Well. Unfortunately, I Don’t

Decided to make Sylux in Halo MCC. Overall, I think it turned out quite well. Unfortunately, I don’t have any big spiky shoulders to add to complete the look, but I do have the vertical slit visor and the blocky chest plate and neck guard.

Decided To Make Sylux In Halo MCC. Overall, I Think It Turned Out Quite Well. Unfortunately, I Don’t

Though, to this YouTube commenter who asked to remove his shoulder privileges, you got your wish.


Tags
9 months ago

So Metroid Prime has a scan or two where the Space Pirate command issues orders to “increase bombu patrols”. Bombus are those floating energy beings that can shock you if you get to close and home in on you if your beam is charged. Given the only thing that seems to move them is a draw to powerful energy sources (they don’t even respond to damage) how do the Space Pirates put them where they need them? Do they just send some guy out with a Tesla coil on a stick in the frigid cold until they’re in position and just turn it off? If so, that’s hilarious.

“Gotta go. Command has ordered an increase in Bombu Patrols.”

“I’m new here. What does that entail?”

“Running around with a ball of energy on a stick and trying not to get caught.”


Tags
9 months ago

I’m so glad Seregoss got brought up here. Reminder that he made a cover of Sylux’s theme right away when the Prime 4 trailer came out. Metroid’s fan soundtracks are absolutely amazing. I’ve gotten so many writing ideas from his music.

I’m planning on narrating my Metroid fan stories, similar to @tsproart has done with his own original story, Journey’s Ahead. Because of the vast array of incredible existing tracks, both in game and from fans, I want to edit in some title cards featuring the song name, artist and source. I’ll do this in the video itself, as opposed to the description, as I’m not animating this or anything. All of those amazing people deserve to see their name in some of the scenes I’m proud of, so they can be proud in turn.

Alright, I need to throw some more shit on here because once again, Metroid has an iron god damn grip on my brain.

If there is something I truly wish nintendo would accept for once in their lives, its bringing in some fan talent to work on metroid - much like how sega has brought on fan talent for sonic.

Because jesus fucking christ, there are some music artists out there that make some genuinely good covers and original tracks.

Take for example, Seregoss - This absolute mad lad makes some high energy remixes of metroid alongside his own tracks for some original projects, and they slap SHIT!

Like this S.E.R.R.I.S remix he's made. holy FUCK IT FUCKS HARD.

Or one of my absolute favorites, SynaMax

He does more than just make original tracks, he has straight up gone into the rabbit hole of finding the source of EVERY SINGLE SYNTH INSTRUMENT EVER USED IN THE PRIME TRILOGY.

NOT ONLY THAT, he has made MANY tracks with this library, and even released the information on the sources to the wide web as well as most of the samples that can be used! Now the downside of course is that he hasn't published ALL of these found samples yet, and I really hope he does, cause god dammit

Metroid Prime has such a unique soundscape that no other franchise has ever managed to captured, even with later metroid games as well, and I NEED MORE PEOPLE TO MAKE MUSIC WITH THIS SHIT.

He nails the vibe, so much so that I wish Retro picked him up to make music for Prime 4 cause god damn, it fits REALLY well.

For those aspiring musical artists out there, sincerely take a gander at the sample library of the Prime Trilogy, this shit needs to spread further out on the internet cause it is CRIMINAL that a lot of these samples had nearly become lost media in their own right.

That also leads me into the second portion of this blog, god fucking dammit I just love the Trilogy's music. I could go on, and on, and ON about my favorite tracks in the entire series - from the Chozo Ruins and Overworld of Prime 1, to fucking EVERYTHING in Prime 2 (Yes, Prime 2 is my favorite despite the keyhunting bullshit, and the music is peak to me), and Prime 3's mix of orchestral instruments alongside those classic synths we've come to know and love.

The highest peak of the trilogy if you ask me is Sanctuary Fortress.

No matter what, I always remember the first time reaching that area and hearing that techno-like, harsh yet almost spiritual vibe of the Fortress, and GOD - seeing that skybox on the outline, it always made me wish you could go down there to explore the Luminoth city that was abandoned so long ago, yet remains lit and functional to this day.

Prime 2 if you ask me has the better soundtrack in the trilogy just due to the sheer amount of original tracks, but also torvus bog and the flooded temple area too, its just too god damn good.

God, I really hope Prime 4 keeps to the tradition of god tier music, and reincorporates some of the instrumentals that the trilogy is known for.


Tags
9 months ago
Your Life Is Nothing! You Serve Zero Goodness! You Should Kill Yourself NOW! And Give Somebody Else A

Your life is nothing! You serve zero goodness! You should kill yourself NOW! And give somebody else a piece of that soul energy that’s here so we can live inside this spinning dust storm galaxy. Cuz what are you here for? To worship the Chozo? Kill yourself! I mean that with 100%, with 1,000%.

After the events of Fusion, Noxus learned that Samus had Metroid DNA (I have different ideas as to how), and realized it was destiny; He is a Judicator-wielding Vhozon who helped slay Metroids, and came into conflict with Samus Aran multiple times, believing during one incident that the Federation could not be trusted with an ultimate power she was attempting to secure. Noxus believed it was his duty to slay the last Metroid, and bring peace to the galaxy; Its DNA could not be trusted to fall into anyone's hands, least of all the Federation's after Adam helped leak its corruption. The Metroid must be destroyed completely.

Cue a confrontation in which Noxus is more of a threat than before because of Samus' new Metroid-inherited weakness to ice. And when murdering her himself isn’t quite working, Noxus remembers that Samus is still someone with a strong sense of justice that often overlaps with the Vhozon codex, in many ways he sees her as simply misguided. And thus someone whose sense of justice he can appeal to…

So Noxus suggests to Samus that she should just let herself die right here, right now, to save the galaxy; She understands the threat the Metroid poses, and she would sacrifice herself in a more conventional mission to save everyone. Why risk it, except to let herself enjoy a selfishly dangerous existence??? Adam tells Samus within her helmet not to listen to Noxus; You deserve to live too.

And in the end this episodic arc is meant to reiterate, it’s meant to be Samus practicing, a lesson she’s trying to internalize for herself after the events of Fusion, after the guilt and self-loathing she’s accumulated after so many loved ones’ deaths. Because damn Noxus is almost like the devil on her shoulder (ironic given his Holier than Thou personality; And Vhozon parallels to Christian extremism and the belief that suicide is a sin) making it sound real tempting to Samus to just kill herself.

She doesn’t even have to do it herself, someone will do it for her! Insisting it’s actually better for people Samus cares about if she’s dead, so this isn’t selfish but selfless, and vice-versa!!! So once again Samus is grappling with continuing to apply this lesson of self-worth because that’s the exhausting truth; You will relapse and you will have to constantly remind yourself and relearn that same lesson over and over again. That’s life, that’s the banal truth behind living, but there’s also a deep wonder behind it as well.

But in contrast to this, Noxus is essentially telling Samus:

After The Events Of Fusion, Noxus Learned That Samus Had Metroid DNA (I Have Different Ideas As To How),

Tags
9 months ago

I personally doubt we’ll see Adam in Beyond. Other M is a direct follow-up to Super, which the calendar year listed in the trailer implies took place prior (though, with all the inconsistencies in timelines, that’s not exactly definitive). Adam dies there, and isn’t seen again until his AI recreation in Fusion, after Samus’s suit gets diced up to remove the X parasite attempting to consume her. Given that we see the after effects of that in Dread but not Beyond, it’s safe to assume this game takes place before Fusion, leaving no room for Adam Malkovich to show up save for some obituary or something of the like. It would be nice to see a little Easter egg in Samus’s gunship of Adam’s helmet she retrieved at the end of Other M, though.

Of course, whether we should be adhering to Other M for canon is its whole other debate that I shall not be delving into right now.

Sometimes I wonder if Admiral Dane could’ve been replaced by Adam Malkovich for Corruption, since we already knew about his character’s past with Samus and even got a glimpse of him in the Zero Mission manga. I feel like that would’ve actually endeared the original, human Adam to fans, more than Other M ever did… That said, I wouldn’t be surprised if Sakamoto said no because that’s his character, whom he already had plans and a specific vision + game in mind for. So Retro Studios had to make up Dane, who ended up becoming an actual fan favorite and often compared to Adam as the superior Federation commander to Samus. Maybe Adam can show up in Beyond with a different studio writing him this time.


Tags
9 months ago

I know this never happened in the games or any outside material, but what if frozen Metroids just… fell? Imagine shooting one with the ice beam and it just hits the floor with a nice *clunk*. Obey the laws of gravity, weirdo.


Tags
10 months ago

How I would implement each type of Space Pirate

Given the variety of Space Pirate types (species?) at their disposal, I figured I would make an effort to maximize their usage and find specific niches for each of them. Of course, each variety of Space Pirate will be predominantly featured in the games they appeared (IE Zebesians will be the main enemy encountered in my rewrite of Zero Mission) but I’d like to sprinkle some other variants throughout each story. To that end, here’s the different roles I would have each Space Pirate variant fill.

Firstly, I don’t think I’m gonna use the Metroid Prime 2 Echoes Space Pirates. Their design just… doesn’t fit in with the others. That will likely disappoint many of you, but that’s just what I’m doing. Feel free to tell me how you would implement them in the comments or in a reblog.

Zebesians-Security/Sentries

How I Would Implement Each Type Of Space Pirate

These guys are known for their ability to crawl along walls and leap great distances. They also lack any obvious prehensile appendages, making the operation of extraneous equipment difficult. In the games they appear in, they are usually seen patrolling corridors and shafts for Samus. To that end, I feel like treating them as guards for the many Space Pirate facilities therein would be a good use of them.

Metroid Prime Space Pirates-Technology operators/pilots

How I Would Implement Each Type Of Space Pirate

These guys are synonymous with Metroid Prime’s story of insatiable technological aspiration. To that end, these guys could be tasking with piloting fighter crafts, setting up weapons emplacements, testing out prototypes (such as the beam troopers), or simply conducting dangerous research. There isn’t really any noticeable affinity for any specific line of work for these Space Pirates, so they can be a sort of Jack of all trades type that can be slotted into any role needed by High Command.

Urtraghians-Hunter Killers/Trackers/Raiders

How I Would Implement Each Type Of Space Pirate

As I have stated before, the Urtraghians’ eel like visage evokes that of a predator, a bogeyman for the Galaxy. To that end, these guys could make for good trackers, using their enhanced sensory capabilities to track their quarry with precision. They could also be used to intimidate underlings and captives into submission, given their sharp teeth and reputation for consuming disloyal members of their own species. I could almost imagine them like the Zorgons from Zathura, insatiable, predatory spacers terrorizing the innocent.

Federation Force Pirates-Heavy Infantry

How I Would Implement Each Type Of Space Pirate

Canonically, these guys are massive, and I would imagine they have the durability to match. I think the obvious choice for them is to be a heavy enemy type akin to the Hunters in Halo or closer to the Barons of Hell in Doom. They are deadly behemoths that you don’t wanna get close to, especially with that energy blade able to cleave you in two with ease. Hell, you could say that these things have a habit slurping up the insides of their victims with their proboscis. Creepy stuff.

Metroid Prime 4 Beyond Space Pirates-Elite Soldiers/Shock Troops

How I Would Implement Each Type Of Space Pirate

Metroid Prime 4 Beyond hasn’t released yet, so this designation is tentative. We may, and likely will, get some further details to flesh out this new variety of Space Pirates in full, with habits, specialties, and story telling beats making this new variety more unique. Until then, my temporary role for them is to be shock troops and warriors for the Space Pirate empire. Their ornamental and intimidating armor, combined with their tall stance and seeming pride, makes them an ideal candidate for the soldiers of the Space Pirates, capable of getting any mission done… except when it involves killing The Hunter. But when she’s not there, they’ve got it handled!

Space Pirate Design Ranking

The Metroid series has a boatload of different designs, completely changing between every game except the 2D iterations. Some think it’s simple design inconsistency, others think that they’re different genetic manipulations of the same species, while others (including myself) are of the opinion that the Space Pirates are a collective made up of various species. Today, I’ll be ranking these designs based on what they convey and, simply, what I think is cool and aesthetically pleasing. For the sake of simplicity, I’ll only be ranking the standard Space Pirate variant of each game, the “core enemy type” if you will. And yes, Metroid Prime 4 Beyond is here, though its place in the ranking is subject to change as we get more closer looks.

7. Metroid Prime 2 Echoes

Space Pirate Design Ranking

Some people may consider this a sin to put so low on the list but, to me, this really just doesn’t fit the whole vibe of the Space Pirates, especially in the Prime series. In the Metroid Prime saga, the Space Pirates are an authoritarian empire who recklessly abuse technological advancement for the sake of domination. This just… doesn’t say that. It’s a good design, don’t get me wrong, but this really looks like some weird skeleton knight. I could see this crawling out of some crypt to seek vengeance, not descending from a space ship to plunder. For that reason, I gotta put this guy in last place.

6th place: Metroid Prime Federation Force

Space Pirate Design Ranking

For many of the problems Metroid Prime 2’s design has, I think Federation Force remedies… and then makes the opposite mistakes. Federation Force’s Space Pirate design is, canonically, around the same height as Metroid Prime’s Omega Pirate. Why make mechs for your game if you’re just gonna scale the enemies up anyway is anyone’s guess. With that in mind, I kinda like this as a heavy unit for the Space Pirates, but the center of this design just is a bit hard to look at. I love the limbs and the inclusion of the iconic Prime Pirate energy blade. There’s a mix of fleshy joints and tough, metal plating that I enjoy, I actually like the bright red eyes as well, especially for a heavy unit. But the carapace around it just feels… it’s kinda hard to look at. That mouth, as well, is just a bit too buggy and lacks expressiveness. Really, that’s my edict on this thing. Good extremities, but lacks expression and is generally tough to look at. Still, I imagine someone could retool/retexture this thing to be a real banger of a design.

5th place: Metroid Other M

Space Pirate Design Ranking

From here on, these designs are ones I truly like as Space Pirates. Metroid Other M’s Space Pirate design was a tough one to find a good image of. This was about the best one I could find in a cursory search. As far as official designs go, I think this is the best translation of the iconic Zebesian Space Pirate to 3D we’ve ever gotten. There was a small effort made in Prime 2 to bring the claws back, but here there are on full display and they look great. The whole design is, honestly, fantastic. You can see the smooth bands around the limbs and torso, downward pointed jaw, and the big, smooth, blank eyes of the old sprite. The spines on the back and head really add some personal flare to these guys as well, and the whole design has a delightfully cheesy color scheme that I simply adore. I think the series has designs that evoke certain feelings and themes better, but this is certainly a fun looking guy.

4th place: Metroid Prime 3 Corruption

Space Pirate Design Ranking

Unlike every other type but the Zebesians, the Space Pirates of Corruption have a distinct name based on the Homeworld we explore, Urtraghians. There is a distinctly pseudo organic bend to these guys, with the textures on the armor plating feeling almost Xenomorphic. However, where I think this design stands out is, of course, the head. The long, pointed teeth clearly visible under the rows of eyes really makes this eel-like head intimidating. You can really imagine the Urtraghians descending from their ships in a city, gunning down innocents and plundering whatever they choose. These animalistic terrors will smell where you’re hiding and drag you out kicking and screaming. It really fits the Space Pirates’ role in the story. From day one, they really have just been a bogeyman for the Federation. We rarely actually see them doing… ya know… pirating. The rampant technological obsession was a concept introduced by the Prime trilogy. As a design for the Bogeyman of the Galaxy, I think the Urtraghians work great.

3. Metroid Prime 4 Beyond

Space Pirate Design Ranking

Haha, 3 is for 4 and 4 is for 3. This will be subject to change and many people might not rank them until we get clearer images, but uh… I’m doin it. Beyond’s pirates have a very buggy design, but in a way that’s parallel, not identical, to the Zebesian designs from the 2d games. Their mouth is split into mandibles, they have a hard carapace, and their movements can be jittery and unsettling. The large size of them compared to the Federation personnel seen in the trailer really evokes power and control. Their armor has outward pointed edges and defined pectorals. These are conquerors, proud, undefeatable warriors. The sparseness of it also evokes a sense of confidence, as if they don’t need a full covering when their hardened shell is so superior to weak flesh. It’s almost ornamental in a way. (Though someone should remind them they lost in every previous fight against Samus). Their mandibular maws, hunched backs, double thumbed hands, and digitigrade stance (standing on their toes with their heels off the ground) also evokes a certain other core enemy type in a sci fi shooter.

I’m going to leave it here for now as I have some other stuff to get to at the moment and I Forgor the image limit on Tumblr posts. I’ll get the ranking for the final (first?) two designs by the end of today. Then, I might make a post about what roles I’d fit these different species into for my own storytelling purposes.


Tags
10 months ago

Space Pirate Design Ranking Part 2

2nd place: 2D Sprite/classic Zebesian

Space Pirate Design Ranking Part 2

I’m grouping all of the original game sprites from the OG all the way up to Zero Mission together as they have very little differences, and with how pixelated they are, those differences really don’t amount to anything more than a slight change in position or fidelity. The Zebesian Space Pirate design is a classic. I had seen the 2D cosplay of a Zebesian before I was even a Metroid fan and always thought it looked cool. There’s an intimidating factor to it with its hunched posture and agility. The “big snappy lobster claws”, as FatBrett so eloquently put it, make them instantly recognizable. The heads also feel very serious and intimidating, with the downward curve and alert gaze. You get the sense that these guys take their role seriously. They are good at what they do, no nonsense professionals.

And for the winner!

1st place: Metroid Prime

Space Pirate Design Ranking Part 2

These guys are just fantastic. Sure, it can be argued that they’re a bit generic, but I think the sense of identity and visual storytelling that these guys bring to the table just takes the cake for me. Firstly, the addition of the arm mounted energy blades is really cool, and giving a standardized “tool of the trade”, so to speak, does a good bit to make them more unified. In previous entries, unless you looked at a manual, you couldn’t really tell where the fauna stopped and the Space Pirate menace you were sent to eradicate began. Metroid Prime, however, makes that distinction exceedingly clear. In addition, the inclusion of the metal crudely grafted into their bodies really does a good bit to sell the portrayal of the Space Pirates’s modus operandi of going as far as possible with scientific advancement with zero ethical limitations, all in the name of gaining a combat advantage over all that would seek to stop their conquests. The storytelling here is really a thing of wonder. For more on that, I recommend FatBrett’s video on the Space Pirates in Metroid Prime. It goes into more detail here than I will here.

Regardless, all of these designs are, at the very least, good. They all have things going for them that I truly dig. From the immense storytelling of Metroid Prime’s Space Pirates, to the intimidating skeletal appearance of the Echoes Pirates, to the back pointing spines of Other M’s Zebesians, there is always something to like about the designs of the core infantry of the Space Pirates.

Space Pirate Design Ranking

The Metroid series has a boatload of different designs, completely changing between every game except the 2D iterations. Some think it’s simple design inconsistency, others think that they’re different genetic manipulations of the same species, while others (including myself) are of the opinion that the Space Pirates are a collective made up of various species. Today, I’ll be ranking these designs based on what they convey and, simply, what I think is cool and aesthetically pleasing. For the sake of simplicity, I’ll only be ranking the standard Space Pirate variant of each game, the “core enemy type” if you will. And yes, Metroid Prime 4 Beyond is here, though its place in the ranking is subject to change as we get more closer looks.

7. Metroid Prime 2 Echoes

Space Pirate Design Ranking

Some people may consider this a sin to put so low on the list but, to me, this really just doesn’t fit the whole vibe of the Space Pirates, especially in the Prime series. In the Metroid Prime saga, the Space Pirates are an authoritarian empire who recklessly abuse technological advancement for the sake of domination. This just… doesn’t say that. It’s a good design, don’t get me wrong, but this really looks like some weird skeleton knight. I could see this crawling out of some crypt to seek vengeance, not descending from a space ship to plunder. For that reason, I gotta put this guy in last place.

6th place: Metroid Prime Federation Force

Space Pirate Design Ranking

For many of the problems Metroid Prime 2’s design has, I think Federation Force remedies… and then makes the opposite mistakes. Federation Force’s Space Pirate design is, canonically, around the same height as Metroid Prime’s Omega Pirate. Why make mechs for your game if you’re just gonna scale the enemies up anyway is anyone’s guess. With that in mind, I kinda like this as a heavy unit for the Space Pirates, but the center of this design just is a bit hard to look at. I love the limbs and the inclusion of the iconic Prime Pirate energy blade. There’s a mix of fleshy joints and tough, metal plating that I enjoy, I actually like the bright red eyes as well, especially for a heavy unit. But the carapace around it just feels… it’s kinda hard to look at. That mouth, as well, is just a bit too buggy and lacks expressiveness. Really, that’s my edict on this thing. Good extremities, but lacks expression and is generally tough to look at. Still, I imagine someone could retool/retexture this thing to be a real banger of a design.

5th place: Metroid Other M

Space Pirate Design Ranking

From here on, these designs are ones I truly like as Space Pirates. Metroid Other M’s Space Pirate design was a tough one to find a good image of. This was about the best one I could find in a cursory search. As far as official designs go, I think this is the best translation of the iconic Zebesian Space Pirate to 3D we’ve ever gotten. There was a small effort made in Prime 2 to bring the claws back, but here there are on full display and they look great. The whole design is, honestly, fantastic. You can see the smooth bands around the limbs and torso, downward pointed jaw, and the big, smooth, blank eyes of the old sprite. The spines on the back and head really add some personal flare to these guys as well, and the whole design has a delightfully cheesy color scheme that I simply adore. I think the series has designs that evoke certain feelings and themes better, but this is certainly a fun looking guy.

4th place: Metroid Prime 3 Corruption

Space Pirate Design Ranking

Unlike every other type but the Zebesians, the Space Pirates of Corruption have a distinct name based on the Homeworld we explore, Urtraghians. There is a distinctly pseudo organic bend to these guys, with the textures on the armor plating feeling almost Xenomorphic. However, where I think this design stands out is, of course, the head. The long, pointed teeth clearly visible under the rows of eyes really makes this eel-like head intimidating. You can really imagine the Urtraghians descending from their ships in a city, gunning down innocents and plundering whatever they choose. These animalistic terrors will smell where you’re hiding and drag you out kicking and screaming. It really fits the Space Pirates’ role in the story. From day one, they really have just been a bogeyman for the Federation. We rarely actually see them doing… ya know… pirating. The rampant technological obsession was a concept introduced by the Prime trilogy. As a design for the Bogeyman of the Galaxy, I think the Urtraghians work great.

3. Metroid Prime 4 Beyond

Space Pirate Design Ranking

Haha, 3 is for 4 and 4 is for 3. This will be subject to change and many people might not rank them until we get clearer images, but uh… I’m doin it. Beyond’s pirates have a very buggy design, but in a way that’s parallel, not identical, to the Zebesian designs from the 2d games. Their mouth is split into mandibles, they have a hard carapace, and their movements can be jittery and unsettling. The large size of them compared to the Federation personnel seen in the trailer really evokes power and control. Their armor has outward pointed edges and defined pectorals. These are conquerors, proud, undefeatable warriors. The sparseness of it also evokes a sense of confidence, as if they don’t need a full covering when their hardened shell is so superior to weak flesh. It’s almost ornamental in a way. (Though someone should remind them they lost in every previous fight against Samus). Their mandibular maws, hunched backs, double thumbed hands, and digitigrade stance (standing on their toes with their heels off the ground) also evokes a certain other core enemy type in a sci fi shooter.

I’m going to leave it here for now as I have some other stuff to get to at the moment and I Forgor the image limit on Tumblr posts. I’ll get the ranking for the final (first?) two designs by the end of today. Then, I might make a post about what roles I’d fit these different species into for my own storytelling purposes.


Tags
10 months ago

Space Pirate Design Ranking

The Metroid series has a boatload of different designs, completely changing between every game except the 2D iterations. Some think it’s simple design inconsistency, others think that they’re different genetic manipulations of the same species, while others (including myself) are of the opinion that the Space Pirates are a collective made up of various species. Today, I’ll be ranking these designs based on what they convey and, simply, what I think is cool and aesthetically pleasing. For the sake of simplicity, I’ll only be ranking the standard Space Pirate variant of each game, the “core enemy type” if you will. And yes, Metroid Prime 4 Beyond is here, though its place in the ranking is subject to change as we get more closer looks.

7. Metroid Prime 2 Echoes

Space Pirate Design Ranking

Some people may consider this a sin to put so low on the list but, to me, this really just doesn’t fit the whole vibe of the Space Pirates, especially in the Prime series. In the Metroid Prime saga, the Space Pirates are an authoritarian empire who recklessly abuse technological advancement for the sake of domination. This just… doesn’t say that. It’s a good design, don’t get me wrong, but this really looks like some weird skeleton knight. I could see this crawling out of some crypt to seek vengeance, not descending from a space ship to plunder. For that reason, I gotta put this guy in last place.

6th place: Metroid Prime Federation Force

Space Pirate Design Ranking

For many of the problems Metroid Prime 2’s design has, I think Federation Force remedies… and then makes the opposite mistakes. Federation Force’s Space Pirate design is, canonically, around the same height as Metroid Prime’s Omega Pirate. Why make mechs for your game if you’re just gonna scale the enemies up anyway is anyone’s guess. With that in mind, I kinda like this as a heavy unit for the Space Pirates, but the center of this design just is a bit hard to look at. I love the limbs and the inclusion of the iconic Prime Pirate energy blade. There’s a mix of fleshy joints and tough, metal plating that I enjoy, I actually like the bright red eyes as well, especially for a heavy unit. But the carapace around it just feels… it’s kinda hard to look at. That mouth, as well, is just a bit too buggy and lacks expressiveness. Really, that’s my edict on this thing. Good extremities, but lacks expression and is generally tough to look at. Still, I imagine someone could retool/retexture this thing to be a real banger of a design.

5th place: Metroid Other M

Space Pirate Design Ranking

From here on, these designs are ones I truly like as Space Pirates. Metroid Other M’s Space Pirate design was a tough one to find a good image of. This was about the best one I could find in a cursory search. As far as official designs go, I think this is the best translation of the iconic Zebesian Space Pirate to 3D we’ve ever gotten. There was a small effort made in Prime 2 to bring the claws back, but here there are on full display and they look great. The whole design is, honestly, fantastic. You can see the smooth bands around the limbs and torso, downward pointed jaw, and the big, smooth, blank eyes of the old sprite. The spines on the back and head really add some personal flare to these guys as well, and the whole design has a delightfully cheesy color scheme that I simply adore. I think the series has designs that evoke certain feelings and themes better, but this is certainly a fun looking guy.

4th place: Metroid Prime 3 Corruption

Space Pirate Design Ranking

Unlike every other type but the Zebesians, the Space Pirates of Corruption have a distinct name based on the Homeworld we explore, Urtraghians. There is a distinctly pseudo organic bend to these guys, with the textures on the armor plating feeling almost Xenomorphic. However, where I think this design stands out is, of course, the head. The long, pointed teeth clearly visible under the rows of eyes really makes this eel-like head intimidating. You can really imagine the Urtraghians descending from their ships in a city, gunning down innocents and plundering whatever they choose. These animalistic terrors will smell where you’re hiding and drag you out kicking and screaming. It really fits the Space Pirates’ role in the story. From day one, they really have just been a bogeyman for the Federation. We rarely actually see them doing… ya know… pirating. The rampant technological obsession was a concept introduced by the Prime trilogy. As a design for the Bogeyman of the Galaxy, I think the Urtraghians work great.

3. Metroid Prime 4 Beyond

Space Pirate Design Ranking

Haha, 3 is for 4 and 4 is for 3. This will be subject to change and many people might not rank them until we get clearer images, but uh… I’m doin it. Beyond’s pirates have a very buggy design, but in a way that’s parallel, not identical, to the Zebesian designs from the 2d games. Their mouth is split into mandibles, they have a hard carapace, and their movements can be jittery and unsettling. The large size of them compared to the Federation personnel seen in the trailer really evokes power and control. Their armor has outward pointed edges and defined pectorals. These are conquerors, proud, undefeatable warriors. The sparseness of it also evokes a sense of confidence, as if they don’t need a full covering when their hardened shell is so superior to weak flesh. It’s almost ornamental in a way. (Though someone should remind them they lost in every previous fight against Samus). Their mandibular maws, hunched backs, double thumbed hands, and digitigrade stance (standing on their toes with their heels off the ground) also evokes a certain other core enemy type in a sci fi shooter.

I’m going to leave it here for now as I have some other stuff to get to at the moment and I Forgor the image limit on Tumblr posts. I’ll get the ranking for the final (first?) two designs by the end of today. Then, I might make a post about what roles I’d fit these different species into for my own storytelling purposes.


Tags
Loading...
End of content
No more pages to load
Explore Tumblr Blog
Search Through Tumblr Tags