Dive Deep into Creativity: Discover, Share, Inspire
Just finished the Nintendo direct and...
METROID PRIME HD BABY LET'S GOOOOOOOOOOOOO
Hehe, after my toonboom harmony compositing course, this is looking so much cooler >:3!!
They told me that Samus' gunship looks a bit wonky but honestly I'm too lazy to fix it xD
Reblogging cuz it was posted as mature content for some inexplicable reason. It’s fixed now though
Concept: Kriken is exiled from his home for the usual coming of age planet conquering ritual. He decides to enter the Galactic Federation, ambitious enough to steal a Federation world for the empire. However, he ends up actually appreciating the Galactic Federation and defecting to their side, giving seminars about the dangers of the Kriken’s xenophobic philosophy.
People on Reddit absolutely FLAMING Sylux for this one😭
Ya girl is sick and bedridden, so I’m doing some gameplay theorizing. Something I’m curious about for Metroid Prime 4: Beyond is how Sylux’s boss battle will actually function. For how cool Sylux is from his design and mystery, Metroid Prime Hunters’s gameplay loop did few favors in making an intriguing combatant. Sylux had the Shock Coil, an electrical weapon which could drain Samus’s energy to replenish his own, and a secondary form that left trip mines in its wake. This is all well and good, but how does you defeat him? You uh… you shoot him. You just shoot him. In Metroid Prime Hunters, the gameplay loop revolves around precise aiming against moving targets, a mechanic that worked well enough for a DS game with a somewhat limited control scheme. However, Metroid Prime 4 is a very different game. Lock on alone makes this approach tedious, especially with the Shock Coil allowing Sylux to regenerate health. Given his intro cutscene, it appears he will have some allies backing him up, at least in the initial encounter. I wonder if it’s possible that the Shock Coil’s siphoning function could be tied to the Metroids-ahem, Mochtroids he has, tethering the electrical arcs to the Mochtroids in order to actually make the attack replenish his own health. There could also be certain environmental hazards to use to your advantage. I could also imagine some sort of evolving state, requiring different beam types to deal damage, similar to the Metroid Prime in the first game. Alternatively, there could be specific timing windows to exploit, utilizing specific opening to rain hell during. Imagine having a narrow window during his energy siphoning attack where you could stun lock him, prevent the attack, and deal significant damage, but getting the timing wrong could punish you with even greater damage and siphoned health.
Merch idea: Remote controlled morph ball that works like those remote controlled BB-8 toys from way back when.
This guy only has 1 video up so far, but it’s a banger
Was looking for some cool Metroid fan projects and
Ok but a Metroid tabletop game with cards that had a graphic design pattern similar to Samus’s scan visor would fuck unbelievably hard.
So these Space Pirates in particular are hardcore as fuck. The scans state directly that they have a well known habit of diving into any target once their luck has run out to take the enemy out with them. This kamikaze strategy is not just an occasional occurrence, but standard practice. Furthermore, on Tallon IV, these Pirates can be found in multiple biomes in the game, from the dangerous heat of magmoor caverns to the freezing cold of Phendrana Drifts. They can be encountered in Tallon Overworld, which is to be expected. The underwater variant of them can be found in the sunken frigate Orpheon which doesn’t take a huge leap in environment, just some retooled thrusters and an air tank for breathing. However, their environmental adaptability starts to get put on show in their first proper introduction in Phendrana Drifts. Phendrana is a snow covered wasteland, with almost no flora to speak of. It is a harsh and unforgiving environment covered in snow and ice, and these guys don’t layer up for the weather. Still, given that the Space Pirate labs have buildups of sitting snow, you might assume that Space Pirates just enjoy the colder temperatures. But these guys also show up in MAGMOOR CAVERNS. Samus requires the Varia Suit to step foot in those areas without cooking alive, and the Flying Pirates are in there without any heat protection whatsoever. I think they may be extremophiles.
(Art by @tsproart )
So in the Phendrana Drifts area of Metroid Prime, you explore various areas in the snowy region of the map. There are various sealed courtyards, underground Space Pirate facilities, Chozo temples structures, and ice caves. You also see various creatures, such as various adaptations of other creatures to this cold environment. The most prominently featured of these creatures is the juvenile and adult Sheegoth, a massive predator that dwarfs even Samus. Naturally, these creatures would require copious amounts of food. However, the areas we find them in are sealed enclosures, offering no way in or out besides doors which are too small for even the juveniles to fit through, and which often require specialized beam types to open. So how do these titanic creatures survive in Phendrana Drifts.
While I imagine they are adapted to going long times without food, I imagine these creatures stalk the frozen wasteland above the crevices of Phendrana, delving in to feast on the various micro ecosystems formed in those contained environments. Sometimes, these crevices prove too difficult to escape from, so they enter a hibernation state to conserve energy, waiting for any signs of prey. This explains the accumulations of snowfall that they shake off when Samus approaches.
Additionally, I believe the juveniles tend to stay together until they reach a certain level of maturation. They never seem to appear without another close by. They even seem to use pack hunting tactics to overwhelm prey. Though, this raises a serious question. If the juveniles, big as they are, need to travel in groups and form ice shells over their backs, what else is in Phendrana Drifts?
So Metroid Prime has a scan or two where the Space Pirate command issues orders to “increase bombu patrols”. Bombus are those floating energy beings that can shock you if you get to close and home in on you if your beam is charged. Given the only thing that seems to move them is a draw to powerful energy sources (they don’t even respond to damage) how do the Space Pirates put them where they need them? Do they just send some guy out with a Tesla coil on a stick in the frigid cold until they’re in position and just turn it off? If so, that’s hilarious.
“Gotta go. Command has ordered an increase in Bombu Patrols.”
“I’m new here. What does that entail?”
“Running around with a ball of energy on a stick and trying not to get caught.”
I’m so glad Seregoss got brought up here. Reminder that he made a cover of Sylux’s theme right away when the Prime 4 trailer came out. Metroid’s fan soundtracks are absolutely amazing. I’ve gotten so many writing ideas from his music.
I’m planning on narrating my Metroid fan stories, similar to @tsproart has done with his own original story, Journey’s Ahead. Because of the vast array of incredible existing tracks, both in game and from fans, I want to edit in some title cards featuring the song name, artist and source. I’ll do this in the video itself, as opposed to the description, as I’m not animating this or anything. All of those amazing people deserve to see their name in some of the scenes I’m proud of, so they can be proud in turn.
Alright, I need to throw some more shit on here because once again, Metroid has an iron god damn grip on my brain.
If there is something I truly wish nintendo would accept for once in their lives, its bringing in some fan talent to work on metroid - much like how sega has brought on fan talent for sonic.
Because jesus fucking christ, there are some music artists out there that make some genuinely good covers and original tracks.
Take for example, Seregoss - This absolute mad lad makes some high energy remixes of metroid alongside his own tracks for some original projects, and they slap SHIT!
Like this S.E.R.R.I.S remix he's made. holy FUCK IT FUCKS HARD.
Or one of my absolute favorites, SynaMax
He does more than just make original tracks, he has straight up gone into the rabbit hole of finding the source of EVERY SINGLE SYNTH INSTRUMENT EVER USED IN THE PRIME TRILOGY.
NOT ONLY THAT, he has made MANY tracks with this library, and even released the information on the sources to the wide web as well as most of the samples that can be used! Now the downside of course is that he hasn't published ALL of these found samples yet, and I really hope he does, cause god dammit
Metroid Prime has such a unique soundscape that no other franchise has ever managed to captured, even with later metroid games as well, and I NEED MORE PEOPLE TO MAKE MUSIC WITH THIS SHIT.
He nails the vibe, so much so that I wish Retro picked him up to make music for Prime 4 cause god damn, it fits REALLY well.
For those aspiring musical artists out there, sincerely take a gander at the sample library of the Prime Trilogy, this shit needs to spread further out on the internet cause it is CRIMINAL that a lot of these samples had nearly become lost media in their own right.
That also leads me into the second portion of this blog, god fucking dammit I just love the Trilogy's music. I could go on, and on, and ON about my favorite tracks in the entire series - from the Chozo Ruins and Overworld of Prime 1, to fucking EVERYTHING in Prime 2 (Yes, Prime 2 is my favorite despite the keyhunting bullshit, and the music is peak to me), and Prime 3's mix of orchestral instruments alongside those classic synths we've come to know and love.
The highest peak of the trilogy if you ask me is Sanctuary Fortress.
No matter what, I always remember the first time reaching that area and hearing that techno-like, harsh yet almost spiritual vibe of the Fortress, and GOD - seeing that skybox on the outline, it always made me wish you could go down there to explore the Luminoth city that was abandoned so long ago, yet remains lit and functional to this day.
Prime 2 if you ask me has the better soundtrack in the trilogy just due to the sheer amount of original tracks, but also torvus bog and the flooded temple area too, its just too god damn good.
God, I really hope Prime 4 keeps to the tradition of god tier music, and reincorporates some of the instrumentals that the trilogy is known for.
After the events of Fusion, Noxus learned that Samus had Metroid DNA (I have different ideas as to how), and realized it was destiny; He is a Judicator-wielding Vhozon who helped slay Metroids, and came into conflict with Samus Aran multiple times, believing during one incident that the Federation could not be trusted with an ultimate power she was attempting to secure. Noxus believed it was his duty to slay the last Metroid, and bring peace to the galaxy; Its DNA could not be trusted to fall into anyone's hands, least of all the Federation's after Adam helped leak its corruption. The Metroid must be destroyed completely.
Cue a confrontation in which Noxus is more of a threat than before because of Samus' new Metroid-inherited weakness to ice. And when murdering her himself isn’t quite working, Noxus remembers that Samus is still someone with a strong sense of justice that often overlaps with the Vhozon codex, in many ways he sees her as simply misguided. And thus someone whose sense of justice he can appeal to…
So Noxus suggests to Samus that she should just let herself die right here, right now, to save the galaxy; She understands the threat the Metroid poses, and she would sacrifice herself in a more conventional mission to save everyone. Why risk it, except to let herself enjoy a selfishly dangerous existence??? Adam tells Samus within her helmet not to listen to Noxus; You deserve to live too.
And in the end this episodic arc is meant to reiterate, it’s meant to be Samus practicing, a lesson she’s trying to internalize for herself after the events of Fusion, after the guilt and self-loathing she’s accumulated after so many loved ones’ deaths. Because damn Noxus is almost like the devil on her shoulder (ironic given his Holier than Thou personality; And Vhozon parallels to Christian extremism and the belief that suicide is a sin) making it sound real tempting to Samus to just kill herself.
She doesn’t even have to do it herself, someone will do it for her! Insisting it’s actually better for people Samus cares about if she’s dead, so this isn’t selfish but selfless, and vice-versa!!! So once again Samus is grappling with continuing to apply this lesson of self-worth because that’s the exhausting truth; You will relapse and you will have to constantly remind yourself and relearn that same lesson over and over again. That’s life, that’s the banal truth behind living, but there’s also a deep wonder behind it as well.
But in contrast to this, Noxus is essentially telling Samus:
I personally doubt we’ll see Adam in Beyond. Other M is a direct follow-up to Super, which the calendar year listed in the trailer implies took place prior (though, with all the inconsistencies in timelines, that’s not exactly definitive). Adam dies there, and isn’t seen again until his AI recreation in Fusion, after Samus’s suit gets diced up to remove the X parasite attempting to consume her. Given that we see the after effects of that in Dread but not Beyond, it’s safe to assume this game takes place before Fusion, leaving no room for Adam Malkovich to show up save for some obituary or something of the like. It would be nice to see a little Easter egg in Samus’s gunship of Adam’s helmet she retrieved at the end of Other M, though.
Of course, whether we should be adhering to Other M for canon is its whole other debate that I shall not be delving into right now.
Sometimes I wonder if Admiral Dane could’ve been replaced by Adam Malkovich for Corruption, since we already knew about his character’s past with Samus and even got a glimpse of him in the Zero Mission manga. I feel like that would’ve actually endeared the original, human Adam to fans, more than Other M ever did… That said, I wouldn’t be surprised if Sakamoto said no because that’s his character, whom he already had plans and a specific vision + game in mind for. So Retro Studios had to make up Dane, who ended up becoming an actual fan favorite and often compared to Adam as the superior Federation commander to Samus. Maybe Adam can show up in Beyond with a different studio writing him this time.